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RE: New FFED3D builds from Ittiz & AndyJ

Posted: Sun Jan 22, 2017 2:28 pm
by Gernot66
another Q.you still got the midi soundfiles in your build (?)i noticed they won't be played by ffed3daj (anymore)but neither i really guess that they will be the reason for the crash (?).>! i found midi ffe tracks which was "pimped" on a real roland keyboard by somone named "Mike Cook", i mp3'ed them using good old soundblasters software midi interpreter which sounds far better as the software midi player of ms. imho they sound better as the "hq" versions which elite-games distributed. if interested this is the link to my "[FFED3D Music]([url]https://1drv.ms/f/s!AhX1Ed1178sOhRTWgj9bDdgq72SK[/url] "https://1drv.ms/f/s!AhX1Ed1178sOhRTWgj9bDdgq72SK")" folder on OneDrive: [FFED3D Music]([url]https://1drv.ms/f/s!AhX1Ed1178sOhRTWgj9bDdgq72SK[/url] "https://1drv.ms/f/s!AhX1Ed1178sOhRTWgj9bDdgq72SK") the original FFE music is in "MUSIC - Mike Cook", while there will be a second quite large file named "MUSIC - Modules", it contains a lot of soundtracker modules from years ago plus the "mike cook remix" in mp2 (22050kHz, it's far enough for a midi or especially soundtracker modules which use 8bit samples in 11kHz) for reasons of filesize. it's partwisely weird music though use it by choice, listen to it otherwise or trash it. but i guess there is at least one who is lunatic enough to like this music. i like it even if i usually listen to rock music - only classical music suits better to ffe but this i'm not allowed to share as much as i would like to. i already get problems with some PD classical music i used from archive.org. the damned stupid robot of YT classifies a bach organ transcription from "respighi" as a copyrighted one from "stockovski", shitty robot. anyway the struggle with classical music is a riddle to me, it's a riddle overall because i feel the organ compositions belong to j.s. bach and not to a damned lawyer or a company, ergo even mr. jackson compositions would belong only to him and if you're dead they belong to mankind, i guess it's spoken fair if i say real artists think this way, if not you must be one of the parasites or opportunistic enough to deal with them.

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Sat Feb 04, 2017 9:17 pm
by Guest
Thank you AndyJ, I was too busy to make many other tries recently, what I can tell you is :- the load screen does not crash (it had a weird graphic glitch before I managed to get the upgraded cockpit gfx that's all), it crashes once I select a save file to load (any save).- I was mistaken about the timer, it doesn't count on, and the message about the fine doesn't go down, I'm sorry for this bad report, I mentioned that from memory before re-trying, the message about the fine is already up there when the screen shows the 3D view, so in fact probably no new frame is drawn.- all the event viewer gives is hexa values which I'm not sure what they are, I'll get them if it can help.- trying to read stuff on this memory access violation thing it sounds like an antivirus thing, could it be related to that hardware protection I have on my model ? I've tried disabling all I can in antivirus on my system but there is some stuff that I can't touch, apparently I would need to go into the BIOS/EFI to do that...- I haven't run across anything that would suggest a problem with the hard drive when using the computer under Linux (which is on the same drive as windows).

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Wed Mar 08, 2017 12:53 am
by Gernot66
i shouldn't comment when i'm sober ;)thanks steve, what would i do without your fine website.it was and it's still the adress i will return to if i need some info,recently it was "where to hell can i download AJ's build"(i didn't expected it on SSC, yet)of course a big hug to Andy who keeps the project alive.it took me a little onger as expected to return and recently i downloaded 1.11 and i hope i'm up to date.things didn't turned out as expected and i'm somewhat frustrated with the result of the "back to work project".on the other hand it will be to the favour of the few FFED3D players, i got more time left now.that won't interest you much, i guess, but it's of interest that, in despite of all the electrical and meteor showers, i'm here.right now, after it didn't turns out like i suggested, i said to myself "if you don't find a job then do what you can do best"and that's creating funny spaceships and talking bullshit.i got to scramble what is on my models thread and hope i can fix all the reported issues for you, steve.

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Wed Mar 08, 2017 1:46 pm
by Geraldine
Hope Andy does not mind me butting in here, but I feel something has to be said.Gernot your ships were never "funny", they were created with a keen eye on their details and designs. Even now what Frontier calls an Imperial Courier in Elite Dangerous has nothing on your beautiful design.ED's IC![]([url]http://vignette3.wikia.nocookie.net/elite-dangerous/images/4/47/Imperial_Courier_bodyshot_01.png/revision/latest?cb=20150527015515[/url] "")Ok I guess but now compare it to the "real" thing!Now that is what I call an Imperial Courier! B)I am gonna say it here and now folks, Frontier ought to have given you a job Gernot, the ships you could create with the tools they have.... :oGernot you have a rare talent for creativity in your ship designs. You can take what is basically a rough guide provided by the primitive shapes given in the older Elite games and breath life into them. Make them look like real functioning ships while still staying true to their original designs. Your an artist Gernot, and never let anyone tell you different.I also agree with Andy's great advice there, yes do things in your own time, when you feel like it. If it stops being fun, then stop and go do something else until you feel like having another go at it.Much of what I said there also applies to you Andy. It's simply amazing what you have achieved with FFE3D. If Gernot is a true artist when it comes to ship designs, you are too when it comes to coxing so much more out of the old game code of Elite III.I just look at both of you and can only wonder how you both do it (it might as well be called magic to me at least) and I am forever grateful to both you and all the others (the Ooliters, The Pioneer Devs, must not forget Vuzz & Walterar either, and the Russians for their early work on FFE3D) who refused to let a 30 plus year old game die. You guys are a big part of reason why there is a new Elite game today, you all kept that dream alive for all those years.Thank you. :)

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Wed Mar 08, 2017 6:16 pm
by Gernot66
grabbed the latest stuff, downloaded pages for offline readingi'm ready for take-off.return in a couple of days,everything is running cool.

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Mon Apr 10, 2017 2:52 am
by Gernot66
STEVE i know what you ment with "computers....!"> "I really hate this damn machine, I wish that they would sell it. It never does just what I want, But only what I tell it."i guess this describes your problem with computers well>! quotes = {>! "Ill play with it first and tell you what it is later. MILES DAVIS",>! "Nothing is true. Everything is permitted. HASSAN I SABBAH",>! "Dont let your mouth write no check that your tail cant cash. BO DIDDLEY",>! "The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth. NIELS BOHR",>! "Just because everything is different doesnt mean anything has changed. SOUTHERN CALIFORNIA ORACLE",>! "The most merciful thing in the world ... is the inability of the human mind to correlate all its contents. H P LOVECRAFT",>! "Take what you can use and let the rest go by. KEN KESEY",>! "Its not the size of the ship, its the size of the waves. LITTLE RICHARD",>! "I never loved another person the way I loved myself. MAE WEST",>! "Sometimes a cigar is just a cigar. SIGMUND FREUD",>! "When choosing between two evils I always like to take the one I've never tried before. MAE WEST",>! "Honest Officer, had I known my health stood in jeprody I would never had lit one.",>! "It is a rather pleasent experience to be alone in a bank at night. WILLIE SUTTON",>! "Never invest your money in anything that eats or needs painting. BILLY ROSE",>! "The rich will do anything for the poor but get off their backs. KARL MARX",>! "If Karl, instead of writing a lot about capital, had made a lot of it ... it would have been much better. KARL MARX'S MOTHER",>! "When I sell liquor, its called bootlegging; when my patrons serve it on Lake Shore Drive, its called hospitality. AL CAPONE",>! "Anything anybody can say about America is true. EMMETT GROGAN",>! "Tip the world over on its side and everything loose will land in Los Angeles. FRANK LLOYD WRIGHT",>! "If you've seen one city slum, you've seen them all. SPIRO AGNEW",>! "If you've seen one redwood, you've seen them all. RONALD REAGAN",>! "Use it up ... Wear it out. Make it do ... Or do without. US WORLD WAR II MESSAGE",>! "You cant underestimate the power of fear. TRICIA NIXON",>! "The whole earth is in jail and we're plotting this incredible jailbreak. WAVY GRAVY",>! "The end move in politics is always to pick up a gun. BUCKMINSTER FULLER",>! "Things are more like they are now than they ever were before. DWIGHT D EISENHOWER",>! "You smash it - and Ill build around it. JOHN LENNON",>! "College isnt the place to go for ideas. HELLEN KELLER",>! "Politicians should read science fiction, not westerns and detective stories. ARTHUR C CLARKE",>! "America, how can a write a holy litany in your silly mood? ALLEN GINSBERG",>! "It is necessary for me to establish a winner image. Therefore, I have to beat somebody. RICHARD M NIXON",>! "Any smoothly functioning technology will have the appearence of magic. ARTHUR C CLARKE",>! "Justice is incedental to law and order. J EDGAR HOOVER",>! "Military intelligence is a contradiction in terms. GROUCHO MARX",>! "The first duty of a revolutionary is to get away with it. ABBIE HOFFMAN",>! "Stay out of the road, if you want to grow old. PINK FLOYD",>! "Here I am, fifty-eight, and I still dont know what I want to be when I grow up. PETER DRUCKER",>! "How can you be two places at once when youre not anywhere at all? FIRESIGN THEATER",>! "I think that God in creating man somewhat overestimated his ability. OSCAR WILDE",>! "We are what we pretend to be. KURT VONNEGUT, JR",>! "We are all in the gutter, but some of us are looking at the stars. OSCAR WILDE",>! "The race is not always to the swift, nor the battle to the strong - but thats the way to bet. DAMON RUNYON",>! "I could prove God statistically. GEORGE GALLUP",>! "Real wealth can only increase. R BUCKMINSTER FULLER",>! "Anyone can hate. it costs to love. JOHN WILLIAMSON",>! "In the province of the mind, what one believes to be true either is true or becomes true. JOHN LILLY",>! "Time is an illusion perpetrated by the manufacturers of space. GRAFFITI",>! "The most incomprehensible thing about the world is that it is comprehensible. ALBERT EINSTEIN",>! "Nobody can be exactly like me. Even I have trouble doing it. TALLULAH BANKHEAD",>! "A physicist is an atoms way of knowing about atoms. GEORGE WALD",>! "Dont lose Your head To gain a minute You need your head Your brains are in it. BURMA SHAVE",>! "It was always thus; and even if 'twere not, 'twould inevitably have been always thus. DEAN LATTIMER",>! "Burnt Sienna. Thats the best thing that ever happened to Crayolas. KEN WEAVER",>! "We dont know who discovered water, but we are certain it wasnt a fish. JOHN CULKIN",>! "Try to be the best of what you are, even if what you are is no good. ASHLEIGH BRILLIANT",>! "I waited and waited, and when no message came, I knew it must have been from you. ASHLEIGH BRILLIANT",>! "Please dont lie to me, unless youre absolutely sure Ill never find out the truth. ASHLEIGH BRILLIANT",>! "Please dont ask me what the score is, Im not even sure what the game is. ASHLEIGH BRILLIANT",>! "I either want less corruption, or more chance to participate in it. ASHLEIGH BRILLIANT",>! "If you cant learn to do it well, learn to enjoy doing it badly. ASHLEIGH BRILLIANT",>! "I dont have any solution, but I certainly admire the problem. ASHLEIGH BRILLIANT",>! "Maybe Im lucky to be going so slowly, because I may be going in the wrong direction. ASHLEIGH