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RE: StarField

Posted: Fri May 13, 2022 5:09 pm
by sscadmin
Yeah I was just about to post about this I noticed my steam wishlist had a new date of 2023... I think MSoft probably asked for a demo and knew they need more time.... MSoft paid a lot for Bethesda so its in their best interest to make sure the game is ready for purchase and reviewers ;)

RE: StarField

Posted: Sat May 14, 2022 10:47 am
by Pinback
Think their some big XBox show coming up in the summer, so hopefully we might see something then. 

RE: StarField

Posted: Mon Jun 13, 2022 3:33 pm
by Pinback
I'm sold, just for that one sentence "you can fly it"
Looks like a single player and hopefully finished version of Star Citizen and I would like to give the two fingers to that over rated Elite Dangerous.
 

RE: StarField

Posted: Mon Jun 13, 2022 3:42 pm
by Geraldine
Heh. Wait for the reviews first is my advice. They saved me a bundle when FO76 came out.

RE: StarField

Posted: Mon Jun 13, 2022 4:05 pm
by Cody
Interesting! This is music to my ears:

Howard confirmed that Starfield will be playable in both first- and third-person. This is the case in both Bethesda's Elder Scrolls and Fallout games. "We like that style of gameplay," Howard says. "First-person for us is still our prime way of playing. So you can see the world and touch all those things."

RE: StarField

Posted: Tue Jun 14, 2022 4:05 pm
by Pinback
Posted by: @geraldine
Heh. Wait for the reviews first is my advice. They saved me a bundle when FO76 came out.

Very true but lets hope they have learned their lesson with Fallout 76 and the game has been delayed until next year now.
Given that you can land anywhere on the planet surface I hope they have some vehicles which can be carried in the ships. 

RE: StarField

Posted: Wed Jun 15, 2022 4:30 pm
by Pinback
Looks like seamless planet landing are out Starfield Doesn’t Let You Fly Seamlessly from Space to Planet: ‘That’s Really Just Not that Important’ - IGN so I guess that means no atmos flights. Which begs the question why bother with the land anywhere on the planet surface as you may end up in a small space like the first Mass Effect games uncharted planets.
Inless they have some vehicles which would allow you go further then call the ship in for a pick up?.

RE: StarField

Posted: Thu Jun 16, 2022 7:06 am
by Geraldine
@pinback So far, the only finished games to achieve this was Frontier Elite II way back in '93 and Elite III in '95. Star Citizen is trying to do it too but goodness knows when that will be out so, this comes as no surprise Starfield has dropped that. To me, at least for now, it looks like it will be a traditional, on foot RPG that Bethesda are known for, with a sci-fi make over and some space shooty bits. In effect, the Elder Scrolls in Space.

EDIT: Nearly forgot, the Star Wraith games did it and I guess No Mans....sorta. Did Precursors do it too Pinback? I never played that.

RE: StarField

Posted: Thu Jun 16, 2022 4:14 pm
by Pinback
Posted by: @geraldine
@pinback So far, the only finished games to achieve this was Frontier Elite II way back in '93 and Elite III in '95. Star Citizen is trying to do it too but goodness knows when that will be out so, this comes as no surprise Starfield has dropped that. To me, at least for now, it looks like it will be a traditional, on foot RPG that Bethesda are known for, with a sci-fi make over and some space shooty bits. In effect, the Elder Scrolls in Space.

EDIT: Nearly forgot, the Star Wraith games did it and I guess No Mans....sorta. Did Precursors do it too Pinback? I never played that.

No Precursors used a pre rendered animation for the landings and take off's and you could only land at the landing pads.
I hope StarField is a bigger version of Precursors with more content, planet's and game features and I'm not convinced by the claim of being able to land anywhere on the planets surface, think it's more hype and it will turn out to be related to the quest markers as to where you can actually land.
Also I would point the fact that their was no mention of any vehicle's in the game, so why bother with a full planet surface if you can only go walk about, then again they may come later in some sort of DLC like the house building in Skyfall.
I guess time will tell and Precursors is still an awesome game, even 13 years later, just a shame they never got to finish it.

RE: StarField

Posted: Fri Jun 17, 2022 12:46 pm
by Geraldine
Todd has done another interview.

RE: StarField

Posted: Fri Jun 17, 2022 3:44 pm
by Pinback
Good point in that video saying that they maybe should have gone with less planets, a single solar system would have provided all the different environments they could want.
It the one problem with these procedural generation space games in that you can have a huge number of planets with nothing on them like Elite Dangerous or you get a lot of repetition as in NMS. 

RE: StarField

Posted: Fri Jun 17, 2022 4:26 pm
by Cody
Posted by: @pinback
It the one problem with these procedural generation space games in that you can have a huge number of planets...

I believe Bell and Braben originally intended for Elite to have millions of planets, but the publisher vetoed it.

RE: StarField

Posted: Fri Jun 17, 2022 8:10 pm
by Pinback
Posted by: @cody Posted by: @pinback
It the one problem with these procedural generation space games in that you can have a huge number of planets...

I believe Bell and Braben originally intended for Elite to have millions of planets, but the publisher vetoed it.

Yes if I recall correctly it was reduced to seven galaxy's and 250 systems in each, then a few years later Federation of Free Traders had about a million star systems in it's universe. 
Hope the base building in the game is optional and not something which has to be done.

RE: StarField

Posted: Fri Jun 17, 2022 9:13 pm
by Cody
8x256=2048 systems. If they'd gone for the millions, then maybe they'd have needed to use the whole alphabet in the planet name seed. It's a long-held gripe of mine that some letters are missing from Elite's planet names (and Oolite's too, of course).

RE: StarField

Posted: Sat Jun 18, 2022 10:30 am
by Pinback
Another interview with Pete Hines and it looks like you will not be forced into base building or hunting around for resources, so I would guess that they will have some sort trading system in the game.
 

RE: StarField

Posted: Sun Jun 19, 2022 12:12 pm
by Pinback
Bit of a round up of know features we know of so far, from PC Gamer. Starfield: everything we know. | PC Gamer


How big is it? There are 1,000 planets.
Character creation: It looks pretty detailed.
Traits: You have a lot of choices, from Empath to Alien DNA.
Skills: "Rank" your skills by using them. Remember Oblivion?
Ship customization: Change the look, layout, and crew.
Ship flight: Yes, you will be getting in the cockpit.
Crafting: Create weapon mods and conduct research projects.
Outposts: Build your own and hire characters to work there.
Lockpicking: Yes, it's back. Even in space.
Voice acting: No voice for your protagonist, sorry Fallout 4 fans.


RE: StarField

Posted: Sun Jun 26, 2022 11:11 am
by Pinback
Still not seen anything about vehicle's in the game which seems to be a massive oversight if their are non, innless that robot transforms into one?. 

RE: StarField

Posted: Sun Aug 07, 2022 12:17 pm
by Pinback
Good video from IGN speculating about the tec of the game and as the guy say in the video I think all of us would like to see seamless planetary landings in the game. 
 

RE: StarField

Posted: Mon Aug 08, 2022 5:25 pm
by sscadmin
If Bethesda nails the whole custom ship creation, space combat and the interaction/jobs of your ship crew this could be really good. The planet and city type stuff is nothing new its basically fallout with a different environment, I just hope the space stuff is solid if they get this right they will be on the start to getting their reputation back :)

RE: StarField

Posted: Thu Oct 13, 2022 4:28 pm
by Pinback
Very short video not saying much but I'm sold as he mentioned both Sundog and Traveller as influences on the game and they are not having the player run out of fuel.