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RE: Oolite Screenshots
Posted: Fri Sep 28, 2012 12:35 pm
by Geraldine
I suppose (to an Elite purest) having planetary rings in Oolite would take it dangerously close to Elite 2 territory as they were not present in the first Elite. I know one thing though (not being an Elite purest myself), I will gladly add them if the oxp is finished <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
RE: Oolite Screenshots
Posted: Fri Sep 28, 2012 12:49 pm
by Cody
'Geraldine' wrote:
I know one thing though (not being an Elite purest myself), I will gladly add them if the oxp is finished
Heh... I am somewhat of an Elite purist myself, and you'd really need gas giants for rings - in core Oolite there is only the one rocky planet per system. However, I'd consider planetary rings to be eye-candy (as are multiple planets per system... ie System Redux), so I'm with you there. I'll keep the demo in my trunk set-up, and definitely use it when the next stable version is released. Man, scooting through those rings on injectors is way too much fun!
RE: Oolite Screenshots
Posted: Fri Sep 28, 2012 1:06 pm
by Cody
As it happens, they look pretty good around a core Oolite planet too... hmm.
RE: Oolite Screenshots
Posted: Wed Oct 10, 2012 9:00 am
by Cody
RE: Oolite Screenshots
Posted: Wed Oct 10, 2012 11:24 am
by Geraldine
<img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_pinkglassesf.gif[/url] class='bbc_emoticon' alt=':girlglasses:' /> Ooooh, shiny! New hyperspace effect Cody?
RE: Oolite Screenshots
Posted: Wed Oct 10, 2012 11:42 am
by Cody
Yep... beautiful, ain't it! The mis-jump sequence is also pretty damn good!
RE: Oolite Screenshots
Posted: Wed Oct 10, 2012 1:41 pm
by Geraldine
'Cody' wrote:
The mis-jump sequence is also pretty damn good!
Picture? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gif[/url] class='bbc_emoticon' alt=':girlcrazy:' />
RE: Oolite Screenshots
Posted: Wed Oct 10, 2012 2:23 pm
by Cody
Well... seeing as you asked so nicely. But a still shot really doesn't do it justice... the whole sequence is pure eye-candy!
RE: Oolite Screenshots
Posted: Wed Oct 10, 2012 2:56 pm
by Pinback
Very nice are they in the current build of the game.
RE: Oolite Screenshots
Posted: Wed Oct 10, 2012 3:05 pm
by Cody
No - atm, they're only available in the latest trunk version, using beta OXPs by Svengali.
RE: Oolite Screenshots
Posted: Thu Oct 11, 2012 11:10 am
by Geraldine
Nice picture Cody <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//good.gif[/url] class='bbc_emoticon' alt=':good:' /> What about the Galactic Jump sequence. Is that going to get an update too?
RE: Oolite Screenshots
Posted: Thu Oct 11, 2012 11:47 am
by Cody
'Geraldine' wrote:
What about the Galactic Jump sequence. Is that going to get an update too?
The galactic jump sequence in trunk (with beta OXPs) is already identical to the above, atm - I presume it will stay that way.
RE: Oolite Screenshots
Posted: Mon Oct 29, 2012 12:19 pm
by SuperbatPrime
Some light hearted shenanigans with the local constabulary... I got more than a caution that day. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />When I went back to return the favor I was treated to a demonstration of GalCop citizen's tax credits at work... this Viper pilot made a mockery of me.I like the first shot a lot because it reminds me of a cover from some old sci fi pulp magazine " highly outrageous tales" or some such.The second shot was just pausing at lucky moment, I happened to be testing the features (custom views, grabbing screens etc) and it was a legit dogfight, I didn't even know he'd dodged until I paused, I wanted to get a screen of a hit!It certainly makes GalCop pilots look uncharacteristically skilled. >.>
RE: Oolite Screenshots
Posted: Mon Oct 29, 2012 2:16 pm
by Geraldine
Nice pictures superbatprime <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_smile.gif[/url] class='bbc_emoticon' alt=':girlsmile:' /> Have you tried the Furball OXP ? Thats a hoot <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gif[/url] class='bbc_emoticon' alt=':girlcrazy:' />
RE: Oolite Screenshots
Posted: Mon Oct 29, 2012 10:40 pm
by SuperbatPrime
Yes it's awesome, too awesome at times when I first installed it lol.I actually toned it down for most system types, so the chances of a furball in a corporate system is virtually zero while in an Anarchy it happens almost constantly. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />When I feel like getting into trouble, I know where to go.
RE: Oolite Screenshots
Posted: Thu Nov 01, 2012 12:05 pm
by Cody
Up-close and personal with the fearsome Green Gecko!
RE: Oolite Screenshots
Posted: Fri Nov 02, 2012 9:06 am
by SuperbatPrime
Nice, I love those "intimate" battles where you're virtually scraping the paintwork off each other it's so close.
RE: Oolite Screenshots
Posted: Fri Nov 02, 2012 5:13 pm
by Cody
Up close like that is how I like to dogfight - often with the hud disabled - and that dogfight lasted over 30 mins.I came away from the computer a little shaken, my 'stick hand sweaty - absolutely glorious!
RE: Oolite Screenshots
Posted: Sat Nov 03, 2012 7:43 am
by DizietSma
'superbatprime' wrote:
Nice, I love those "intimate" battles where you're virtually scraping the paintwork off each other it's so close.
Heh.. When you're moving at just over 290 m/s, 66 metres is a close encounter of the "oh SH*T!" kind.. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//diablo.gif[/url] class='bbc_emoticon' alt=':devil:' />Hot on the six of a Cobby3Carving chunks off another almost-dead Cobby3
RE: Oolite Screenshots
Posted: Sat Nov 03, 2012 7:46 am
by Cody
Hi Diz - good grief, you obviously like a cluttered screen - I couldn't fly like that!