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RE: Things related to Scout+
Posted: Fri Mar 07, 2014 10:10 am
by sapog662
Very beautiful ships in that modification was before. I want them now and in the future.
RE: Things related to Scout+
Posted: Fri Mar 07, 2014 10:36 am
by walterar
@sapog662 Yes, many thought the same. Hopefully Gernot listen. :notme: Have you seen the new page of translation of Scout? Tell me if it's easier that way.I think the translation into Russian of the Scout, needs your wisdom. :help: :takeexample:
RE: Things related to Scout+
Posted: Sat Mar 15, 2014 4:54 am
by sapog662
No problem! Only I can't register on the page for translation((( System writes, that for Russia there are limitations.But it is also true, and then - to scout this translation system is very convenient.)
RE: Things related to Scout+
Posted: Sat Mar 15, 2014 4:16 pm
by walterar
Yes, it seems that Google also has problems in your area. :unsure: If anyone has trouble downloading the mod, warn me please. I upload it somewhere else. :crazypilot:
RE: Things related to Scout+
Posted: Sat Apr 05, 2014 12:13 pm
by dbyspy
Buenos diaz walterar! Very well done the completed mod that G16 of you, not far from reconstituting military mission and reputation that goes with it.I notice something in the Economy and Trade Tab from the Ship Information, the Cash value is with 3 decimal after the unit(ex: 22,568.303), is this wanted?Another thing, I received at some point the Out_of_memory..., which is a bit paradoxal, because I've got 16G of RAM with an i7 2600 including the HD GPU, how can I resolve the problem?
RE: Things related to Scout+
Posted: Sat Apr 05, 2014 1:38 pm
by walterar
Buenos dÃas @dbyspy :prankster: Thanks for testing Scout+ I notice something in the Economy and Trade Tab from the Ship Information, the Cash value is with 3 decimal after the unit(ex: 22,568.303), is this wanted?Yes, it is made with three decimals, for better display in rounding. But I think it was a error as it may confuse. The next version, G17f, return to two decimal digits. Another thing, I received at some point the Out_of_memory..., which is a bit paradoxal, because I've got 16G of RAM with an i7 2600 including the HD GPU, how can I resolve the problem?I have known people with some strange problems with the latest versions of the engine. Some are solved by updating the drivers for the video card. If your case is not resolved, we will seek to find the cause the problem. :mole:
RE: Things related to Scout+
Posted: Sun Apr 06, 2014 1:21 am
by NiankoSensei
Wow, removing tradeship.lua fix a lot of crash problems related to ships, great work Walter, why you don't merge those changes into master ?
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 1:32 pm
by walterar
Thanks NiankoNensei The problem is that the engine can not handle automatic landing with accelerated time. It is a known problem, but this is a cxx.dev task and nobody has been interested in resolving so far. All I did was "dodge the pothole" and the result was what you see. But, do not he's finished, there is much to be done. And always K.I.S.S. :mail: :pioneer:
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 3:01 pm
by Geraldine
Walterar, I am trying to customise the sound set using MP3s that I have, what are you using to create .ogg files. So far I have been using VLC but I am not having much luck in converting them so that the game will use them. Any advice? :girlsmile:
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 3:12 pm
by dbyspy
@Geraldine, there is a software freeware I use is call Freemake Audio Converter, just make sure when installing it you unchecked those promotions that came with it. Buenos dias Walterar, I notice something when we destroy enemy in a mission with a missile, the kill do not count. Is this wanted? Another idea is about to implementing button for buy and sell, so we will not have to click 100+ times on the item but just hold the button, what do you think? And, on another subject, what tools we have or I can use to implement new ships like the one I saw on this forum as a 24A version of the X-WING or else? Keep the good work, really interesting. Oh ya I just remember, at the shipyard, ship market, the Lancet is reporting as having Forward and Reverse Accel with the same amount Full or Empty, which when you buy it, the calculus of is weight will apply and reduce the accel accordingly, is it the only one showing wrong stats, I do not know.
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 5:11 pm
by walterar
@Geraldine I think you should listen to dbyspy. I use linux since I retired.

@dbyspyIs this wanted? Yes, but no. You've probably used a naval missile. That missile was launched to test the new explosion effect, needed something infallible. In the next version, G17f, missiles do the job that is expected of them, and more too. what do you think?This is collateral damage of the new user interface. Something that is pending @robn, and that may not be easy to solve. what tools we have or I can use to implement new ships like the one I saw on this forum as a 24A version of the X-WING or else?We can make a call to those who have had this experience: @fluffyfreak, @potsmoke66 (Author of the majority of them), @jpab I think all have used Blender. I will review this flying saucer. :mole:
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 5:38 pm
by Marcel
Geraldine, I use Audacity. [url]http://audacity.sourceforge.net/[/url] It works on the three major operating systems.
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 6:01 pm
by walterar
@dbyspy I have a problem, I can not find the front and the back of the dish. :drag: I can not explain why fly, but I assure you it Lancet is an excellent fighter.If you are converting LMR models to SGM, have a list for you. :nyam: @Marcel. I think @Geraldine is putting music to your mod Pioneer Elite IV
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 6:24 pm
by Cody
Geraldine, I use Audacity. [url]http://audacity.sourceforge.net/[/url] It works on the three major operating systems. Yep, Audacity is cool.
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 6:47 pm
by walterar
I use Audacity for edit and SoundConverter for massive convert. It seems that both are multiplatform.
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 8:48 pm
by dbyspy
Audacity I use it too, I just forgot the fact that you can convert so many format and you can have it for Linux and Windows All platform. @ Walterar, yes indeed, I would like to convert those LMR model for Scout+, so I just need the where to look first and get something started, if I could we the time. Interesting comment you made as SGM is really different than LMR, so model in LMR need to be converted somehow to fit SGM coding, right? If yes I will need a tool to do the trick or knowledge.
RE: Things related to Scout+
Posted: Mon Apr 07, 2014 8:48 pm
by Geraldine
Thanks for the suggestions everyone! Led Zeppelin, Deva Premal , Eagles & Solar Stone will hopefully be appearing soon in my copy of Pioneer! :girlcrazy: That's just for getting on with, later, Mass Effect, Deus Ex and some Amiga classic tracks too once I make up my mind. Perhaps even some episodes from Lave Radio?
RE: Things related to Scout+
Posted: Tue Apr 08, 2014 12:03 am
by Marcel
dbyspy, You might look at the models in Genesia. [url]http://spacesimcentral.com/ssc/topic/4304-total-mod-genesia/[/url] can do an SGM dump and do with them whatever you wish. There's lots of possibilities there.
RE: Things related to Scout+
Posted: Tue Apr 08, 2014 8:38 am
by Cody
Here you go, Geraldine - have an ogg of the intro I use for Oolite.
RE: Things related to Scout+
Posted: Tue Apr 08, 2014 9:30 am
by Vuzz
If you are converting LMR models to SGM, have a list for you. :nyam: Me too, [url]https://www.dropbox.com/sh/064cpvbyx952a6z/V7UYg4TgKC[/url] More than 100 model in LMR from Genesia free to use . (and the LMR modelviewer have a "Dump model to .obj" function) .