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RE: New game mod: Pioneer Scout +

Posted: Fri Mar 15, 2013 7:20 am
by walterar
Pioneer Scout+ Gold Series Alpha32 Pioneer Scout+ incorporates the concept of "danger levels" throughout the system, including missions Delivery, Taxi, and Scout. Selecting DL (danger level) is at the start game: Lave = DL 0 / no dangerEarth and New Hope = DL 1 / normal dangerAchernar = DL 2 / maximum danger You can change this level while playing, simply by changing the registration of their ship, or making a "generous donation". :)

DonateToCranks.lua module is modified. "The Church of The Celestial Flying Spaghetti Monster" and others. Your donations are important now. A timely (and generous) donation can decrease one level of danger.

Pirates.lua module is modified. Pirates circumstantial behave differently now. The pirates used large ships. The goal is to destroy your ship and pick up the load. The pirates do not attack small ships. The hostiles (Mafia, etc) use lightweight or big ships, depend of danger_level. Your goal is to stop or destroy his ship to avoid that meets a specific mission. The hostile, will attack small or large ships.

It incorporates a new module: ShipsResale.lua This module makes it possible to exchange your ships (resale of ships is disappeared in A32). Will have a better interface with the new UI, when available.

The return path in Scout mission is automatic now. When the mapping is completed, the system automatically selects the destination path (following selection) in the navigation chart. In most cases, you just need to press F7 to skip to final destination.

Now, Scout missions to unexplored planets, are paid between 60 and 100% more. News for the Modders. 00-Utils.lua New module with global functions. ship_hostil Depending on the level of danger, select the type, quantity, and other characteristics of the hostile ships. This solved the lack of attacking ships, observed in the latests versions of Alphas, in missions of Delivery and Taxi. They now share the same generator of "attacking ships" that uses Scout. tariff

Determines the reward with multiple factors of incidence. term----Determines the time limit (due) of a mission. These functions are shared by the modules: Delivery, Taxi and Scout. Download from here Pioneer Scout Plus, for the current Alfa32, multi-platform. Pioneer Mods format. enjoy

RE: New game mod: Pioneer Scout +

Posted: Fri Mar 15, 2013 12:39 pm
by Stas
Thank you!

RE: New game mod: Pioneer Scout +

Posted: Sun Mar 17, 2013 11:21 pm
by walterar
Had forgotten to mention that all the ships of @potsmoke66 in SGM are included and working well, but lacks finish some details like lights, pilots, and other minor things. But fly very well and are specially balanced for this game. They are also solved the problems of ships that do not end of docking in space stations, orbital and surface. And other things I do not remember, but certainly are important. :sclerosis: Certainly if you're a fan of playing missions, this mod is for you. :pioneer:

RE: New game mod: Pioneer Scout +

Posted: Tue Apr 09, 2013 12:06 pm
by walterar
Pioneer Scout+ for Alpha 33 is coming. With many surprises and new features. :santaclaus: 

RE: New game mod: Pioneer Scout +

Posted: Fri Apr 12, 2013 10:37 pm
by walterar
Again with you. Pioneer Scout Plus Alpha 33 An indispensable complement to those who like to play missions. New things in this version: I have often wondered why, if I intend to travel from New Hope, to London, the taxi drops me at Pluto. Now the taxi missions are targeting a specific space station, not a system. Now I take the taxi to the door of my house. :) Now, the target system is automatically set in the "road map" by pressing the button "Accept and set system target in the navigation chart." Now, the amount of factions are optimized for game play. There are three main factions: Federation, Confederation and Empire, all the others are "Independent". The faction "RED" is now "Empire". Internal improvements related to the detection of "faction membership" of ship. It removes the prefix SP in enrollment and replaced with a more effective method. Now, InfoView displays the name of the membership faction. Important changes in how to select the locations of missions to avoid docking impossible in some space stations. Thanks John (jpab) for your great help. Important change in the behavior of hostile ships (pirates) on risk missions in modules, delivery and taxi. The hostile ships have become very disrespectful of urban areas, apparently in police complicity. The original texts of this game are written in Hispanic American language and translated into English by Google Translate. Thanks Marcel, to correct some things that were poorly translated in the previous version. It is highly possible that new dialogues contain errors. Know apologize and appreciate warn me errors. Marcel, help! :) Download from here: Pioneer-Scout-Plus-GoldSeries-A33.zip Applicable to "Pioneer Space Sim Alpha 33", all platforms. Download from here "Pioneer Space Sim Alpha 33" to: Win32 OCX Linux32 Linux64 I enjoyed doing this. Enjoy playing now. ************************************************************************************************************************************ How to install Pioneer Mods It is Plug and Play Is not permanent changes. Absolutly secure. To use in a clear install of Pioneer. You have two options for adding Mods: In Windows: My DocsPioneerMods <put here the mod, in Pioneer mod format> Eg. My DocsPioneerModsPioneer-Scout-Plus-GoldSeries-A33.zip Pioneer manage only .zip, not .7z Other form (for developers or modders) Create a data folder in your userdir. Eg. My DocsPioneerdata<unzip here the "mod", in Pioneer mod format> Understand something, or too much confusing? Please, correct me if bad English. More details in: [url]http://pioneerwiki.com/wiki/Mods[/url] 

RE: New game mod: Pioneer Scout +

Posted: Sat Apr 13, 2013 11:51 am
by walterar
I forgot to say I had to make some changes in 'Deep Space Miner'. The most important thing is that now the laser shoots forward instead of firing up. :scout:

RE: New game mod: Pioneer Scout +

Posted: Sat Apr 13, 2013 4:58 pm
by Marcel
Marcel, help! :superman:

RE: New game mod: Pioneer Scout +

Posted: Sat Apr 13, 2013 11:23 pm
by walterar
Attention! By one mistake, the level of danger in Achernar was 1 instead of 2. It's fixed, re-download it. Sorry and thanks.

