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RE: new ship models

Posted: Sun Sep 22, 2013 6:42 pm
by torham2234
I am not sure what you mean by "clean up". Here is the latest model, but if the UV mapping goes out of the window than it would be easier to start from scratch and do it all better...

RE: new ship models

Posted: Mon Sep 23, 2013 1:58 am
by NiankoSensei
Is not need redone all by scratch becouse at the end is the same of this, for cleanup i want remove all not need faces and give a better geometry in some point after with the saved faces i can make a object a bit more complex than this but at the end is need to retexture all, i love your painting hand and with a better model this ship can become really a nice ship , and i'm happy if you want touch textures of some my work like this [url]http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=49[/url] or this [url]http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=42[/url]

RE: new ship models

Posted: Mon Sep 23, 2013 12:49 pm
by NiankoSensei
here the cleaned model is need to uv-map again becouse many faces are been redone Edit: i have uv-map again but need to be touched again i have see you use duble-side faces, in game that can make problems [attachment=2257:nerodia.dae.zip] Check thruster and light names, probbably crashes are related

RE: new ship models

Posted: Sat Sep 28, 2013 7:51 am
by torham2234
Thanks for trying to improve the model. Like I said, I think I will redo the whole ship later on, when I get a bit more experience. I think I can do better than this, I think I have done a bad job UV mapping the model. It will me easier just to redo the whole thing than trying to save this one. You did however showed me a trick or two on how to create polygons in neat way, so thanks again ;) Meanwhile, since there was some talk about smaller ships, how about a "sport car" ? :D