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RE: requests for developers

Posted: Sun Nov 11, 2012 6:53 am
by Rarog
fluffyfreak - Thank you for the reply! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />I think I understand the basic information.I know enough English to translate the game. And in the game check and correct translation.But I'm not always understand 100% written and difficult to many read large texts such as FAQ, etc. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_sad.gif[/url] class='bbc_emoticon' alt=':sad:' />I think - I found the way to edit the lua-files.And I found where to put Russian.txt[url]https://github.com/[/url] (right? - HeadHunterEG - it's my nick)But I can't figure out - how to upload Russian.txt in /data/lang.My system Win7SP1x64Max.

RE: requests for developers

Posted: Sun Nov 11, 2012 7:15 am
by fluffyfreak
That's because you don't so much "upload" it as add it to your Git repo.On your personal Pioneer page here there is a button labelled "Clone In Windows". Clicking it will take you to [url]http://windows.github.com/[/url] which has a "download 1.0" link in the top right.This is basically getting you setup to use Git in windows for your projects.What this will do is allow you do get your copy of Pioneer into a folder on your own machine. That'll take a bit less than 200MB last time I checked.

RE: requests for developers

Posted: Sun Nov 11, 2012 7:30 am
by fluffyfreak
This part is where you will have to do some investigating yourself because I don't use GitForWindows since I started before it was launched!We work by creating a "branch", then we make changes on that branch and submit pull requests. So the first thing you need to figure out is how to create a branch using GitForWindows. When you've done that move onto the next step below.You need to put the russian language txt you've created into the "[background=rgb(33, 47, 58)]/data/lang[/background]" folder on your machine, and then "add" it to to the repo, you then "commit" your changes (which should just be adding that one file) and finally you "push" your changes.That last step is the one which actually uploads your changes to GitHub so that everyone else can see them. Until that point everything has been happening locally on your PC.Now, you can create a Pull Request from your machine or, and this is how I do it, you can go to your repo on GitHub, switch to your branch using the "branch: master" dropdown, and then click the "Pull Request" button at the top. The rest is filling out forms but most of it should be automatically filled in for you.In the left boxes it should say things like:"base repo: pioneerspacesim/pioneer""base branch: master"and on the right it should say:"head repo: HeadHunterEG/pioneer""head branch: whatever_you_called_your_branch"Then you right your description and finally hit the "send pull request" button.It will then appear in the pioneer pull request list.That all sounds like a lot but it becomes easy very quickly! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />

RE: requests for developers

Posted: Sun Nov 11, 2012 8:21 am
by Rarog
fluffyfreak - a great big thank you! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//good.gif[/url] class='bbc_emoticon' alt=':good:' />I suspected that there is a special program.I'll try to do it later. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//preved.gif[/url] class='bbc_emoticon' alt=':preved:' />

RE: requests for developers

Posted: Tue Nov 13, 2012 10:46 am
by Rarog
Greetings! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//hi.gif[/url] class='bbc_emoticon' alt=':hi:' />I think I did it. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//king.gif[/url] class='bbc_emoticon' alt=':king:' />I Uploaded changes to my branch (?) and clicked the "Pull Request". <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//comando.gif[/url] class='bbc_emoticon' alt=':comando:' />I hope I did it right. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//ph34r.gif[/url] class='bbc_emoticon' alt=':ninja:' />P.S.> Brian Ronald told me that everything is OK, but Pioneer's included fonts do not include Russian glyphs. And this will be fixed.Thank you all. =)(Rus: Т.е. сейчас можно скачать русификацию на EG (только не из всех регионов мира, к сожалению) или по ссылкам выше, вместе с модом.[url]http://www.elite-games.ru/conference/viewtopic.php?p=2863242#2863242[/url] самой игре пока поддержки нет без мода, но над этим будут работать.)

RE: requests for developers

Posted: Tue Nov 13, 2012 11:54 am
by Loki999
Работа-супер!

RE: requests for developers

Posted: Tue Nov 13, 2012 11:59 am
by Rarog
Спасибо! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//hi.gif[/url] class='bbc_emoticon' alt=':hi:' />Если найдете какие-либо ошибки - пишите. Можно мне на почту.[url]http://www.elite-games.ru/conference/viewtopic.php?p=2863242#2863242[/url]

RE: requests for developers

Posted: Tue Nov 13, 2012 12:12 pm
by Loki999
Ой нет! Мой Рускей язык вообще ужас!