RE: New game mod: Pioneer Scout +

Posted: Tue May 07, 2013 4:47 pm
by walterar
Still do not know what version but ... :wizard: Pioneer Scout Plus is coming! :scout:

RE: New game mod: Pioneer Scout +

Posted: Fri May 17, 2013 10:06 pm
by walterar
Pioneer Scout Plus is here! :scout: The new version of Pioneer Scout+ is G5. G for "Gold" and 5 is the fifth installment (for 5 consecutive months) of this mod, with continuous additions, and improvements. I have included two new ships posted on the forum so they can see them. I would like them to be incorporated into the core of Pioneer, when they are finished: "Anax Transporter" by Leech [url]http://spacesimcentral.com/ssc/topic/3548-light-trade-ship-anax/[/url] as starting ship in Achernar "Small Courier" by nozmajner [url]http://spacesimcentral.com/ssc/topic/3553-small-transport/[/url] as starting ship in New Hope Although not yet completed (as most new models) are working properly and you can try. We have interesting improvements in the list of Missions. Sorting by name, destination, date of due, or reward, is now possible thanks to the excellent work of Oleg Ovcharenko (UncleVasya). I did a little modification in the view of the status, in hyperspace, and Local. I think they will like I have made many minor improvements and code cleanup in the modules.I have corrected minor inconsistencies in the internal name of the ships, which caused some warning messages in the file stderr.txtNow, the automatic selection of the path to the system is not activated if the system is local. Download free from here: Pioneer Scout+ G5 Applicable to Pioneer Space Sim 201305.93 (or higher), all platforms. Download from here "Pioneer Space Sim 201305.93" to: Win32 Linux32 Linux64 OSX (not available) Enjoy

RE: New game mod: Pioneer Scout +

Posted: Sat May 18, 2013 12:56 am
by Geraldine
:girlcrazy: Thanks walterar. I am really enjoying the Scout Plus mod!

RE: New game mod: Pioneer Scout +

Posted: Sat May 18, 2013 10:51 am
by walterar
Thanks to you, to try Scout + :good: Do not forget to tell your friends. :derisive:

RE: New game mod: Pioneer Scout +

Posted: Sat May 18, 2013 11:32 am
by Geraldine
Do not forget to tell your friends. :derisive:Already did walterar, snuck you in into the comments section on ModDB and just about to do so again on the Pioneer thread on the Frontier Forum. :girlsmile: Oh, and you should update your first post in this thread with the latest release if you haven't already because that is the one I am linking to.

RE: New game mod: Pioneer Scout +

Posted: Sat May 18, 2013 12:05 pm
by walterar
Updated the link from page #1 to the latest version. :ok:

RE: New game mod: Pioneer Scout +

Posted: Sat May 18, 2013 11:02 pm
by walterar
Attention! Version Pioneer Space Sim has been released 201305.103 Download from here "Pioneer Space Sim 201305.103" to: Win32 Linux32 Linux64 OSX (not available) And, if you have not done so, download mod Pioneer Scout+ free from here: Pioneer Scout+ G5

RE: New game mod: Pioneer Scout +

Posted: Thu May 30, 2013 2:56 pm
by Guest
Is there a way to chage the Hyperspace target after it was locked on target when accepting the mission?I started from Sol, with an Eagle LRF with 3t of free cargo space and no Fuel scoop. Accepted an exploration mission to a system that will make me consume 2t of hydrogen to go there (and 2 to return). I though: "No problem! I'll do the mission and, when I'll return I'll stop to a near inabitated system to buy some hydrogen". So I loaded 3t of hydrogen, went to the system, made my mission and, when it was time to return, I found that I couldn't change my hyperspace target. It was locked to Sol.So, I'm struck there with 1t of hydrogen that could bring me to a nearer system where I could buy another t of H, but I can't because I can't change my hyperspace target (or, I don't know how to change it). :fie:

RE: New game mod: Pioneer Scout +

Posted: Thu May 30, 2013 4:46 pm
by walterar
Hi Tichi With "space" key, you "lock" and "unlock" the "Following selection" If this does not answer your question, I will try to understand better. :)

RE: New game mod: Pioneer Scout +

Posted: Thu May 30, 2013 5:29 pm
by sapog662
I propose to Russian translation file "currency ship" [url]https://www.dropbox.com/s/brupb3wmbogft4p/Russian.lua?v=0mcn[/url]

RE: New game mod: Pioneer Scout +

Posted: Thu May 30, 2013 5:50 pm
by Guest
 Hi Tichi With "space" key, you "lock" and "unlock" the "Following selection" If this does not answer your question, I will try to understand better. :) Yesss! Thank you walterar! :good:Now I can return to home :biggrin:

RE: New game mod: Pioneer Scout +

Posted: Thu May 30, 2013 5:56 pm
by walterar
sapog662 Excellent! Incorporated it to the G6 If you have more, send it. Thank you. :fan: