Page 3 of 10

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Mon Oct 07, 2013 3:20 pm
by shadmar
And .. 9 

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Tue Oct 08, 2013 2:52 pm
by Pinback
This is looking better and better. :cool:

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Wed Nov 13, 2013 4:36 pm
by Elanoides
Since noone have posted the october update video, I guess I'll do it then:

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Wed Nov 13, 2013 5:05 pm
by SolCommand
This is so beautiful I feel like crying :D

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Wed Nov 13, 2013 11:28 pm
by sscadmin
He is definitely doing some great work and that tech tree is awesome.

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sat Jan 11, 2014 2:04 pm
by shadmar
Couple of updates missed, and release is re-scheduled to mid 2014. November update  December update 

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sat Jan 11, 2014 3:56 pm
by Guest
I love what I'm seeing/reading, though chances are I won't be able to play it without major hardware upgrades.. T ^ T

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sun Jan 12, 2014 11:05 am
by sscadmin
The node based UI is simple and amazing all at the same time. Hard to believe sometimes that its a one dev show making all this happen :) Can't wait until mid-year to see what this game looks like in a finished product. I really like the graphics of space in this game, very pleasing on the eyes and not crazy.

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sun Jan 12, 2014 7:52 pm
by Geraldine
Yea, I think this game will shock a lot of people. The updates have been fantastic and Josh is making steady progress. It's looking beyond good. Cant wait to try it out.

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Thu Feb 06, 2014 2:03 pm
by shadmar
How about that scanner.. :) 

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Thu Feb 06, 2014 4:05 pm
by SolCommand
What's there to say ? :) This guy just keeps it coming. Can't wait to see the final game.

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Fri Feb 07, 2014 11:33 am
by Pinback
"It's not a mini game" he keeps saying, well let hope it better thought out than the X-Rebirth one.

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Fri Feb 07, 2014 7:21 pm
by sscadmin
I don't think of the scanner as a mini-game at all. I can see how it could been see as one, but if used it different manor it could help the discovery of items in the game world. Would be interested in the range of it and if it could scan really far away or if you could scan by element...

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sat Mar 01, 2014 9:46 am
by Pinback
Monthly update for the game. 

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Tue Mar 11, 2014 6:27 am
by ollobrain
keeps getting better

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Tue Apr 01, 2014 7:46 pm
by Guest
The next video should be out tomorrow. Josh is impressing a lot of people in the LT community. Economics here we come!

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sat Apr 05, 2014 3:09 pm
by shadmar
Update #15 the big picture 

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sat Apr 05, 2014 3:44 pm
by Guest
I, for one, welcome our AI overlords.

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Tue Apr 29, 2014 9:11 pm
by Ast0reth
How has this been off my radar so long!? We need to be shouting this from the rooftops! I have to admit -- I just scoured the internet for a copy of the prototype, but came up empty-handed. I just went on an indie spacegame binge and bought Drifter, Void of Darkness, and VoidExpance—then I see this!? Come on! Take my money now!

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sun May 04, 2014 3:12 pm
by Guest
The prototype is only available to those who backed Limit Theory during the Kickstarter campaign. For the rest of us, we just have to wait, read the daily dev logs and enjoy the very beautiful monthly updates. Expect to see this game available some time between June and Auguest (Mid 2014).