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RE: Space Engineers
Posted: Thu Nov 06, 2014 10:24 am
by sscadmin
Not digging on Space Engineers itself, but Keen Software should have planned 'early access' better, but I guess Elite and Star Citizen are doing it too. But I hate the fact that a lot of these games are in a non-final state for over a year. Crap if I jumped in an played that soon by the time the game released I would be done with it

Only game I bought that I have played around in early access is Star Citizen and that was only to see if my machine could hang with the gfx. Early access should be no more than 6-12mos at most. But that is just my .02.
RE: Space Engineers
Posted: Fri Nov 07, 2014 12:22 pm
by Pinback
That's a good point maybe developers should restrict early access to a games last 6/12 months of development but the whole early access seems to a bit of a double edged sword for developer, take crowdfunding a lot of projects would never be able to do that as they require the funding to get started in the first place. Just looking at my own Kickstarter which I have backed 16 of them were successful in hitting their targets, I think all of them have over run their release dates only one of them has been delivered although another three are close to being finished.
RE: Space Engineers
Posted: Tue Dec 23, 2014 5:32 am
by Pinback
Just seen this on RPS about a new exploration mode in the game http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html[/url] and adding player created content. ExplorationThe exploration feature will add a practically infinite number of ships and stations to the game world, so there will always be something new to discover, explore, acquire and conquer. You can imagine it like this: you are traveling in some direction and there is an asteroid, so you decide to check it and see if there’s something in its tunnels, in its proximity or on its surface. Or you just fly through empty space and boom, a lost wreck shows near you. Exploration is an upgrade to how cargo ships work. Not been taken any notice of what they have been upto lately but the game is updated every week with about 100MB patch, so when they add this I will take another look.
RE: Space Engineers
Posted: Fri Dec 26, 2014 4:43 am
by Pinback
Nice Christmas present from Keen in yesterday update. :good:
This is the last update for this year so we decided to make it more special. It includes three very important new features: super-large worlds, procedural asteroids and exploration! With super-large worlds we have increased the size of the world to 1,000,000,000 km in diameter; this means that practically there are no boundaries and you can travel as far as you want without experiencing shaky movements and rotations. The “procedural asteroids†feature adds an infinite number of asteroids to the game world - all these asteroids are fully destructible and don’t consume RAM/memory. The exploration feature adds a practically infinite number of ships and stations to the game world, so there will always be something to discover, explore, acquire and conquer. More detail in the blog http://blog.marekrosa.org/2014/12/space-engineers-super-large-worlds_17.html[/url] and here I was thinking super large worlds were planets :haha: when in fact they meant game world size.

RE: Space Engineers
Posted: Fri Mar 20, 2015 2:02 pm
by Pinback
Not posted about SE for a while but it has been getting weekly updates for a while now and this one is one of the more interesting ones. Oxygen has been added in Space Engineers! This means that now you can take off your character’s helmet, but only inside the medical room. When the character takes off the helmet inside an environment without oxygen, he will receive damage. In addition, you are now able to obtain ice and generate oxygen out of it by using the oxygen generator. Moreover, we’ve implemented the “drain all†option for the sorter block that will push all items trough the block and the "switch" statement for the programmable block.
RE: Space Engineers
Posted: Fri Jul 31, 2015 12:10 pm
by Pinback
This has had loads of updates over the last 6 months and finally they put in some tutorials for the game. Just had a look at them and can't find the wilder in the first tutorial.
RE: Space Engineers
Posted: Tue Aug 18, 2015 2:44 pm
by Pinback
RE: Space Engineers
Posted: Sun Aug 23, 2015 2:02 am
by Pinback
Looks like SE is having a feature freeze and bug hunting more about it on the blog http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html[/url] Every time I look at SE I get the feeling that the biggest single problem, is that there appears to be no game apart from the building stuff then smashing it.
RE: Space Engineers
Posted: Fri Sep 18, 2015 4:33 pm
by Pinback
And they hit 100 updates. Planets on the way but is there any game in there?. Screen shot of the planet can be found here http://forum.keenswh.com/threads/update-01-100-drones-pirate-bases-bugfixes-and-planetary-teaser.7368279/[/url]
RE: Space Engineers
Posted: Fri Sep 18, 2015 11:25 pm
by sscadmin
They look like they are definitely adding some great planet types to do things and build on, but the videos don't excite me. Is if fun to play?
RE: Space Engineers
Posted: Sun Sep 20, 2015 7:31 am
by Pinback
They look like they are definitely adding some great planet types to do things and build on, but the videos don't excite me. Is if fun to play? No it's more a giant Lego set where you build things then smash them up, at the moment it seems to be more of a game engine in search of a game.
RE: Space Engineers
Posted: Sun Oct 04, 2015 3:25 am
by Pinback
Another weekly update.

