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RE: Helium Rain
Posted: Wed Jun 22, 2016 10:48 am
by Stranger
Here is a small demo of what happens when every part on the ship is overheating - something that won't happen a lot, but still fun to try. We've posted[/url] a brief update about the game status on Steam. basically, we're not going to do Early Access anymore, we'll get straight to release this fall. Check it out for more details

RE: Helium Rain
Posted: Fri Jun 24, 2016 12:06 pm
by Pinback
I always think Steams early access is a bit of a double edge sword for indie devs although it give a game great exposure you will always get muppets leaving negative review. Look forward to seeing the game Stranger when you decide to release it.
RE: Helium Rain
Posted: Wed Aug 31, 2016 4:47 am
by Stranger
Hi guys ! Here are some new screenshots from the game. We've been heavily working on the core game mechanics (traveling, menus, switching ships etc), and we're going to move on with the strategic AI. We have a realistic economy, so we need to ensure it stays in a working state, right now we have actual economical crises
RE: Helium Rain
Posted: Wed Aug 31, 2016 1:47 pm
by Pinback
Nice

any new video.
RE: Helium Rain
Posted: Thu Sep 01, 2016 3:08 am
by Stranger
We don't have new videos, no. I want to do one soon, but it's very time-consuming.
RE: Helium Rain
Posted: Thu Sep 01, 2016 2:37 pm
by Pinback
If you do get some free time maybe some short videos (1 or 2 minutes) about different aspects of the game eg ships,combat, trade, space ect instead of one long one.
RE: Helium Rain
Posted: Thu Sep 08, 2016 8:08 am
by Stranger
We do have screenshots, though. Here is one with some added details...
RE: Helium Rain
Posted: Tue Sep 13, 2016 5:18 am
by Stranger
Aaaand some more UI !
RE: Helium Rain
Posted: Tue Oct 25, 2016 7:17 am
by Stranger
That's no moon. That's a space station !We've added a[/url] lengthy devblog article about economy and trading. Check it out !
RE: Helium Rain
Posted: Tue Oct 25, 2016 2:33 pm
by Pinback
Nice

how the release schedule, still on for this year or has it been pushed back?.
RE: Helium Rain
Posted: Tue Oct 25, 2016 3:35 pm
by Stranger
We had to push the release to early 2017. The bulk of the team is just two people, and we're trying to do this right, so it takes time.
RE: Helium Rain
Posted: Fri Oct 28, 2016 6:43 am
by SolCommand
Looking really nice ! Good job guys, keep it up !
RE: Helium Rain
Posted: Sun Oct 30, 2016 5:07 am
by Stranger
Thanks ! We just finished an updated trailer to show what the game really looks like now. Enjoy !
RE: Helium Rain
Posted: Sun Oct 30, 2016 8:39 am
by Pinback
Looking Awesome Stranger

really liking the art style the game has.
RE: Helium Rain
Posted: Sun Oct 30, 2016 3:26 pm
by McAule
Stranger. What are the min specs going to be? Looks really nice btw

Reminds a bit of X Rebirth

RE: Helium Rain
Posted: Sun Oct 30, 2016 5:33 pm
by Stranger
Thanks ! The "min" specs are quite hard to define. I'm working with an older Intel i7 and a GTX 970, so that's the spec for the max settings. The CPU is the complicated part, because it's so intensive right now. We're working on optimization a lot these days, but basically we simulate everything - every engine, thruster, weapon does some processing at every frame... So it's hard to say, but the goal is to have the game run on any Intel i5 CPU.
RE: Helium Rain
Posted: Mon Oct 31, 2016 6:06 pm
by McAule
Cheers mate

RE: Helium Rain
Posted: Sun Nov 06, 2016 7:17 am
by Stranger
Hi guys ! Here is a short preview of our collision avoidance system. 15 ships flying around each other at high speed - no casualties !
RE: Helium Rain
Posted: Sat Nov 19, 2016 10:20 am
by Stranger
Want to see every playable ship in the game ?
RE: Helium Rain
Posted: Sat Nov 19, 2016 11:43 am
by McAule
Want to see every playable ship in the game ?Sure. With more specs about them
