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RE: Oolite v1.73.4 Released
Posted: Sun Mar 14, 2010 6:49 pm
by Geraldine
CaptainKal wrote:
I still have mine. (Also an A1200, and a CD32).
Good for you CaptainKal, keep those great old machines running!

Must get a new Phase 5 PPC/060 board for my 4000, but where?

RE: Oolite v1.73.4 Released
Posted: Mon Mar 15, 2010 2:46 pm
by CaptainKal
Quote:
Must get a new Phase 5 PPC/060 board for my 4000, but where?

ebay is your friend. (Although it will be expensive).
RE: Oolite v1.73.4 Released
Posted: Mon Mar 15, 2010 7:01 pm
by Geraldine
CaptainKal wrote:
ebay is your friend. (Although it will be expensive).
True enough, but as well as expensive, after all this time, it will probably knackered too. So hard to find unused (or at least very good condition) Miggy stuff these days.
RE: Oolite v1.73.4 Released
Posted: Tue Mar 16, 2010 6:25 am
by Pinback
Geraldine wrote:
Must get a new Phase 5 PPC/060 board for my 4000, but where?

Don't think they have anything in for the 4000 but might be worth keeping an eye on the Amigakit site.http://www.amigakit.co.uk/Thats some great backrounds,looking forward to seeing that OXP,also the underwater onesound intresting.

RE: Oolite v1.73.4 Released
Posted: Sat Apr 03, 2010 11:35 am
by JazHaz
At last the main Oolite website has had a redesign!See http://www.oolite.org/It features a cool starmap navigation system, new galleries and links to YouTube videos.Lots of OXPs are still being released, including the Deepspace Ships set, new Behemoths and Bulk Haulers (including FE2/FFE ships such as the Long Range Cruiser), and utilities like the Random Docking Music OXP which gives Windows & Linux users similar functionality that Mac users have enjoyed for a while. Griff has been busy producing more of his superb Normalmapped ships, see the wiki page for a new gallery (which I made!): Griff Industries page on the Elite Wiki.
RE: Oolite v1.73.4 Released
Posted: Sun Apr 04, 2010 3:12 am
by Stardreamer
Has anyone done anything about the control scheme yet? Offered an alternative? I find the ancient rotate-and-pitch method of flying really constrictive.That said I love the work that's gone into improving the game - Oolite feels like it's come on leaps and bounds in the last year or two. Those normal-mapped ships are just glorious to behold, especially the viper!What I'd love to see, however, is a ready-made, fully-modded version of Oolite, with all the best mods included for convenience's sake, like the FFED3D pack hosted on this site. I understand that customising the game to suit your own tastes is seen by many as an advantage but for others it can also be really tiresome having to download and test everything.
RE: Oolite v1.73.4 Released
Posted: Mon Apr 05, 2010 6:19 am
by Guest
Stardreamer wrote:
Has anyone done anything about the control scheme yet? Offered an alternative? I find the ancient rotate-and-pitch method of flying really constrictive.
I've only just started getting into Oolite for that exact reason. What I did was re-map the yaw controls for my Cobra Mk III so I got a left/right up/down control method, which I'm much more comfortable with.By editing the keyconfig.plist file I was able to set up the keyboard exactly how I want it

RE: Oolite v1.73.4 Released
Posted: Mon Apr 05, 2010 6:48 am
by JazHaz
Stardreamer wrote:
Has anyone done anything about the control scheme yet? Offered an alternative? I find the ancient rotate-and-pitch method of flying really constrictive.
As has been mentioned, you can edit the keyconfig.plist file to reset the keys. I myself have gone for the classic Elite controls. There are also options for joysticks.
Stardreamer wrote:
That said I love the work that's gone into improving the game - Oolite feels like it's come on leaps and bounds in the last year or two. Those normal-mapped ships are just glorious to behold, especially the viper!
You should check out the new Griff Moray. It has a camouflage effect with changing colours!
Stardreamer wrote:
What I'd love to see, however, is a ready-made, fully-modded version of Oolite, with all the best mods included for convenience's sake, like the FFED3D pack hosted on this site. I understand that customising the game to suit your own tastes is seen by many as an advantage but for others it can also be really tiresome having to download and test everything.
This is something that is being worked on, in a branch of the game called Oolite Extended. Alternatively we are thinking about setting up OXP download packs, but the problem is that everyone has their own ideas of what OXPs should be included.