RE: requests for developers

Posted: Tue Nov 13, 2012 12:24 pm
by Rarog
Ну, там не то, что даже ошибки могут быть.. Мы вообще тестировали, конечно. Но где-нибудь могло просочиться вообще не правильное слово - может перевели неправильно, а в игре мы и не увидели этого. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//ph34r.gif[/url] class='bbc_emoticon' alt=':ninja:' />Хотя там не во всех местах можно было в полной мере корркетно перевести из-за особенностей системы и т.п.Т.ч. я в принципе ко всем обращаюсь, кто сюда заглянет - кто увидит ошибку, сможет и захочет помочь исправить, всегда пожалуйста. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//hi.gif[/url] class='bbc_emoticon' alt=':hi:' />

RE: requests for developers

Posted: Tue Nov 13, 2012 12:41 pm
by NeuralKernel
You know... a simple Text Web Interface built into the game would be extremely useful... off the top of my head a simple Wiki would be an amazing "Ship's Log" and as far as I know Language and translation are already mostly solved problems there.While not exactly multiplayer, it would also make it relatively simple to cooperatively explore the Galaxy, find good trade routes, resource rich systems, hidden pirate bases...Just something to add to the wishlist... <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />

RE: requests for developers

Posted: Fri Nov 16, 2012 7:06 am
by sapog662
Is it possible to make a vertical landing outside of the port?

RE: requests for developers

Posted: Fri Nov 16, 2012 8:54 am
by Brianetta

'sapog662' wrote:
Is it possible to make a vertical landing outside of the port?
Yes. Put your wheels down, and gently, slowly, lower onto the ground. Your ship must be parallel to the horizon, not the ground underneath you.Use either Set Speed mode or Manual Control mode.

RE: requests for developers

Posted: Fri Nov 16, 2012 1:39 pm
by Loki999

'Vuzz' wrote:
its more simple to make a vertical landing in Manual control
Unless on a high G planet... then the safety net of Set Speed can be useful to stop you (warning: technical term incoming) splatting.

RE: requests for developers

Posted: Fri Nov 16, 2012 3:36 pm
by Brianetta
Safety net?

RE: requests for developers

Posted: Fri Nov 16, 2012 3:39 pm
by Loki999
Yes, if you thrust down when your speed is set to 0, then it will return to zero (as fast as it can compensate) when you stop thrusting. So you can make a nice gentle landing.If you go manual, and thrust down, you can end up going faster than you intended, and have to scrabble for the up thrust to compensate.

RE: requests for developers

Posted: Fri Nov 16, 2012 3:47 pm
by NeuralKernel
I do the same kind of thing but thrusting up with partial thrusters set to 1 to 10% depending on local gravity.I'd love some proper tailsitter ships to take advantage of the rear engine's higher thrust... will the new model system handle that?

RE: requests for developers

Posted: Fri Nov 16, 2012 4:17 pm
by Luomu

'NeuralKernel' wrote:
will the new model system handle that?

nope (it's 99% not model system related anyway)That said, it would be interesting to at least launch a ship like a rocket.

RE: requests for developers

Posted: Fri Nov 16, 2012 4:52 pm
by NeuralKernel
Vertical landing pads, maybe? A few quick HowTos on making custom stations, cities and things like that would actually be quite helpful in my quest to bring Megastructures to the game...

RE: requests for developers

Posted: Fri Nov 16, 2012 6:45 pm
by Brianetta

'Loki999' wrote:
If you go manual, and thrust down, you can end up going faster than you intended, and have to scrabble for the up thrust to compensate.
Thrust down, when you have all that handy gravity? Why waste the fuel?

RE: requests for developers

Posted: Fri Nov 16, 2012 6:47 pm
by Brianetta
One way to achieve a tail-sitter would be to rotate the entire model as part of the landing gear animation. Unfortunately, the strength of various thrusters wouldn't be consistent, and as far as I know there's no way to modify them as part of the animation. That said, it's something the new model system might be able to do. Not my area, though...