BRILLIANT",>! "By doing just a little every day, I can gradually let the task completely overwhelm me. ASHLEIGH BRILLIANT",>! "To be sure of hitting the target, shoot first, and call whatever you hit the target. ASHLEIGH BRILLIANT",>! "America is the only country that went from barbarism to decadence without civilization in between. OSCAR WILDE",>! "The flush toilet is the basis of Western civilization. ALAN COULT",>! "If the aborigine drafted an IQ test, all of Western civilization would presumably flunk it. STANLEY GARN",>! "The world looks as if it has been left in the custody of trolls. FATHER ROBERT F CAPON",>! "Sure there are dishonest men in local government. But there are dishonest men in national government too. RICHARD M NIXON",>! "We are going to have peace even if we have to fight for it. DWIGHT D EISENHOWER",>! "If we make peaceful revolution impossible, we make violent revolution inevitiable. JOHN F KENNEDY",>! "'Contrariwise', continued Tweedledee, 'If it was so, it might be; and if it were so, it would be; but as it isnt, it aint. Thats logic.' LEWIS CARROLL",>! "It takes a long time to understand nothing. EDWARD DAHLBERG",>! "To know the world one must construct it. CESARE PAVESE",>! "Eeny Meeny, Jelly Beanie, the spirits are about to speak. BULLWINKLE MOOSE",>! "The mistake you make is in trying to figure it out. TENESSEE WILLIAMS",>! "An object never serves the same function as its image- or its name. RENE MAGRITTE",>! "All I kin say is when you finds yo' self wanderin' in a peach orchard, ya dont go lookin' for rutabagas. KINGFISH",>! "He who wonders discovers that this in itself is wonder. M C ESCHER",>! "Law of Computability Applied to Social Sciences: If at first you don't suceed, transform your data set.",>! "When more and more people are thrown out of work, unemployment results. CALVIN COOLIDGE",>! "The first rule of intelligent tinkering is to save all the parts. PAUL ERLICH",>! "Sex is hereditary. If your parents never had it, chances are you wont either. JOSEPH FISCHER",>! "Fourth Law of Thermodymanics: If the probability of success is not almost one, then it is damn near zero. DAVID ELLIS",>! "Frouds Law: A transistor protected by a fast acting fuse will protect the fuse by blowing first.",>! "The meek shall inherit the earth, but not its mineral rights. J PAUL GETTY",>! "Give a small boy a hammer and he will find that everything he encounters needs pounding. ABRAHAM KAPLAN",>! "The fault lies not with our technologies but with our systems. ROGER LEVIAN",>! "Under any conditions, anywhere, whatever you are doing, there is some ordinance under which you can be booked. ROBERT D SPRECHT",>! "Thoreau's Law: If you see a man approaching you with the obvious intent of doing you good, you should run for your life.",>! "Vique's Law: A man without religion is like a fish without a bicycle.",>! "If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. GERALD WEINBERG",>! "Zimmerman's Law of Complaints: Nobody notices when things go right.",>! "Real knowledge is to know the extent of ones ignorance. CONFUCIUS",>! "Whoso diggeth a pit shall fall therein. BOOK OF PROVERBS",>! "It usually takes more than three weeks to prepare a good impromptu speech. MARK TWAIN",>! "The unnatural, that too is natural. GOETHE",>! "I used to be indecisive; now Im not sure. GRAFFITI",>! "I had a monumental idea this morning, but I didnt like it. SAMUEL GOLDWYN",>! "He hasn't one redeeming vice. OSCAR WILDE",>! "I'd give my right arm to be ambidextrous. GRAFFITI",>! "'Martyrdom' is the only way a person can become famous without ability. GEORGE BERNARD SHAW",>! "Science has proof without any certainty. Creationists have certainty without any proof. ASHLEY MONTAGUE",>! "Birth, Copulation, and Death. That's all the facts when you come to brass tacks. T. S. ELLIOT",>! "Make no little plans. They have no Magic to stir Men's blood. D. B. HUDSON",>! "Bradley's Bromide: If computers get too powerful,we can organize them into a committee... that will do them in.",>! "Civilization Law #1: Civilization advances by extending the number of important operations one can do without thinking about them.",>! "Ketterling's Law: Logic is an organized way of going wrong with confidence.",>! "Whenever 'A' attempts by law to impose his moral standards upon 'B', 'A' is most likely a scoundrel. H. L. MENCKEN",>! "The government of the United States is not in any sense founded on the Christian Religion. GEORGE WASHINGTON",>! "In every country and every age, the priest has been hostile to Liberty. THOMAS JEFFERSON",>! "Money, not morality, is the principle commerce of civilized nations. THOMAS JEFFERSON",>! "We must all hang together, or we will surely all hang separately. BENJAMIN FRANKLIN",>! "Where a new invention promises to be useful, it ought to be tried. THOMAS JEFFERSON",>! "Assuming that either the left wing or the right wing gained control of the country, it would probably fly around in circles. PAT PAULSEN",>! "An intellectual is someone whose mind watches itself. CAMUS",>! "Six years for possession of a cigarette?...I got six months for possession of a deadly weapon! S. HARRIS",>! "The Swartzberg Test: The validity of a science is its ability to predict.",>! "What do you call a boomerang that doesn't work? A stick! BILL KIRCHENBAUM",>! "To err is human, to compute divine. Trust your computer but not its programmer. MORRIS KINGSTON",>! "I've seen many politicians paralyzed in the legs as myself, but I've seen more of them who were paralyzed in the head. GEORGE