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RE: New game mod: Pioneer Scout +

Posted: Tue Mar 22, 2016 11:53 am
by walterar
Hello @sapog662 :hi: Files containing translations into different languages are in /data/lang All the ru.json files, contain the Russian language. You can work on transifex as says impaktor. But the Scout files are very outdated. :resent: Actually, no one has been interested in trenslate with Transifex. :notme: I'm thinking of some way to make it easier the translation, but for now is what we have. :sorry:

RE: New game mod: Pioneer Scout +

Posted: Wed Apr 20, 2016 12:47 pm
by walterar
Pioneer Scout Plus G27f Just a few days for his release, with great new features...

RE: New game mod: Pioneer Scout +

Posted: Wed Apr 20, 2016 4:23 pm
by XenonS
Hi Walter,it has been a long time since I was checking your page here, I'm amazed and happy you put so much work in the Pioneer engine for a playable game :cool:I have a much older version of your Scout work, but enjoying it very much.I for sure look forward for your new release, My best greetings,XenonS

RE: New game mod: Pioneer Scout +

Posted: Thu Apr 21, 2016 8:38 pm
by walterar
@XenonS Thanks! :hi: Almost every day I find a way to improve Pioneer Scout Plus, so, in my opinion, the next version is always the best. :ok: :pioneer:

RE: New game mod: Pioneer Scout +

Posted: Sun Apr 24, 2016 10:52 am
by walterar
I just discovered that in Windows, G26 uses the user folder "Pioneer", rather than "Pioneersp". This can cause some confusion if you have installed Pioneer Scout Plus AND Pioneer Space Sim. Sorry. :notme: This, and many other things, will be corrected in G27. In a some days more, will be here with greats news. :pioneer:

RE: New game mod: Pioneer Scout +

Posted: Sat Apr 30, 2016 1:25 pm
by walterar
Pioneer Scout Plus G27f is here! This new version, like the previous ones, is based on the latest version of Pioneer engine with the latest mergers considered reliable and useful for Scout+. Following the mode of continuous improvement, are many and important the internal changes to improve performance of scripts and to avoid possible errors. The player experience is a priority here. Everything works better in this version. But, the big news is: Tracing Jumps Is a new device that allow pursue and catch a ship through hyperspace. Pirates have used this, for years, to pursue the player; will now be available to you at Pioneer Scout Plus G27f and new features will be added in the future. Like Auto Combat, you can enable or disable this function by pushing a button. By default you can with the F12 key, but you can change to another key of your choice. This device detects the jumps that occur in the vicinity of the player... ...analyzes and stores the data so that they can see later on a screen. Just ask him to select the route to the meeting point... ...be sure to arrive before, adjusts the path......did you know this trick? ...and be there before it makes its appearance the ship pursued. The system predicts the appearance of the hyperspace cloud arrival with an accuracy of 10 km Now, speed up time to arrival date... Now, the choice is yours. What do you want do with it? Note: The navigation assistant (NavAssist) is now included by default in the equipment of the ship start on Earth. If you prefer to make manually the undock maneuvers and other assistance offered by this device, you can sell it and buy liquor. :) I have not encountered any serious problems in many hours of testing. But there are many ways to play that might not explored. If you have any problems, let me know; You will help to improve Scout. Like the previous version, it is a full version published in the new unified 3 in 1 package containing the executables for: Windows 32, Linux 32, and Linux 64, in a single download of 303.5 MB Download free from here: Pioneer Scout Plus G27f for Windows and Linux Pioneer Scout Plus is set by default to a screen 4:3If you have a 16:9 screen, maybe I should try this mod: fonts169-PioneerScout-mod The source code is here. [url]https://github.com/walterar/pioneer-sp[/url] I hope you enjoy this version, undoubtedly the most complete so far. :pioneer:This story continues ...

RE: New game mod: Pioneer Scout +

Posted: Sat Apr 30, 2016 3:26 pm
by Geraldine
Wonderful! :girlcrazy:Great work walterar. As soon as I get word from one of the Pioneer devs about a glitch with the latest build I will include Scout plus in the news section of ModDB.

RE: New game mod: Pioneer Scout +

Posted: Sat Apr 30, 2016 8:24 pm
by walterar
Fire in the hole! :preved: :haha: Geraldine, Marcel, how long ago that you do not visit Conversion?

RE: New game mod: Pioneer Scout +

Posted: Sun May 01, 2016 11:17 am
by walterar
I have tested the correct functioning of the new version G27f in "clean" installations of Windows 7 SP1, Ubuntu 12.04 and Ubuntu 16.04 :mole: without installing any extra library.If someone finds a problem in other operating system I would like to know. :pioneer:

RE: New game mod: Pioneer Scout +

Posted: Sun May 01, 2016 3:06 pm
by Marcel
 Geraldine, Marcel, how long ago that you do not visit Conversion?It was so long ago that we were using LMR. I just had a look in G26f. (I'm going to have to download G27f at a friend's house.) It's a beautiful planet to start from!

RE: New game mod: Pioneer Scout +

Posted: Sun May 01, 2016 10:05 pm
by Paladin7
Hi Walterar, Just downloaded G27f to my Ubuntu 12.04 LTS System and I cannot run the pioneersp-l64 (which is marked as executable). Version G26f worked fine. Any thoughts? Thanks for all of your work on this terrific game, Paladin7

RE: New game mod: Pioneer Scout +

Posted: Sun May 01, 2016 10:49 pm
by walterar
Paladin7 Hi, this is a surprise for me because precisely the development platform of Scout+ is Ubuntu 12.04 64-bit, but surely find what is happening. Please let me here the output.txt file that is in ~ / .pioneersp In my time zone it is 23:50 and I'm ready to go to sleep, but tomorrow morning, maybe find the solution. :pioneer:

RE: New game mod: Pioneer Scout +

Posted: Mon May 02, 2016 10:23 am
by Paladin7
Hi Walterar, Thanks for the quick response. Here is the content of the output.txt file... Couple of things to note... When I ran the Pioneersp.exe under Wine it worked but was terribly slow. When I ran Pioneersp-l64 it did nothing. When I tried to execute Pioneersp-l64 in a terminal, I received a message that the command was not found. Hope this helps... Pioneer Scout Plus G27f on: Windows Hardware information: OEM ID: 0 Number of processors: 4 Page size: 4096 Processor type: 586 Minimum application address: 00010000 Maximum application address: 7ffeffff Active processor mask: 15 Windows XP (Service Pack 3)SDL Version 2.0.3Initialized OpenGL 3.1, with extensions, renderer>>>started 3 worker threadsShipType::Init()Lua::Init()GalaxyGenerator::Init()Creating new galaxy generator 'legacy' version 1Number of factions added: 4StarSystemCache: misses: 0, slave hits: 0, master hits: 0SectorCache: misses: 3, slave hits: 0, master hits: 1FaceParts::Init()Face Generation source images loaded.new ModelCacheShields::InitBaseSphere::InitCityOnPlanet::InitGot 16 buildings of tag city_building - arco1: 296.196726 - arco2: 296.196726 - bld_coil: 22.870930 - bubble: 14.142404 - combo1: 29.698464 - factory1: 69.296421 - kbuilding01: 29.664692 - kbuilding02: 46.268344 - kbuilding03: 41.542333 - newbuilding10: 16.297418 - newbuilding11: 34.961034 - newbuilding5: 22.908506 - newbuilding6: 29.817877 - newbuilding7: 22.674426 - newbuilding8: 23.154979 - newbuilding9: 36.528138End of buildings.SpaceStation::Initground_station has: 14 entrances, 14 pads, 0 exitsnew_ground has: 6 entrances, 6 pads, 0 exitsorbital_station_2-10k has: 5 entrances, 64 pads, 5 exitsorbital_station_2-2k has: 4 entrances, 18 pads, 4 exitsorbital_station_2-5k has: 5 entrances, 64 pads, 5 exitsorbital_station_2-5k10k has: 5 entrances, 64 pads, 5 exitsNavLights::InitSfx::InitSound::Init Loading took: 63721.647443 millisecondsCreating new galaxy generator 'legacy' version 1Clearing and re-using previous Galaxy objectStarSystemCache: misses: 0, slave hits: 0, master hits: 0SectorCache: misses: 3, slave hits: 0, master hits: 0Sol: height fractal: Ellipsoid colour fractal: StarG seed: 2514954181Mercury: height fractal: MountainsCraters2 colour fractal: Rock seed: 6Venus: height fractal: Barren Rock colour fractal: Desert seed: 3673958391Earth: height fractal: Mapped colour fractal: EarthLikeHeightmapped seed: 228984367Moon: height fractal: Mapped2 colour fractal: Rock2 seed: 4294967291Warning: Lua custom Systems definition: Surface starport has been automatically relocated. This is in order to place it on flatter ground to reduce the chance of landing pads being buried. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Tranquility Base, Body name: Moon, In sector: x = 0, y = 0, z = 0.Mars: height fractal: Mapped colour fractal: EarthLikeHeightmapped seed: 2977652237Phobos: height fractal: Asteroid4 colour fractal: BandedRock seed: 439771126Deimos: height fractal: Asteroid4 colour fractal: BandedRock seed: 439771126Warning: Lua custom Systems definition: Surface starport has been automatically relocated. This is in order to place it on flatter ground to reduce the chance of landing pads being buried. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Tomm's Sanctuary, Body name: Deimos, In sector: x = 0, y = 0, z = 0.Metis: height fractal: Asteroid2 colour fractal: Asteroid seed: 4294967198Adrastea: height fractal: Asteroid3 colour fractal: Asteroid seed: 4294963315Amalthea: height fractal: Asteroid2 colour fractal: BandedRock seed: 4294957314Thebe: height fractal: Asteroid colour fractal: Rock seed: 4293977314Warning: Lua custom Systems definition: Surface starport has been automatically relocated. This is in order to place it on flatter ground to reduce the chance of landing pads being buried. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Thebe Gas Refinery, Body name: Thebe, In sector: x = 0, y = 0, z = 0.Io: height fractal: MountainsCraters2 colour fractal: Rock seed: 4294967292Europa: height fractal: Barren Rock 2 colour fractal: Ice seed: 2102431459Ganymede: height fractal: Barren Rock colour fractal: Rock seed: 3062955636Callisto: height fractal: Barren Rock 3 colour fractal: Rock seed: 1272712740Themisto: height fractal: Asteroid3 colour fractal: Rock seed: 134102334Leda: height fractal: Asteroid colour fractal: Asteroid seed: 4211482628Himalia: height fractal: Asteroid4 colour fractal: BandedRock seed: 1344978Lysithea: height fractal: Asteroid2 colour fractal: Asteroid seed: 3934Elara: height fractal: Asteroid4 colour fractal: BandedRock seed: 128860219Aega: height fractal: Asteroid3 colour fractal: Asteroid seed: 6953Dione: height fractal: Barren Rock 3 colour fractal: Rock seed: 3732948941Rhea: height fractal: RuggedDesert colour fractal: Rock seed: 584296043Titan: height fractal: MountainsRiversVolcano colour fractal: Desert seed: 0Iapetus: height fractal: HillsCraters2 colour fractal: Rock seed: 3650944653Ariel: height fractal: Barren Rock 3 colour fractal: Rock seed: 4112814609Umbriel: height fractal: MountainsCraters2 colour fractal: Rock seed: 3404190344Titania: height fractal: Barren Rock 2 colour fractal: Rock seed: 337720919Oberon: height fractal: Barren Rock 3 colour fractal: Rock seed: 2681593006Proteus: height fractal: Asteroid4 colour fractal: BandedRock seed: 1251043226Triton: height fractal: MountainsCraters2 colour fractal: Rock seed: 2173466496Nereid: height fractal: Asteroid3 colour fractal: Rock seed: 285321926Pluto: height fractal: Barren Rock 3 colour fractal: Rock seed: 3144510297Charon: height fractal: MountainsCraters2 colour fractal: Rock seed: 4143618060libpng warning: iCCP: known incorrect sRGB profile4 SHIPS IN MoscowJupiter seed 786424632Saturn seed 1742495375Uranus seed 1365118445Neptune seed 1365118445StarSystemCache: misses: 328, slave hits: 0, master hits: 27741SectorCache: misses: 84775, slave hits: 0, master hits: 12483StarSystemCache: misses: 0, slave hits: 0, master hits: 0SectorCache: misses: 0, slave hits: 0, master hits: 0

RE: New game mod: Pioneer Scout +

Posted: Mon May 02, 2016 11:46 am
by Geraldine
Fire in the hole! :preved: :haha: Geraldine, Marcel, how long ago that you do not visit Conversion?I will now that you mentioned it :queen:Also ModDB update done as promised. Hope you gets lots of downloads walterar. EDIT: And this was playing on my customised Pioneer soundtrack at the time! :girlcrazy:

RE: New game mod: Pioneer Scout +

Posted: Mon May 02, 2016 12:42 pm
by walterar
@Paladin7 It seems to have a permission problems, or misspelling name of the file. Set permissions, execution, read and writing for all Renames pioneersp-l64 to pioneersp Try running it from terminal making sure you're in the correct folder, and type this exactly: ./pioneersp (. (Dot) / (slash) pioneersp) and tell me what happened.

RE: New game mod: Pioneer Scout +

Posted: Mon May 02, 2016 12:56 pm
by walterar
@Geraldine Conversion seems to have multicolored mountains and glaciers, is really a beautiful planet. The guys ModDB have exhausted the stock. I must make more Scouts. :derisive: Thank for your job, my great friend! :victory:

RE: New game mod: Pioneer Scout +

Posted: Mon May 02, 2016 5:44 pm
by Geraldine
Your very welcome walterar and for sure, Conversion is beautiful. I did some low attitude passes over it's terrain, you really did a great job with it. :girlglasses:

RE: New game mod: Pioneer Scout +

Posted: Wed May 04, 2016 8:51 am
by Paladin7
 @Paladin7 It seems to have a permission problems, or misspelling name of the file. Set permissions, execution, read and writing for all Renames pioneersp-l64 to pioneersp Try running it from terminal making sure you're in the correct folder, and type this exactly: ./pioneersp (. (Dot) / (slash) pioneersp) and tell me what happened. Hi Walterar, Here is what happened when I followed your directions... x@x-Dell-XPS420:~/Documents/PioneerSP-G27F$ ./pioneersp./pioneersp: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./pioneersp)./pioneersp: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./pioneersp) Hope this helps in getting to the bottom of the problem, really missing this terrific game... Best

RE: New game mod: Pioneer Scout +

Posted: Wed May 04, 2016 10:16 am
by walterar
@Paladin7 I should have foreseen this, sorry. :O To maintain compatibility with Pioneer engine you should install this: sudo add-apt-repository ppa:ubuntu-toolchain-r/testsudo apt-get updatesudo apt-get install g++-4.9 Tell me if it work. :pioneer:

RE: New game mod: Pioneer Scout +

Posted: Wed May 04, 2016 11:07 pm
by dbyspy
Great job done again! :ok: I played the 27 version a moment ago, and discover that once I save a game, the option to select anything on the Billboard is gray, so not able to choose a mission or other stuff.And if my ship need repair or maintenance for hyperdrive, can not either make the selection. Do I need a specific pacth for my computer or reinstall will do the trick? I played with and older version before, the 23f. Thank. for any come back. :good: Windows 7 pro, 64 bit.... if I forgot something please ask me...[attachment=3425:Billboard.JPG] after initial save, done nothing in the game, except saving it. Walterar - Look the clock, maybe you should turn the pause off :) You kidding! You're right, stupid I was.... sorry. I destroy old save game and reinstalled... You know too well your stuff, thank! :hi: :biggrin: