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RE: New game mod: Pioneer Scout +
Posted: Fri Mar 06, 2015 8:16 pm
by walterar
I too would like to know. Make yourself at home, you are among friends. :nomention:
RE: New game mod: Pioneer Scout +
Posted: Sat Mar 07, 2015 3:29 pm
by Styggron
Thank you so much for your amazing work Walterar. I know it might be a little tiresome for you to hear all the time but I just again wanted to express my sincerest gratitude on the hard work and effort you put in on continuing this Pioneer Mod, which for myself, and I am sure many others, defines this as THE version to play. Thank you Walterar..............you are an inspiration. So many fantastic and talented people here. You are ALL amazing. :hi:
RE: New game mod: Pioneer Scout +
Posted: Sat Mar 07, 2015 4:01 pm
by Cody
Still toting that energy bomb, Styggron? <grins> Rock on, Walterar!
RE: New game mod: Pioneer Scout +
Posted: Sat Mar 28, 2015 1:19 pm
by walterar
From the G22 version of Scout, stop to merge "blindly" the recent mergers in the master of Pioneer Space Simm Pioneer Scout Plus G22 will use "only" mergers duly proven that improve the player experience, without serious problems that nobody of developers is interested in quickly solving Soon there will be news :pioneer:
RE: New game mod: Pioneer Scout +
Posted: Sun Apr 05, 2015 8:55 am
by walterar
Pioneer Scout Plus G22 Full is here! * Always built on the latest engine update of Pioneer Space Sim I want to thank the team of developers of Pioneer Space Sim. They working day and night for this to come to you: April 2015 * New Features * Confirm quit question added (#3374) March 2015 * Fixes * Fix modelcompiler (#3356) * Attempt to avoid calling methods on a nil object (#3357) * Fix missing specular highlights (#3367) * Fix compilation of planetrings shader (#3370) * New Features * Mouselook for internal camera (#3361) * Migrating the save-game serialisation from a binary flat file to JSON (#3355) * Internal Changes * Fix VS2013 profiling configuration (#3368) * Rendering statistics (#3371) * Instanced model rendering for cities (#3372) << Still has some problems. not implemented in G22f * Update the sgm file version (#3375) << Still has some problems. not implemented in G22f Thanks @fluffyfreak @impaktor @robn @johnbartholomew @laarmen @lwho @nozmajner, and all AUTHORS.txt[/url] for have come get here. More info https://github.com/pioneerspacesim/pioneer/issues[/url] I built on that, everything published so far, plus:(remember to me, make a Changelog.txt for Scout+) News in Scout G 22 full version * User interface skins completely renovated * New sound effects applied to different events: * Hull Repair * Checkup of hyperdrive * Battle Scenes * Scanning the planet Scout mission * Enable/disable AutoCombat * United alert * Jettison * And others... * New weapons: * Double Cannon 2 Mega Watts (extremely effective, but beware, "they" also have) * Fines apply for: * ABDUCTION: If the mission of moving people (taxi) are delayed more than 30 days of the contracted term.* FRAUD: If courier or delivery missions take longer than 30 days of the contracted term. Much code has been rewritten with an emphasis on improving the traffic and battle scenes. I think the combat in a Newtonian flight model can be exciting. Gradually I will achieve. Still I need many things, such as large static ships I've tested (playing) all I could, and I think, only have pleasant surprises for you. An important change to note is the new unified 3 in 1 package, which contains the executable for: Windows 32, Linux 32 and Linux 64 in a single download of 229.7 MB. Download free from here: Pioneer[/url] Scout Plus G22f for Windows and Linux For more info, see Readme_before_installing.txt included into package The source code can be found here: https://github.com/walterar/pioneer-sp[/url] build your executable, eg for OSX, or just curious. Remember, Scout+ use its own directory: ~/.pioneersp on Linux, or DocumentsPioneersp on WindowsTherefore you can have installed (and run, concurrently if desired and your computer supports it) Pioneer Space Sim, and Pioneer Scout Plus Enjoy this. :pioneer:
RE: New game mod: Pioneer Scout +
Posted: Sun Apr 05, 2015 11:01 am
by CaptainKal
Well Done Walterar. Downloading now!!! :good:
RE: New game mod: Pioneer Scout +
Posted: Sun Apr 05, 2015 3:04 pm
by Geraldine
Wonderful news! :girlcrazy: Thanks you so much Walterar! :girlsmile:
RE: New game mod: Pioneer Scout +
Posted: Sun Apr 05, 2015 9:22 pm
by Snowmane76
Amazing! :good: Thanks!
RE: New game mod: Pioneer Scout +
Posted: Sun Apr 05, 2015 10:32 pm
by Marcel
That looks wonderful! It makes me really glad that I showed you Skydive's control panels. I just flew my Ladybird back to Eugene so I can update The Matrix.
RE: New game mod: Pioneer Scout +
Posted: Mon Apr 06, 2015 6:13 am
by pbar1469
Hi Walterar. I can't load the savegames from Scout 21f.Is there any way to recover the information into 22f? Thanks!
RE: New game mod: Pioneer Scout +
Posted: Mon Apr 06, 2015 11:09 am
by walterar
@pbar1469 Welcome! The answer is here[/url]
RE: New game mod: Pioneer Scout +
Posted: Mon Apr 06, 2015 11:32 am
by walterar
Hi Marcel! Yes, I have taken some things from @Skydive, what you have posted here:[/url] [url]http://spacesimcentral.com/ssc/topic/4911-skydives-control-panels/[/url] And others, who posted @TimothyHills here: http://spacesimcentral.com/ssc/topic/4644-th-control-panel-user-interface-mod/[/url] Of course, my thanks to you and to them :preved:
RE: New game mod: Pioneer Scout +
Posted: Wed Apr 08, 2015 7:49 am
by sapog662
У Ð½Ð°Ñ ÐµÑть возможноÑть добавлÑть миÑÑии убийÑтва в Ñкаут+"! Я Ñтрадала от "Пионер" Пионер-20150403 от Ñ Win32данныеЛанг "модуль-убийÑтво" и " Пионер-20150403 от Ñ Win32данныемодули - "убийÑтво", и мой разведчик+ работает! Уважаемые walterar, Ñ Ð³Ð¾Ñ‚Ð¾Ð² продолжить поддержку руÑÑкого Ñзыка, еÑли ты дашь мне текÑтовый файл, который нужно перевеÑти.
RE: New game mod: Pioneer Scout +
Posted: Wed Apr 08, 2015 10:12 am
by Geraldine
We have the ability to add murder to the mission scout + ", I was suffering from" Pioneer "Pioneer of 20,150,403 with Win32 data Lang" module-killing "and" Pioneer of 20,150,403 with Win32 data modules - "murder" and my scout + works! Dear walterar, I am ready to continue to support the Russian language, if you give me a text file that you want to translate.Hope that is what you meant sapog662. Cannot trust google translate these days. That's great your doing the Russian translation. :girlsmile:
RE: New game mod: Pioneer Scout +
Posted: Wed Apr 08, 2015 9:27 pm
by walterar
Hi @sapog662 You think I forgot what you expect so long time? :pilot:Soon you will have a pleasant surprise. :mail: Your Russian translation will be very welcome. :pioneer:
RE: New game mod: Pioneer Scout +
Posted: Wed May 06, 2015 4:39 pm
by Styggron
Thank you very much for the update to 22f Walterar, you continue to put in the most amazing features and improvements. :hi: :hi:
RE: New game mod: Pioneer Scout +
Posted: Thu May 07, 2015 9:22 pm
by walterar
Thanks Styggron, also I have to thank spacesimcentral for letting me be here with you. :preved:
RE: New game mod: Pioneer Scout +
Posted: Mon Jun 01, 2015 2:31 pm
by walterar
Pioneer Scout Plus, G23f version, here for you... * Always built on the latest util update of Pioneer Space Sim engine. Some things to come in this version of Scout+... Cleaning and rewriting code in Scout module, that apart from solving small buggs, greatly improves the return to mapping, when this is interrupted, or when a saved game is recovered. This module works much better now. The same has been done in the others modules, fixing minor bugs, also achieving a greater speed in generating ads. In short, all the code of Pioneer Scout Plus has been revised and improved in many aspects of detail impossible in full, but surely you discover in G23f version. Some small things have been added, improving the visual experience; for example: In ShipRepairs, the progress bar continues to step through the repair process. Other small things added are very useful; for example: By buying in EquipmentMarket displays a window with the description of the equipment purchased. This new version also includes an improved adaptation to Scout+, a new module, recently joined in the Pioneer vanilla: CargoRun, a variant of DeliverPackage that offers new and interesting missions cargo transportation. And finally, G23f incorporates a new module of missions: Hitman, an improved version of Assassination module with the "touch" Scout+ Five private organizations controlling the administration of justice throughout the galaxy: Solutions Ltd.Popular Justice Inc.Extermination Inc.Cleaning Galactic Ltd.Hitman & Hitman Inc. They are commercial companies that sell their "swift justice" services to central governments and anyone with enough money to pay the price. They have very good relationship with the police and frequently resort to lone pilots to offer a contract to "dirty work" in exchange for a good reward. It is important to remember that there are two conditions for obtaining any of those contracts: First: Your Rating. This is "not negotiable". You must have, at least, Rating: 1 (8 ships shot down), but not worry, this is only for some tasks involving high-ranking characters. The payments best? Yeah! Second: You must be totally "clean". Must not have unpaid fines or criminal record. But do not despair, this "is negotiable"; after paying the fine in the police, you can resort to the boys of "Change of Registration" to clean your history, this will cost more money? of course! I've tested (playing) all I could, and I think, only has pleasant surprises for you. If this is not so, please let me know. Like the previous version, it is a full version published in the new unified 3 in 1 package containing the executables for: Windows 32, Linux 32, and Linux 64, in a single download of 228.8 MB. Download free from here: Pioneer Scout Plus G23f for Windows and Linux For more info, see Readme_before_installing.txt included into package The source code is here. [url]https://github.com/w.../pioneer-sp.git[/url] Enjoy this. :pioneer:
RE: New game mod: Pioneer Scout +
Posted: Tue Jun 02, 2015 10:32 am
by Geraldine
Excellent Walterar! :girlcrazy: I will give this a bump on ModDB too since I am just about to update it. :mole:
RE: New game mod: Pioneer Scout +
Posted: Wed Jun 03, 2015 9:38 am
by walterar
Info Rating, approximate equivalence: kills = 1 Rating: 0 HARMLESSkills = 8 Rating: 1 MOSTLY_HARMLESSkills = 16 Rating: 2 POORkills = 32 Rating: 3 AVERAGEkills = 64 Rating: 4 ABOVE_AVERAGEkills = 128 Rating: 5 COMPETENTkills = 512 Rating: 6 DANGEROUSkills = 1024 Rating: 7 DEADLYkills = 2048 Rating: 8 ELITEkills = 4096 Rating: 9 ADDICTED TO LYING