video now if I could just work out what's going on in the game.
RE: Space Engineers
Posted: Sun Oct 04, 2015 7:07 am
by Geraldine
Another weekly update.

video now if I could just work out what's going on in the game. Exactly my thoughts. I have this game and have built a few simple things. It is kinda fun tunnelling through asteroids and stuff I just wish they would streamline the interface a bit, for me at least, I find it unnecessary clunky.
RE: Space Engineers
Posted: Fri Oct 16, 2015 3:19 pm
by Pinback
Another week and another update and some more planetary teasing, it's starts around the 3 minute mark and theirs a bug teaser at the end.
RE: Space Engineers
Posted: Fri Nov 13, 2015 12:36 pm
by Pinback
Planets have entered Space Engineers 1.7Gb patch, details here http://forum.keenswh.com/threads/update-01-108-planets.7372785/[/url]
RE: Space Engineers
Posted: Fri Nov 13, 2015 1:10 pm
by sscadmin
I would have never thought Space Engineers was going to have this much in it. I have yet to play or buy this game, can anyone give some insight to the fun factor to the game? The trailer it showed off some nice planets and things you can do but it still gave off a boring type of vibe for me, am I wrong?
RE: Space Engineers
Posted: Fri Nov 13, 2015 2:56 pm
by ExpandingMan
Wow! Can't believe they are doing all this. If ever there was anything wonderful to come out of early access it's surely Space Engineers. It's definitely my favorite Minecraft-like by a very wide margin. I still find planning large ships to be an absolutely maddening experience, and I'm puzzled as to how people have built big capital ships without blowing their brains out. I really wish they would find a way to improve on that, though I'm not entirely sure what the solution is. Still, looking forward to pouring in many more hours with planets. When the came out with Medieval Engineers I wondered what could possibly be wrong with anybody crazy enough to prefer that to Space Engineers, and I was afraid they would stop working on it, but fortunately it seems I was very, very wrong. DarkOne, for $25 this game is absolutely 100% worth it. Next time you are looking for something new to play, you needn't hesitate. (Just be warned about one thing: like I said, building very large ships: NOT fun.)
RE: Space Engineers
Posted: Sun Jan 17, 2016 2:28 am
by Pinback
Road map for the year ahead.
RE: Space Engineers
Posted: Fri Jan 29, 2016 12:44 pm
by Pinback
One of the devs going on about planets. Have to admit that I have given up with Space Engineers.
RE: Space Engineers
Posted: Fri Jan 29, 2016 8:08 pm
by ExpandingMan
I love space engineers, but I find two rather enormous faults with it. The first is that gathering resources is unbelievably dull and time-consuming, especially when you are starting out (this seems to be a common problem with anything Minecraft of Terraria influenced). The second is that planning large constructions is a nightmare. It's better with blueprints, but I still find it to be pretty painful. I don't think I understand how people build huge ships in that game. When I was trying to do it, it was so frustrating to try to do what I wanted, that it was just no fun at all.