WALLACE",>! "You don't have to explain something you never said. CALVIN COOLIDGE",>! "A little caution outflanks a large cavalry. BISMARCK",>! "A billion here, a billion there, sooner or later it adds up to real money. EVERETT DIRKSEN",>! "I like a man who grins when he fights. WINSTON CHURCHILL",>! "There are a lot of lies going around.... and half of them are true. WINSTON CHURCHILL",>! "Man will occasionally stumble over the truth, but most times he will pick himself up and carry on... WINSTON CHURCHILL",>! "Pioneering basically amounts to finding new and more horrible ways to die. JOHN W. CAMPBELL",>! "That man is richest whose pleasures are cheapest. THOREAU",>! "Life is not one thing after another.... it's the same damn thing over and over!",>! "The meek will inherit the Earth..... The rest of us will go to the stars.",>! "After all is said and done, a lot more has been said than done.",>! "Beauty is only skin deep, but Ugly goes straight to the bone.",>! "There is no remedy for sex but more sex.",>! "Any given program, when running correctly, is obsolete.",>! "Sex is like snow... You never know how many inches you're going to get or how long it will last.",>! "What matters is not the length of the wand, but the magic in the stick.",>! "Love is a matter of chemistry, but Sex is a matter of physics.",>! "Discovery consists in seeing what everyone else has seen and thinking what no one else has thought. ALBERT SZENT-GYORGI",>! "Revolution is the opiate of the intellectuals.",>! "I really hate this damn machine, I wish that they would sell it. It never does just what I want, But only what I tell it.",>! "Fantasy, abandoned by reason, produces impossible monsters; united with it, she is the mother of the arts and the origin of marvels. GOYA",>! "Some people like my advice so much that they frame it upon the wall instead of using it. GORDON R. DICKSON",>! "Civilization is a movement, not a condition; it is a voyage, not a harbor. TOYNBEE",>! "We have met the enemy and he is us. WALT KELLY",>! "You know, of course, that the Tasmanians, who never committed adultery, are now extinct. M. SOMERSET MAUGHAM",>! "If it ain't broke, don't fix it. BERT LANTZ",>! "The one charm of marriage is that it makes a life of deception a neccessity. OSCAR WILDE",>! "God is a comedian playing to an audience too afraid to laugh. VOLTAIRE",>! "There are things that are so serious that you can only joke about them. HEISENBERG",>! "It takes all sorts of in & out-door schooling to get adapted to my kind of fooling. R. FROST",>! "Confound these ancestors.... They've stolen our best ideas! BEN JONSON",>! "Avoid quiet and passive persons, unless you are in need of sleep.",>! "Rotate your tires.",>! "Speak glowingly of those greater than yourself, And heed well their advice - even though they be turkeys.",>! "Know what to kiss - and when.",>! "Remember that two wrongs never make a right, But that three do.",>! "Wherever possible, put people on 'HOLD'.",>! }that's quite a spoiler!it's in fact a lua script i use in "Sputnik" (my personal pioneer release), the quotes i took from a ancient amiga program named "Quotes"which does nothing else as to randomly select one of the above quotes, to use it i.e. in the startup-sequence for the workbench.these are not all of the quotes, the longer ones i didn't used because it should be placed in a single string of one line length.well of course they can be used in FFED3D as well since we have the quote at start of the gamethey will fit well i guess since many are computer related or at least able to put a smile on your face.> "It takes all sorts of in & out-door schooling to get adapted to my kind of fooling"NOW THE SERIOUS STUFFANDYyes i guess i downloaded the beta you ment, at least some sub-models (the scalable ones) appeared out of scale which tells me something has changed to them.GERALDINEyou saved my soul!of course they aren't "funny", well i call them this but i know in some i put a lot of work and yes my imagination is - let's say legendary.truely the courier for elite dangerous doesn't looks like a courier to me, the only thing which makes it sister to FE's courier is the name.but well i see also it's far more modern or recent in design as mine."funny little space ships"i'm well known for my understatement, maybe sometimes it's even annoying.see i guess the reasons are:im just a craftsman and son of a craftsman i studied nothing and my educational degree is rather lowi was told when i was a child "you get nowhere because you are a nobody"never, really never one of my friends in my youth would have seen my in such, everybody thought "he's a idiot"they thought they know it all while i thought i know nothing (but guess...)dunno if the "tool" makes a big difference, "if i haven't one i made me one, if i still haven't one i use my fists"but the size of the team and the affordable money makes a difference for sure.further i found out we are in europe (certainly we are)i mean i noticed a young dude from USA on "deviant art", and they (i guess a film studio) offered him a education as animatorjust because they noticed he's very good in posing (he created LEGOrobots and presented them)i guess such only happens in USA, here no one will recognize you if you haven't a name already or the right education.to all of them who are responsible for thisif you wonder why USA has such brillant designers and engineers, well this is the key to ittake a nobody and make a somebody out of him/her.i close this reply, more in the next reply

