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RE: Battleship Commander

Posted: Thu Apr 28, 2011 6:24 am
by mdaddett
I'm happy you appreciate all the features :) In a few months i will continue development

RE: Battleship Commander

Posted: Mon Jul 04, 2011 1:33 pm
by JeanAHough

Geraldine wrote:
Ok a new error message "StarShipSim\d3dx9_43.dll is not a valid Windows image. Please check this against your installation diskette" My Visual C++ thingy was recently updated. Trying to install the package you earlier linked to is older than my current install. I am worried that if I do install it some other things (mainly Steam games) will refuse to work. Any advice?Also found another error message hiding behind the first one "OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\RenderSystem_Direct3D9. System Error: %1 is not a valid Win32 application. in DynLib::load at ..\src\OgreDynLib.ccp (line 81)"
Hi geraldine,Try to follow these steps :d3dx9_43.dllIt is because you will be missing written documents.Step 1. You may acquire [url]http://www.d3dx9.net/download-missing-d3dx9_43-dll/[/url] listed here.Step 2. Substance that submit for your system32 in addition to process directory. Additionally place it with your syswowStep 3. Browse through in your System32(32Bit OS) or maybe SyWOW64(64Bit The gw990) Directory.Note: The venue with System32 or perhaps SyWOW64 isC:Windows\System32 (If you work with 32Bit Windows 7)C:\Windows\SysWOW64 (if you are using 64Bit House windows) Step 4.Paste your d3dx9_43.dll in to that directory.Step 5.Manage the action. It would deliver the results at this moment.

RE: Battleship Commander

Posted: Mon Jul 04, 2011 3:53 pm
by Geraldine
Hi JeanThanks for those tips! :)

RE: Battleship Commander

Posted: Sat Oct 01, 2011 10:03 pm
by Cruisin1500
this game deserves to be finished, whats the latest?

RE: Battleship Commander

Posted: Sun Jun 16, 2013 3:07 pm
by mdaddett
I have released a new version.Now every armor section have hitpoints,thickness and material type and can be damaged indipendently.Also added the "armor view" where it is displayed the status of the ship's armor.

RE: Battleship Commander

Posted: Mon Jun 17, 2013 2:02 pm
by Pinback
Welcome back Littorio nice to see you still working on the game. :good:

RE: Battleship Commander

Posted: Thu Jun 20, 2013 6:59 pm
by mdaddett
Small Development UpdateToday I implemented fuze delay for shells. They make the shell explode a set time after the impact.They were really important in battleship combat in WW2 to make the shell explode in the soft core of the enemy ship and deliver maximum damage.

RE: Battleship Commander

Posted: Fri Jun 21, 2013 5:13 pm
by Pinback
Int Small Development UpdateToday I implemented fuze delay for shells. They make the shell explode a set time after the impact.They were really important in battleship combat in WW2 to make the shell explode in the soft core of the enemy ship and deliver maximum damage. Interesting idea, would these shells be able to delivery a critical hit to a ship for example a hit in the main magazine which would destroy the ship.

RE: Battleship Commander

Posted: Sun Jun 23, 2013 8:18 am
by mdaddett
Interesting idea, would these shells be able to delivery a critical hit to a ship for example a hit in the main magazine which would destroy the ship. Yes, that's the idea. Like the sinking of HMS Hood

RE: Battleship Commander

Posted: Sun Jun 23, 2013 10:33 am
by Pinback
Strange I was thinking about Hood when I wrote that.

RE: Battleship Commander

Posted: Wed Jul 03, 2013 4:44 pm
by mdaddett
Development UpdateNow missiles can go through destroyed armor sections and hit directly internal components of the ships.Also added support for 4 core (before was 3) but don't seem to improve performance :(

RE: Battleship Commander

Posted: Sat Aug 17, 2013 5:33 pm
by mdaddett
Development UpdateIn the latest release i have improved GUI. Windows are no longer full screen.I have also added popup menu when right clicking on an objectand an help window 

RE: Battleship Commander

Posted: Sun Aug 18, 2013 4:20 am
by Geraldine
Great to see you back Littorio. The new GUI looks nice and clear to read and that ship model!!! :girlcrazy:

RE: Battleship Commander

Posted: Thu Sep 12, 2013 6:52 pm
by mdaddett
New version released: 13-09-2013Changelog:-New component type: Cargo Bay-Added trade interface I have added the "New Game" option on the main menu'. It is the beginning of the "sandbox" mode. For now there is just a space station to trade items back and forth. To trade: Trade interface:

RE: Battleship Commander

Posted: Fri Sep 13, 2013 2:24 pm
by Pinback
Impressive work Littorio :cool:

RE: Battleship Commander

Posted: Fri Sep 13, 2013 7:39 pm
by mdaddett
Thank you :)

RE: Battleship Commander

Posted: Tue Sep 24, 2013 2:53 pm
by mdaddett
I have added the interface to refit ships. For now only components can be mounted and unmounted but i will add the adding and removal of entire turrets

RE: Battleship Commander

Posted: Mon Oct 14, 2013 11:35 am
by mdaddett
Now also turrets can be modified The metal type and thickness can be modified for each turret or main hull

RE: Battleship Commander

Posted: Thu Oct 24, 2013 6:38 pm
by mdaddett
Finally there is a custom ship model

RE: Battleship Commander

Posted: Fri Oct 25, 2013 5:13 pm
by Pinback
Putting some very nice details into the custom options Littorio. :cool: