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RE: Galaxias
Posted: Wed Dec 29, 2010 7:33 am
by Galaxias2000
Hi StarlordThanks for your offer of help. It's much appreciated. Expect a message off-forum.
RE: Galaxias
Posted: Mon Jan 03, 2011 5:35 am
by starlord
Excellent! I'll get back to you after my exams!
RE: Galaxias
Posted: Tue Jan 04, 2011 6:22 am
by PTerSonoJak
Sorry for English, I read well but write poorly, Google transalate helps a bitI like this game. I spent hours with. I prefer to play with a gamepadI did the mission colony and the planet is colonized but I'm not sure I have completeThey say there will be a lucrative business but there is no a space station so I can not dock?I feel that I missed something!
RE: Galaxias
Posted: Mon Jan 10, 2011 12:50 pm
by Galaxias2000
Like the name reference.

Don't think I'm giving too much away by advising you go to Aeusi2 first and get something to sell, It takes time to build a space station.
RE: Galaxias
Posted: Sun Jan 16, 2011 12:17 pm
by starlord
Ok I've tried the game, but as I expected, it doen't work on my working rig... Might there be anyway to give me text files I can translate/check out for you?
RE: Galaxias
Posted: Sun Jan 16, 2011 12:26 pm
by BrianRubin
This looks like a really cool game, so now I have to give it a whirl.

RE: Galaxias
Posted: Tue Jan 18, 2011 11:33 am
by Galaxias2000
To Starlord:I sent a message off-forum, in essence it said if you drop me your email address via support@jexea.co.uk I can send some text files. What system do you have?To All:Is anyone running on Wndows7? Yes, I know it's not mentioned as supported but in fact it will run if you install in WindowsXP compatibility mode .. that is you change the self-extracting exe file BEFORE installing ... afterwards is too late.The reason I ask is that my testing has been limited to a rather low spec minimum windows7 system and so I don't have confidence to claim that it's supported.
RE: Galaxias
Posted: Thu Jan 20, 2011 11:42 am
by PTerSonoJak
About the mission colony: I went back to the system Aeusi and the space station was there.After a little trade I have finished the mission. Thankyou.I also did the mission planetoid and it is quite difficult even in easy mode .. after several attempts I succeededMy advice is to approach near the planetoid. This is more efficient.
RE: Galaxias
Posted: Sat Apr 09, 2011 8:50 am
by Galaxias2000
Dear AllGalaxias 1.0.4 has now been released. Here are the details.* Required to uninstall any previous version. This does not remove saved games.* IMPORTANT!! Saved Games are not backwards compatible and need to be removed.* Missions and secrets flags reorganised to ensure future saved game compatibility* Supplied with low resolution planet bitmaps to reduce the package size.* High resolution planet bitmaps can be downloaded separately.* Supports multiple simulataneous keypresses* Can now target any star on the Navigation screen by a mouse click* Ships or planets behind a star were masked out - fixed* Abandoning certain missions caused inconsistency - fixed* Could get stuck on the End Game display - fixed* Added rear tractor beam which can be used for towing objects* Ships can become "derelict" and can be towed to a planet to earn a salvage bonus* New object added - Comets - which can be towed to water-starved planets for a bonus* Colour Depth and Frame Rate indicator added to Launchpad* New mission to "develop" a planet* Added Radar and Navigation to equipment that can fail* Added Asteroid Belts, Comet Clusters and Ship Graveyards* Now tracks what you paid for merchanise and displays a paid column on the Market screen* Added legal status with consequences on how the police behave* French translation corrections
RE: Galaxias
Posted: Thu Apr 21, 2011 5:47 am
by PTerSonoJak
First I intall the latest version and I see no difference .. maybe later.Thank you for having converted the saved missions for me - otherwise I would not install.I hope it does not reoccur.I wrote this note to say that the mission Dominion is great. This is my favorite.The secret is to preserve the navy vessels. I played it several times and it unrolls never in the same way.I have noticed something special about Erota in Beta Verde 2 sector. It is a good place to mine asteroids.Also on the anarchy planets you get one good is always cheap
RE: Galaxias
Posted: Fri Apr 29, 2011 10:04 am
by Galaxias2000
In response to user comments I have speeded up play especially during approach, docking and leaving planets.You can now set time-rate (x2).In another change to make the demo more attractive - you can now play some of the missions. You need to upgrade to 1.0.5 and download and install the collection of saved games.Here is the full list of changes for V1.0.5* Demo mode modified to allow saved games to be loaded* Increasing time rate to x2 is now possible at all times. This halves approach and docking times* Free Flight mode changed so that only new 'random' ships are inhibited not missions* Demo mode warning about saving games moved from startup to save attempt
RE: Galaxias
Posted: Fri Apr 29, 2011 10:10 am
by Galaxias2000
PTerThe object of breaking the save game compatibility was to ensure future compatibility. Yeah, I know it sounds weird. From now on saved games will always be compatible. Some systems are better than others for mining - but can you identify what the common factor is?
RE: Galaxias
Posted: Fri May 06, 2011 2:38 am
by PTerSonoJak
Mission information from my notes and the mission.zip saved games* points copied from saved game - maybe lessMission Sector Planet Points CommentColony Beta Verde 2 Aeusi1 100 Escort colony ships to Aeusi2Asteroid Belt Gamma Rosso 3 Yur 175 Mining. I thnk this is new. I did not play this in v1.0.3Planetoid Beta Giallo 1 Ridmiel1 225 Divert planetoid before hits Ridmiel1Dominion Beta Rosso 3 Sarra1 350 You must conquer Sarra2,3,4 with navy ships Rainbow Gamma Giallo 1 Mifie1 554* Not played Ship Graveyard Gamma Verde 1 Monisi 679* Not playedPirate Base Alpha Rosso 2 Baxai1 807* Not played
RE: Galaxias
Posted: Mon May 09, 2011 3:49 am
by Galaxias2000
V1.0.6 is now released.Here is the list of changesRotation (Space stations and planets) now correct in time rate (x2) mode Energy and temperature (sun skimming, planet atmosphere, cloaking device) now correct in time rate (x2) mode Automatically drops to normal time rate in presence of hostile ships and tractor beam activation Added warning sound effect for sun skimming Removed test resolutions inadvertently left in Launchpad Since Galaxias is now quite mature; future releases (in theory) will not contain important new functionality only bug fixes.Therefore I shall not announce future releases here - unless something significant changes.You can always consult the changes log on the download page for release information.
RE: Galaxias
Posted: Thu Jun 30, 2011 11:41 am
by Galaxias2000
To allI know I said I wouldn't post releases in future but 1.0.8 contains quite a few requested features. For good measure I have also posted 1.0.7. Please note that the user guide has been updated and now contains tips for trading and combat.Galaxias V1.0.7* Various tweaks to make asteroid mining more attractive* Added variety to star animations* Message logged in user log for a successful salvage* Pirate and police behavior modified to make piracy more interesting Galaxias V1.0.8* Maximum time rate when non-hostile ships present increased to x4; further reducing approach times.* New station approach waypoint scheme; docking is quicker* Hostile ships now shown in red on the radar* Colour coding used on radar reproduced on right panel (ships and distances)* Launchpad "New Game" dialogue modified to allow user to select ship, cash and equipment* New column showing average prices so far added to Market screen* View indicator added (Front/Left/Right/Rear)* Adjusted probabilites so that ships (including pirates) are less common further away from bodies* Blocked multi pirate launches when hostile ships already present* Reduced equipment prices and increased trading profits to allow quicker progress* New message when you press P (pause) or ESC. "Space to continue, Esc to quit"
RE: Galaxias
Posted: Mon Aug 22, 2011 7:51 am
by Galaxias2000
Version 1.0.9 is now available. This release is intended to complete the remaining suggestions and criticisms partially implemented in 1.0.8.* Roll and Pitch adjusted so that the rate increases with repeat. Damper now redundant.* Mouse control completely revised - mouse yaws left/right and pitches up/down - no mouse pointer* Occasionally the docking computer oscillates and is unable to fix a course - fixed* Derelicts register as hostile - fixed* Shuttle can be assigned the same docking port as other ships - fixed* Panel does not change immediately when ship upgraded or serviced - fixed* Prevents activation of docking computer if towing* Can now follow a ship even if it is jumping within the current system* Galaxy news now appears from time to time on the docking screen* Scale of points for killing pirates* Mission triggers and bonus points adjusted to allow quicker progress between missions* New warnng beep when your ship is targetted by a missile* Star colour added to Navigation screen - colour stars option removed from launchpad* Navigation now shows ALL nearby stars even if they are in a different sector* Market screen now shows profit achieved which is also logged in user log instead of total cash* Minor improvements to short and long range radar.
RE: Galaxias
Posted: Mon Aug 22, 2011 8:04 am
by Galaxias2000
With 1.0.9 Pter SonoJak's post is now out of date.Here is an updated listColony Beta Verde 2 Aeusi1 200Asteroid Belt Gamma Rosso 3 Yur 350Planetoid Beta Giallo 1 Ridmiel1 500Dominion Incursion Beta Rosso 3 Sarra 700Meteoroid Storm x x 800Rainbow Peace Gamma Giallo 1 Mifie1 950Ship Graveyard Gamma Verde 1 Monisi 1100Pirate Stromghold Alpha Rosso 2 Baxai1 1250
RE: Galaxias
Posted: Tue Aug 23, 2011 8:11 pm
by ollobrain
im willing to pay a small amount if it contributes towards development but that development should be ongoing if a profit and living are being madeseems to be doing this anyway still cant purchase using a credit card have u thought about using microbmt payment services to sell the full versionA new sector and say 500 new planets might be a good expansion to.
RE: Galaxias
Posted: Thu Aug 25, 2011 8:22 am
by Galaxias2000
I'd like to be able to talk about profit and making a living but reality is that we are talking about pocket money here. Initially I looked into all the payment methods but decided to wait and see what the demand would be. Since demand has not really picked up I did not take any further action. In fact, you may have noticed, I have not even implemented a proper paypal button. You are the first person to inquire about credit card payment I've had a look at BMT Micro and it looks reasonable although if I go down that route it rather precludes dropping the price because of their minimum charge.Anyway how about a cheque via snail-mail? You can contact me at sales@jexea.co.uk I'm intrigued about your mention of an extra sector - there are already 27 - do you mean Galaxy? Ditto for 500 planets. There are already 1000 systems and 3000+ planets and if anything the criticism I've had is that the galaxy is a bit too big and too homogeneous. This is a bit true since there are only about 15 body types and all systems are a combination of these. This is why I introduced "Galaxy News".Incidentally regarding "Galaxy News" if anyone fancies contributing a small news story about a location in Galaxias - please don't hesitate.
RE: Galaxias
Posted: Mon Aug 29, 2011 5:04 pm
by ollobrain
ill stick with oolite i think prefer quick and easy payment methods im lazy basically cheques are yesterday but good luck