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Mon Apr 10, 2017 4:34 am
by Gernot66
you will have to excuse me that i'm already again running on two tracks simultaneouslymeans i started to resurect "Sputnik" from it's remnants and i got right now i idea for a proper name of the project "Phoenix"![]([url]http://i790.photobucket.com/albums/yy187/potsmoke66/sshots/0000_zpsxlk3jzop.png[/url] "")no not this one!i've been to al kinds of troubles with my machinesyou might know i lost one and a complete HD with all my stuff on it about 3years agoi have to work with my rotten old machine running a 32bit XPi completely disassambled the machine last month and reassambled it,from time to time you have to ;) (what a bullshit)set up the XP new and god what a problem - registered it with a hackand registered it as "POS ready" which allows me to be updated until 2019 (intentionally ment for industrial & business servers)which means YESi have acces to the internet, i have no idea how long it will last because i'm a "free rider", means i found a uncrypted wlan i can use.however, my trustworthy old workinghorse "kentsfield" is like i said trustworthy.i haven't had a right graphic card since my old one is in machines nirvana,the one i used for the newer machine won't work (it's a pcie2 while i got only a pcie1 on the kentsfield board).thus i had to use a my old "ATI" which is really old and i even couldn't play a FFED3Dbut lucky me i found a old computer which someone placed at the rear of a discount to be recycledsince that i'm working on my models again, because i can use blender or similar softs, which won't have worked on the "ATI".the boys (often) and me (not so often) we use to seize the truck which is placed in the rear to keep the waste of the discounterusally just food, but food is money for us jobless and certainly they noticed it else they would be stupid, but i guess they let us.now this old machine had a fitting graphic card, nearly as good as my old one a NV7300GT (i owned a 7600) on a "presler" board.the machine was in a bad condition and i guess it refused to run because the processors ventilator was completely stuck with thick dustthus it won't have worked and if the ventilation doesn't works the computer won't start.i removed the dust (mouses) and well who expected this, it runs.that's why i disassambled it, tried this and that but i the end my old one is better, well a short refere tothe web would have telled me this,but then i wasn't internet ready yet.now i have a clean machine, almost new, but rather slow comparted to the state of art.and well i have now a second machine, the "presler" board is complete and would run (even when the CPU was once overheated i noticed brownspots on the side where the pins rest, which is a sign for me that it was running to hot once, no wonder when the ventilator was stucked with dust)i would have a third board a old "MCI" which was one of my first machines, i kept it once i had the idea to make a multimedia centre out of it,just to listen music on it and things like this, it won't need a screen for this. or perhaps a pure MAME machine to put in a table or arcade hall case.a fitting beefy joystick with beefy buttons i found in the waste (well i even found a RC helicopter in the waste, absolutely "new" still in it's boxwe really live in a world of plenty - for some at least - so much plenty people throw new things away and i told this already if you work in recyclingyou are not even allowed to think of taking it for yourself. very intelligent system, there is one who can (re)use it but he 's are not allowed to,yeah better make trash out of it disassamble it throw 90% away and keep the few material resources instead to keep it all, some gain money with thisand finally that's the reason why you are not allowed to touch it, because of stinking money. it's a comlete wrong understanding of "recycling"and this won't help us to made it to the future, believe me we have to change minds, money we can't eat! money is good for nothing and playingmonopoly is killing the future of the whole human race, but well "as long as i have my profit"..... - idiots real idiots, blind and selfish idiots).i still kept the broken "medion", for a brief moment it was running again, though there is a chance to fix it, it's still some "life" in it.and since a year i hold a "rampageIII" with a fitting processor, but i fear none of my old (or even not as old) power supplies won't work for it,i have to take a search in web now that i have connectivity.with the "rampageIII" ("republic of gamers" i like) i would be state of art again - i guesson the other hand it has also at least one advantage to work on a old computer,you have to keep your projects running fine on a low specced machinewhat i output will run on most machines no matter if you reside in the heart of africa and own only a rotten old computer.i never liked that they made out of pioneer a game which runs only on recent hardware,not even industry is that stupid to support only the latest crap, they like to selland open-source shouldn't be at all fixed on recent hardware, because who uses open-source?ppl with a small wallet, it costs nothing.thanks here even to "daniel" which i lost contact to (not "our" dan), he contacted me when i was argu hard with pioneer devsand i never forget this "you are absolutely right in every point"he's not a nobody, he said he worked in professional game design and liked to start a commercial fork of pioneer with little me.i feared this much and that's why i started "sputnik", just to see where i get with it.but then my machine died and everything was flushed down the drain.because of that i lost interest, just to think of pioneer or FFED3D made me headakes and also i started to check my psychic conditionof which i can say now it never was better, proofed and labeled.after this quite long pause, i feel alright and well to pick up the remnants of my old projects, even when certain things still will produce nausea,looking at pioneer will remind me of all the things i argued about, it still gives me problems, thinking of "why have they done this?".e.g. i commented "hey the terrain looks flat and there is to much ambient light" i wasn't understoodnow i looked at the shader scripts and oh what a surprise (or even not)"add starcolor to objects emissive color" (comment "it's a bit odd")i changed it to "add starcolor to objects diffuse color" and no surprise the flat shading is gone - bye bye (comment "if it's odd then why do it this way").and if you remember this was always the case, something odd was made and it was to solve witha little of proper thought.pointing on such odd changes made me a enemy of robert and continuing he never changed on what i pointed.which made me believe of "safety bolts" in the program, because it was often this way and daniel even saw this as a option for the "errors" in the game.someone else will need a very long time to find and remove the "safety bolts", you as head-developer know exactly where they are and can remove them in given time.imho that's not the way to lead a open-source project, that looks to me like a "hostile takeover" from Tom Morton's project.ONE rebel-pilot is still alive and with the help of the force he will bring balance to the universe.who will read all this tard gernot?stop writing - read the previous posts you son of a scabby bitch...

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Mon Apr 10, 2017 5:20 am
by Geraldine
Great post Gernot! B)Thats great you built another PC to get online again with. Yes the Unofficial SP4 XP update is very handy is it not? ;)Right now, I am rebuilding my retro PC (a dual boot with Win 98 & XP) with bits scavenged from here and there. Having a modern all singing, all dancing rig is great, if you can afford it, but for many (myself included) we do what we can with what we have.As for your work in Pioneer & FFE3D Gernot, it might well have given you head aches as what you created wasn't easy to do but it still stands as a testament to your creativity and that will always be so.Fly Gernot Spaceways, always get you there on time....

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Mon Apr 10, 2017 7:16 am
by Gernot66
GERALDINEyes i am a artist, i know this by the fact how a artist looked at me when he saw me drawing.he's got a good reputation as artist in carving wooden statues and leads now the arts studio of the "psychiatrische klinik wil" in switzerland.part of this institute is in wattwil where i live and where i stayed for "cure" for one year.like i said when i was drawing he was amazed by it, my imagnation and how i draw, complete different to him.if he works out a person or face, he scribbles and overscribbles, that's typical for a carver i guess.but i start with a single line place the next line and with a few lines the drawing is finished, no scribbling, no erasing, mostly all of one continuing line.ok i always liked t reach this thus i reached this.drawing mostly curves has also amazed our "arts therapist", she liked to get that on linoleum like i do - but never finished the attempt.we're to different, she works with the help of chaos and let things happeni thought i let the chaos rule, but in fact it's vice versa,if she gave us a task i already had a imagination of it, it seems i can't work without to have already a idea of what it will be in the end.it's surprisingly hard for me to let the chaos rule.she is orderly and can let the chaos rule in her paintingsi'm disorderly and can't let the chaos rule in my paintings.nonetheless, my main problem the so called "minority complex" or inferiority isn't "cured" no matter how artists look at me,nomatter how many compliments i get, that was also a roblem in my childhood, even my friends thought sometimes i'm just fooling themand that i just like to hear the compliments over and over again - but that's not the case.this seems to be bound to something deep inside of me maybe even the part of my character i can't change.it's evil and i have such little selfrespect that even my paintings and drawings i made i this year i handle like rubbish,they just rest in a corner, get dirty and stay in the risc of being destroyed, it's well crafted stuff but it's made by me though it has no real "worth"unless i would gift it to someone, yes i'm a strange character i know.**long text simple meaning - thanks geraldine!**thanks again, you know you play yourself a important role on what you pointed on, steve also, all of ussteve keeps up his site since many years and it will have attracted countless players to this old gametogether with all the rest of FFE related sites which he most are closed now.the whole community on Frontier.forums, all of us we played a role in this, that's what i believethere is no more or less important, even one who contributed nothing except perhaps some jokes or stupid questions plays a role.all this keeps a idea alive and not one or two persons, we encouraged us that we believe in the right thing, that we play the right game.of course yes andy's great and without his restart i wouldn't have restarted, FFED3D comes to something really good now i believe.a lot of whishes we had he already fixed for FFE3D, 30 years old or not the engine is good if you like a open ended single player space game.certainly not as flexible as pioneer, but reliable and it's still "the mother of all space sim games".FFE has what many haven't, spirit, if you like such games it can still fascinate you even when you play the original in DOSBox.hmmm... i have a question to FFE maybe you, yes you know this.is it a fact that i can't use in the original FFE the "roll" commands?even it looks like the manual control has been added later by john jordan,because it refuses to work in the original gamebut i'm not sure if it had to be this way and can't remember if this was really the case.of course in FFED3D and all other derivates of JJFFE it works.**"QWERTY"** i mean **ANDY****A MORE IMPORTANT THING TO KNOW**besides not working issues, yes i even can't make screenshots, i gave that up and made mine using "faststone capture" that's where the watermark comes from.(besides if you like "FSCapture" and doesn't use it because it's now payed software, i still hold a free to use version of it, ask me if interestedi hold several old softs which i even used on my win7x64, when it runs fine why take another? i know (see quotes) "every running program is obsolate"but you know "new doesn't equals to better")the key "asterisk" in games often doesn't works for a swiss-german keyboard layout, thus i gave a damn about it.some keys that shouldn't be used to be international compatibleasterisk, (asterix, where is his buddy?) either on the numpad or shift + 3 but this variesbrackets [ ] and { } - very important these are displaced because of "è/ü" "à/ä" and only to reach with "ALT GR" + "ü"/ "!" or + "ä"/"$"- and +, the badest idea of all shift + 1 won't work as + (diff keycode) and numpad + doesn't equals keyboard + in the key codewhile numpad + / - is fine - if you got a numpad, probably on a notebook you haven't a numpad.numpad * should also work, but "should", i don't know why it fails for some games, it must be bound to the interpreter (selected codepage)all latin letters are fine and should be used even if that complicates things sometimesin general , ; . : - _ ? ' `` = + * # @ % & [ ] { } are not good they change by keyboard language and the even have sometimes a different keycodefree for most games would be PgUp/PgDwn, Home/End, they are good to use and i often use them if i can map the keys to my choicealso the never change no matter what keyboardlayout or if it's a notepads layout they are always present.but best are the latin letters, then i get no problems even on my moms MacBookand "Solomon" from Liberia shouldn't have problems neither.as long as you don't have to use a complicated key combination to reach a symbol which in the end doesn't worksand it's apart from that, even if it works, very bad to use while playing.i see the rest of the talk is about missions,not that i wouldn't like thembut i have no time left for playing (that's a lie)mostly i'm busy with my models, recently not FFED3D, but like you said andy, by choice.**STEVE**maybe i can repeat here that i still can't reproduce your error for the station model stevea possibilty would be if i could examine your installation, i'm pretty sure something is messed upwhat i use is in general* a plain FFED3D, means the basic installation had only the needed stuff in itno additional textures no additional modelsbased on this i made my mods and one by one i added the new stufflater i moved some mods to the models folder, but later.in general*i have i slight idea what the reason could be, but only a slight ideai can imagine that first some models can interfere with others, this i know, models in FFE are build of many sub-modelsespecially larger objects like stations and cities.some submodels we don't use and use only the slot for the final model.ifsometimes this had been already mixed up by our russian ancestorsof course you can i.e. place a station in the slot for the sub-model of the station it will appear in FFED3D the same.now "gernötli" comes along using "mesh view" and guesses "hey that's wrong this model belongs to a different slot".what i did once to be sure of surprises and this still stays in my installation is the use of dummy modelsthe russians also used them, empty models or just a single triangle to avoid that a certain model is displayedor loadedof course we can now thanks to andy disable many of them in a far more elegant way.but still some models shouldn't be handled and it's best to place simply a dummy model in the respective folder.thus this model or submodel will never appear.(i removed once the rings for the gas giants and wondered when i digged out FFED3D where the rings went towell they went to hell (disabled by a dummy model, the reason why i did this once i forgot like the fact that i did it once)place a dummy model in the slot (folder) for a planet and be surprised of the effect! (usually they aren't present, but if you know the models # you will know it's folder)you get a planet and a displaced atmosphere, very strange.however if you like that i should fix this issue and even that i can tell exactly what produces it i had to snoop through your installationwhich means it would be good if you could pack your whole FFED3D in a zip and i could download it somewhere.elseas a optionsetup a new installation, use only the latest crap and a very basic installation, no models installed really no models not a single one.make mods of the models, groups i.e. original FFED3D install, gernots ships, gernots buildings.the enable one after the other or disable and sooner or later you wil know which group of models produces the error.if you got this information you can furthr split this group to evaluate which model it is exactly.you wrote already which ones you suggestto be honest still i have to check that, because well in my installation the error doesn't appears.though i guess this won't help me much if i have noting to compare.

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Mon Apr 10, 2017 10:31 am
by Gernot66
> The given device operates until the smoke is released from it, at which point the device ceases to operate. Ergo, the smoke is an essential part of the device's operation, through undetermined means.

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Mon Apr 10, 2017 2:16 pm
by Geraldine
Gernot, your absolutely correct about Steve. His site played a big role in keeping the original games (and FFE3D) in everyone's minds, and still does to this day, and his knowledge of them is vast. Like us, one of the original members of the Frontier Forum. B)And Steve, I also agree with you on a single definitive version of FFED3DAJ; one download that works right from the off, the other versions can still be available too, but it would be nice to have a definitive "Andy" version as he has added and fixed so much. Keeping it as just the one download means Andy can update it when he feels like it, yes a great idea Steve! :)I must have about 6 different FFE3D versions on my hard drive right at this moment as well as GL FFE, GL Frontier, Pioneer, Scout, Genesia, Oolite and Elite TNK! :DLove em all! <3

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Tue Apr 11, 2017 10:34 pm
by Gernot66
thanks for the info steve, yes i thought it must be that way, but really couldn't remember it.yes and noof curse i still have my old installaions of FFED3D some at least, but usually with every, or almost every release i open a new folder for it.but it's true that's the proper idea and i guess i already did a step in this direction when i uploaded the default installation to my onedriveit needs a review because i changed quite a lot which maybe not everybody likes, that is mainly to reduce the textures of the ships wherever possible to 8bit.from my point of view it makes no differene, you won't notice if it's 24bit or 8bit depth in a running game.the pioneer devs decided once to prefere dxt that's a special "compressed" texture format. now what is this compression? reducing the shit to less as 8bit, to keep i assume at least 32 colors for the grayscale of the alpha channel. in this way it is possible to have a near to 8bit depth "quality" and a useful alpha blending.personally i would prefere something else. when you create a dxt you have no control over the dithering which is used to convet the 32/24 bit picture and dammit it steals many many bits from a texture. you create a texture maybe in double size of what is needed in the game and finally you have to "destroy" it with such a format and it steals the magic of your work. 8bit/256 colors is ok but i like to decide how i dither it, a alpha channel truely doesn't needs 256colors 32 are really enough for a alpha blending.i would prefere to split the alpha channel from the 32bit texture for a 8bit texture and to use a greyscale for it, you can decide if you like to reduce it to 4bit depth. it is besides not for all a alpha channel needed, many models have no semitransparent parts.but i won't decide such for myself, i really would like to know what andy & ittiz who created the new textures thinks of such. it's a vital thing and certainly you loose already much of the "magic" if you convert them to 8bit. personally i feel it makes them crispier and i have no problems reducing mine to 8bit, at least they are loaded faster and need less space, about the rest i can only speculate.thus if i upload such a clean installation, preferably here on SSC, then i have to use until it's decided, the 24/32bit textures.it will be split like i did that already, using the "proofed" stuff from old FFED3D as basic installation and the rest are mod packs,e.g. new buildings, new ships, replacement bld, replacement ships, which are in this case ment as replacement for a existing FFED3D model.new models can stay as a single mod for a while and after some time you can add the proofed ones to the default install.this i can offer you already, it won't contain a executable we could still ofer it seperately, because to the default textures and default models won't happen muchthey will stay mostly the same, the rest are mods in the way i split that already are all of my models only mods until it's certain they make no problems or are accepted by "everybody". neither i have a problem to keep this, i could still only update "new ships gernot", but i like to have as less as possible mods to exchange, that's why i think a pack is the better solution as 50 single mods.recently my build is a tohouwabohou because i started to change the models in my installation instead in the mod because i started to get bored of change something then zip it, activate it, test it.but to use a "fresh" download is no problem.really that was my intention with the default installation, further i didn't uploaded it here yet because i want to know first if they run fine for everybody.but ok i can start the same in the download area of SSC (unfortunately without a thumbnail, but that won't matter) unfortunately without the possibiluty to describe them as i did on my onedrive. erm yes it's possible if i open a folder for each i can stuff a description.txt in it you can read before you download xy MBytes to find out that they are not what you want. and very important to see what revision or release date the mod has. AND i have to keep myself to this system, i know it's a bit a boring work to write descriptions and respect always this and that rule, i have enough problems myself with such.further i like to know how i should go on with my "lightweight" models, i did that because i'm aware that semitransparent cockpits and a tiny humunculus (pilot) use some extra fps, cockpit and all this boosts the polycount and one could say righteously it's not needed because rarely you look at them when you play the game, a black cockpit is as good as one you can see a pilot in. not exactly but almost as good.back to the splitting of the texturesthe disadvantage is i guess that you need a texture more and i see or asked already about a specular map.still also i would like to get a reply to that and to the screenshots i posted where i simply used the diffuse texture to reduce specularity.unfortunately i couldn't workout how to use a greyscale, i tried but failed, but i managed it to reuse the diffuse texture as specular map which is a possibility.not the best one because especially dark blue or black windowparts will loose all specularity while a white building will be glossy.with a specularity map i can control this and in my humble opinion a specularity map can even replace a bump mapping, not fully but you can produce depth to the texture and that's what is the goal of a bump map if you don't have to cheat LEGO studs, this goes to far imo.more vital changes, once i started and i personally kept this (i guess) to convert the atmosphere textures to a greyscale i think the result is good (not every sky is blue then while earth's blue sky is less blue then) but even here i'm standing in the desert, i have no idea what the rest of you thinks about such.further is this not my task, i should care about the model stuff and i'm more then satisfied if i get a specularity map to play around with.shall we use compressed .png or uncompressed, maybe only targa?this is a thing of the past, i found out once that a targa is loaded much faster as a.png even as a uncompressed .png, what the reason for this is i have no idea.(probably that to load a .png the machine needs to know first compressed/uncompressed? .tga is always a simple uncompressed bitmap)however to have a comparison i started once to conver all textures to targa and i gained on my old (but now even recent) 20seconds in loading time.and 20 seconds is quite a lot.recently i'm not sure if that is still the case, andy's build loads quiet fast anyway, i havn't tested this with andy's builds and also i feel it makes no difference, but well i only "feel".**in general this is what i like to be sure of before i upload a default installation on which we can build up**- should my models be heavy or light? (with or without use of semitransparent parts)- does it makes sense for you to reduce the bitdepth of the texures?- and oh yes, i would like a specularity map, i know i'm close to, but i can't manage it right, whatever i tried the result was a model with absolutely no specularity when i tried to read a greyscale with the shader script. ok i have web now and could learn how to do it right but i'm sure that's not needed, or is it?it woud cost not to much time to update even the old models with a specularity map, a bit a boring very repetive work but they don't have to be perfect this would cost me to much timeusually a overworked greyscale is ok, it's not as good as a specially made spacularity map, but anyway if you don't hold the project of the texture, you can't do it much better.and well you will agree that a matte black cobra mk3 looks much better, apart from matte rusty or dirty sections.that the city floor tiles would look far better without specularity (a little bit i reached this by reuse of the diffuse texture)in creating the many specularity maps i guess anybody could support me, it's not a big thing just a lot of work

