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RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 13, 2011 2:42 am
by s2odan
Stations should copy straight over, but ships need a slight edit.What you are missing is a file that defines the woods_0 model and many other ones. My guess is that it would be in the sub-models folder but be careful overwriting the whole folder, just make sure you pick the one you need to copy.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 13, 2011 10:40 pm
by Marcel

Quote:
What you are missing is a file that defines the woods_0 model and many other ones. My guess is that it would be in the sub-models folder but be careful overwriting the whole folder, just make sure you pick the one you need to copy.
I thought that too, but I can't find woods_0 in my alpha 7 instillation, and that works fine with city3k.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 13, 2011 11:29 pm
by s2odan
You seem to be missing a file with woods_0 in it, not a file called woods_0, the name could be anything, you just need to look harder for the right file and copy it over from alpha 7. PM Potsmoke and ask him where the files are kept in his addons that define woods_0, but I would guess its the submodels folder.Or just think back to which of P66 addons you aren't using and check if its included with them.I downloaded Cities 3K just to check and it does not contain that file, or any other .lua file except the main station one. It doesn't matter which version of Pioneer you installed that on, it would not work. The file is in a different package you will just have to figure out which one as I have no idea. Sorry.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 13, 2011 11:38 pm
by Marcel
No problem, thanks for your input. I did a Windows search of my working alpha 7 and couldn't find it, so I'm stymied. I may have to do without city3k for a while.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 13, 2011 11:49 pm
by s2odan
No, thats not what its called. You will have to do some deductive reasoning to work out what file is likely to contain it.EG taking missiles as an example. There are models called m_unguided, m_guided ect ect that the ships themselves call in the lua and use as missiles, just like how the station is calling woods_0 model.However you will not find a file called m_unguided anywhere because it does not exist.But you will find a file called missile and inside that file is the information for those models.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Jan 14, 2011 1:30 am
by Marcel
Thanks s2odan! (I just realized that I've been spelling your name"s20dan" sorry about that!) I guess it's .lua time for me! I've got some clues from the red screen of death. I'll figure it out eventually, but by then we'll be at alpha 8 and the whole galaxy will change again! :lol:

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Jan 14, 2011 10:49 am
by s2odan
Well with any luck P66 could chime in and inform you of where the file actually is to save you the time. Since it is his file that your missing anyway.P66... any ideas?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 15, 2011 4:40 am
by ollobrain
p66 mighjt be out of town what about a text search in each of the files that might turn something up

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 15, 2011 9:50 am
by Marcel

Quote:
what about a text search in each of the files that might turn something up
That's what I'm going to do, but it will be a couple of days before I can get to it. It's strange, because I tried it with and without copying p66's sub-models folder. I'm probably just doing something stupid.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sun Jan 16, 2011 2:01 am
by Taquito
I have a little question. Why you guys haven't yet posted in indiedb that little neat video I saw in youtube? The one with the baby counting for launch? Aren't you guys interested in Indie of the year? Cause this game can be a nominee imo. Needs better presentation in the site. Presentation is key! :D

RE: !! Pioneer Question Time !! - Ask them here

Posted: Mon Jan 17, 2011 2:01 pm
by Jonathonr31
Hello all First post here, i would like to say to the development team you are unbelieveably awesome taking on this legendary game after having a mess around with versions 7.0 and 7.5 the memory of the times playing this gaming has come back and its now better than ever so great job :).I was wondering if there were any active ingame debug tools to help users with the game ? ie: short cut keys that may increase/decrease the amount of cash we recieve so we can test out ships that are more expensive along with the ship equipment that is available at that stage of the play through.Thanks again for remaking this game it really is amazing to play this game again :)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Mon Jan 17, 2011 5:25 pm
by ollobrain
when youre docked dont open up the info screen re missions etc just on the docking screen press crtl+m gives u i think 1 million credits repeat for more

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Jan 18, 2011 9:09 am
by Jonathonr31
Thanks alot ollobrain much appreciated. :)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Jan 18, 2011 3:36 pm
by ollobrain
im not sure on any others like free fuel there is a jumpdrive less ultra expensive ship coming into game soon ( TM ) prbably alpha 8 or 9 but cant confirm.THe devs might be able to post a full list of debug-cheats

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Jan 18, 2011 8:32 pm
by bonvoyage
Hello everyone this is my first post, :D I was just wondering if you guys could implement sky scenery , space debris, and Rare meteor collisions with the planetsfor example, if you land on a barren planet,it would be astonishing if you where just sitting around enjoying the view of shooting stars, and BOOM a random meteor or asteroid hit the planet that your on, a phenomena like this would make me jizz my pants,p.s im sorry if this is to demanding

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Jan 18, 2011 9:26 pm
by ollobrain
such an asteroid crashing into a planet could provide rare materials worth a lot if u could find em

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Jan 21, 2011 3:57 am
by Bugbear
Has anyone tried docking at a Torus station without the autopilot?When I attempt to do so, I request docking permission, then fly deep into the green hazy entrance in the centre of the station.I keep flying until I smack into the rear wall, then I can fire the thrusters in a random direction and bounce off the inside walls of the station until my hull disintegrates.How does the autopilot manage to dock?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Jan 21, 2011 5:03 am
by ollobrain
Bugbear im assuming alpha 8 will fix that i think alpha 7.5 does. alpha 7 has some bugs that have been fixed up and will be in alpha 8 in the next month or so when it comes out

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Jan 21, 2011 7:47 pm
by Potsmoke66

Quote:
Has anyone tried docking at a Torus station without the autopilot?
of course no big deal, Tie pilots have no space for a autopilot :lol: (with fitted hyperdrive)just make shure you're not to fast 10 - 20 m/s will do fine.you didn't even need to lower the landing gear.oh, sorry i forgot that's nonsense :lol:if you missed it (that could happen) you won't be to fast to engage retro thrusters and fly softly straight backwards,that works to and the releasing invisible poly will be hit then.make shure you are straight in line, that will help to, imissed it sometimes to, but only when i came in a weird direction.take your time, in reality docking maneuvres takes hours, we do it seconds or a half a minute.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Jan 21, 2011 9:43 pm
by Subzeroplainzero
I remember reading somewhere that photo-fit images for the com link on stations are needed for this project. I have some ability with photo manipulation and might give it a shot. Does anybody know what exactly would be required? ie dimensions etc and would these faces be made up of various parts such as eyes, mouth, nose, or simply a selection of different faces with different hairstyles? ( I'm not sure how coherent any of this is, sorry!) :mrgreen: