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RE: !! Pioneer Question Time !! - Ask them here

Posted: Mon Apr 09, 2012 8:26 pm
by ollobrain
SUggest a feature request be made for a tractor scoop-beam

RE: !! Pioneer Question Time !! - Ask them here

Posted: Mon Apr 09, 2012 10:06 pm
by Ziusudra
Already been done, #194.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Apr 10, 2012 7:10 am
by ollobrain
Seperate thread made for each planets to have a % in the data as far as atomospheric and maybe materials breakdown ( could link in with expanded list of trade goods and missions with trade goods)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Apr 10, 2012 2:00 pm
by Charzy
Then another question: Where's the cargo scoop on the constrictor? I have it fitted from the shipyard, but I can't figure out which part of my ship the cargo needs to hit.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Apr 10, 2012 6:06 pm
by ollobrain
does the constructor need a slight retweak redesign ?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Apr 10, 2012 6:31 pm
by Ziusudra
Outlined in red, note that the scoop does not show on the ship info view (F3).

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Apr 11, 2012 6:09 am
by Charzy
Bleh, I have the cargo scoop attached but it isn't showing on the underside of my ship. Is there a button I need to press to make it work?Also, it does show up on the ship info screen.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Apr 11, 2012 7:06 am
by Ziusudra
Just to clarify, I meant that the scoop won't show on the spinning ship on the right side of the ship info view. It will be listed, as text, in your ship equipment.If it is listed but you can't see the scoop in the external camera, then please submit a bug report on GitHub.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Apr 19, 2012 1:05 am
by robn

Skodyn wrote:
I'm constantly getting denied permission to dock at stations due to npc ships being docked there. After waiting for many hours I'm still denied permission to dock as the ships are still not moving, this is getting very frustrating when trying complete delivery missions on time.
Problem has been discovered and a fix is available on master and in the latest nightly. The problem occurs after a game is loaded. There was a bug in the code that restored the "ship needs to leave at X" timers, so they never undocked.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Apr 19, 2012 6:26 am
by Skodyn
Thanks for that robn, strangely I've not had a problem for some time, nice to know there's a fix 8-)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Apr 20, 2012 10:04 am
by Dessimat0r
Doesn't the bug affect the latest stable, and is it critical? It might be worth putting out another stable build with the fix integrated.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Apr 20, 2012 11:06 am
by Brianetta

Dessimat0r wrote:
Doesn't the bug affect the latest stable, and is it critical? It might be worth putting out another stable build with the fix integrated.
Believe me, the nightly builds are stable. Master is always stable, notwithstanding human failings.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Apr 20, 2012 5:29 pm
by robn

Dessimat0r wrote:
Doesn't the bug affect the latest stable, and is it critical? It might be worth putting out another stable build with the fix integrated.
Its not critical, just inconvenient. And as Brianetta notes, the nightlies are available and are generally stable.The alpha releases are really just "blessed" snapshots that we've given a tiny bit more testing. They're also good to give people a way to talk about the game and report problems against a known target. We're still in heavy development, so we make no guarantees about anything working at this stage :)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Apr 25, 2012 4:46 pm
by Skodyn
I'd like to have a go at some mining, anyone have any tips... like where's the best place to mine? how close does the ship have to be?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Apr 25, 2012 5:45 pm
by Ziusudra

[*:wx6id1uv]You need a ship with a cargo scoop. Currently the only ships that can fit one are: Adder, Eagle Mk-IV Bomber, Constrictor and Sidewinder[*:wx6id1uv]That ship also needs a mining "laser", which has a range of 8km, though you'll want to be much closer than that to make catching and scooping easier.[*:wx6id1uv]This only works on bodies that are classified as asteroids in the game. Phobos, Deimos, Proteus and Nereid are the asteroids in Sol, but none are worth mining. Phobos and Deimos have starports which means firing any "weapon" is a crime and the other two don't produce anything worth mining.[*:wx6id1uv]What is produced when mining an asteroid is determined by it's metallicity. No body in a system can have a higher metallicity than the primary star and it may have lower.[*:wx6id1uv]M class stars of any size have the highest metallicity. Those asteroids orbitting Wolf 424 A d (in sector -1,1,0) look promising.[*:wx6id1uv]I describe the mechanics of scooping earlier in this thread.Edit: There appears to be an issue with the collision mesh not matching what is displayed. Looking into it.Edit: Also, systems with more than one star are bugged and all their bodies will always have a metallicity of 0. (In other words, you'll currently only ever get water and rubbish in those systems.)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Apr 26, 2012 4:26 pm
by Skodyn
Thanks for the tips Ziusudra, I'm glad you mentioned not to mine Phobos because of the port, it was first choice to go mining :lol:

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue May 01, 2012 9:14 pm
by Ziusudra

Ziusudra wrote:
Also, systems with more than one star are bugged and all their bodies will always have a metallicity of 0. (In other words, you'll currently only ever get water and rubbish in those systems.)
The latest nightly includes a fix for this. It also includes a fix for mined cargo bodies going inside the asteroid. (Among other things.)We are discussing changing the mechanics of scooping.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu May 03, 2012 5:16 pm
by Skodyn
Thanks for the fix Ziusudra, I experienced the mined cargo body going inside the asteroid, my ship went inside a short distance before exploding. I will download the latest nightly and try it out.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri May 04, 2012 5:42 am
by totya
Hi!"Hypercloud Analyzer" is working? I don't see any differents if I use this or not.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri May 04, 2012 6:30 am
by robn
If you have a hyperspace cloud analyzer fitted you will see extra information when you target a hyperspace arrival or departure cloud:For departure (red) clouds you'll also have an extra option on your comms menu (F4) to set your hyperspace target to wherever the ship was headed. This is how you follow a ship to another system, presumably to kill it :)