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Tue Apr 11, 2017 11:42 pm
by Gernot66
remindercomparisonwithout secularity map![]([url]http://i790.photobucket.com/albums/yy187/potsmoke66/sshots/FFED3D/screen_170108_111546_zpsc75ux4dn.jpg[/url] "")with simple reuse of the diffuse texture as specularity map![]([url]http://i790.photobucket.com/albums/yy187/potsmoke66/sshots/FFED3D/screen_170108_112428_zpsoqgbddvw.jpg[/url] "")i know the latter has a slightly different angle but i did best to show at least a little specularity because it really lowers it muchfloat4x4 viewprojmat; // view*projfloat4x4 worldmat; // worldfloat4 light; // light sourcefloat4 lightcol; // light colorfloat4 ambient; // ambient colorint skinnum; // the skin number for this model instancetexture skin; // skin.pngtexture spec; // spec.pngsampler s_tex = sampler_state{texture = ;AddressU = WRAP;AddressV = WRAP;MIPFILTER = LINEAR;MINFILTER = LINEAR;MAGFILTER = LINEAR;};struct VS_OUTPUT{float4 position : POSITION;float3 normal : TEXCOORD1;float2 tex_vu : TEXCOORD0;float3 lightDir : TEXCOORD2;float3 eye : TEXCOORD3;};VS_OUTPUT Vexel_Sh(float4 pos : POSITION,float3 nor : NORMAL,float3 tangent : TANGENT,float2 tex_vu : TEXCOORD0){VS_OUTPUT Out = (VS_OUTPUT)0;float4 vertex = mul(pos, worldmat);Out.position = mul(vertex, viewprojmat);Out.normal = normalize(mul(nor, (float3x3)worldmat));Out.tex_vu = tex_vu;Out.lightDir = normalize(light);Out.eye = -normalize(vertex.xyz);return Out;}float4 Pixel_Sh(float2 tex_vu : TEXCOORD0,float3 normal : TEXCOORD1,float3 lightDir : TEXCOORD2,float3 eye : TEXCOORD3) : COLOR0{float4 ut;float4 tx_base = tex2D(s_tex, tex_vu);float3 diffuse = tx_base * lightcol;ut.rgb = saturate(max(0.05,dot(lightDir, normal)) * diffuse * 2.0 );float3 R = normalize(reflect(-lightDir, normal));float VdotR = saturate(dot(R, normalize(eye)));VdotR /= 128.0 - VdotR * 128.0 + VdotR;float3 specular = lightcol * VdotR * tx_base;ut.rgb += specular;ut.a = tx_base.a; //Take alpha from skin to allow transparent glass etcreturn ut;}technique PixelLight{pass P0{VertexShader = compile vs_3_0 Vexel_Sh();PixelShader = compile ps_3_0 Pixel_Sh();}}as one can see the use of the code format is a little difficult (hrmpf)but ok that's how i changed it for the models, the declaring on top for a spec texture is still present but not needed for thisthe rest of my experiment i removed except for the reuse of the diffuse texture, which isfloat3 specular = lightcol * VdotR * tx_base;instead offloat3 specular = lightcol * VdotR;probably my experiment still exists but i'm a bit afraid to show it offin the 2.nd picture of the eagle it looks quite matt but when you (could) move the camera it gives you a different impression.the texture uf the eagle is made to be as crispy as possible for such a reuse of a diffuse map, in this simple way for years the pioneer models was shaded,with the difference that in the script the diffuse texture first has been converted to a greyscale map to lower the specularity.if i liked to have something glossy i had the possibility to set this in the material i use for a untextured material.but i'm a absolute beginner when it comes to shader scripts, i did some experiments already many years ago when did my first steps in modellingi know that i already for the courier changed them back then to have a less synthetic look and i guess i even added the star color to it and removedthe reflection of the thruster flames and such lights loosed therefore the semitransparency.i used back then the shader output of 3dsmax for it, the output doesn't varies much to what was used for FFED3D.thus i had at least a idea where to start.

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Tue Apr 18, 2017 5:50 pm
by Gernot66
is that common that the beta builds display no tips at start?i noticed they won't need the lua libraries (apart of not displaying the tips).

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Sat Apr 22, 2017 12:15 am
by Gernot66
right, i will take more care what i will post here.i see, first i disabled translations, that might be cause no.1, i will see, present should be all it's just a tohouwabohou recently (wherever i go... chaos isn't far)nah, keep that hat on, it suits.one last thing, though i have to investigate myself how to use a specularity map

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Sun Apr 23, 2017 12:32 am
by Gernot66
Andy, again thx for the info, i will try this out, i will inform you if it worked out (by a pm prefrably), issue closed ;)

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Wed Feb 14, 2018 10:57 am
by mikey1969
Hi can anyone help me ive tried to download ffe3d from here and i wont download it gets about half way through and fails everytime


regards

Mike

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Thu Feb 15, 2018 9:53 am
by mikey1969
Hi I can download all of the mods and patches ok it wont let me download FFE3d-ittiz and the andyj ones which are the complete ones i have found a working version but its not the modded one but it is in higher res the only thing is there are no videos when you get to the stations/ planets starports but this does not really effect the gameplay here is the link and it works [url]http://ffeartpage.com/ffed3d.htm[/url] I have tried to patch this one with the andyj patches but it does not work, but as a standalone its full screen and works quite well and I am running windows 7.


regards

Mike

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Thu Feb 15, 2018 10:50 am
by mikey1969
Hi fwibbler download the one i said in the link then download the patches from here and copy and replace into the ffe3d folders and it works i was obviously doing something wrong and the 3 andyj versions work really well I love the custom music folder its great to have your own tracks playing you will need to edit your mp3,s otherwise you will have to listen to the whole track.

regards

Mike

RE: New FFED3D builds from Ittiz & AndyJ

Posted: Tue Feb 20, 2018 10:32 am
by sscadmin
Hmm I tried to download one of the larger files 'FFED3D-beta3-Ittiz.7z' at work and got a disconnect on both tries around 160MB into the download. I will look into this issue, no one has reported download issues yet. But I find this strange