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RE: New game mod: Pioneer Scout +
Posted: Fri Jul 01, 2016 11:33 am
by walterar
I have the new version, G28f, ready to launch, but the Pioneer engine is too unstable at this time. I am sorry. :OI will continue working on this. :pioneer:
RE: New game mod: Pioneer Scout +
Posted: Fri Jul 01, 2016 12:53 pm
by CaptainKal
I have the new version, G28f, ready to launch, but the Pioneer engine is too unstable at this time. I am sorry. :OI will continue working on this. :pioneer: Do not worry!! Just keep up the good work!!!!!! :good:
RE: New game mod: Pioneer Scout +
Posted: Fri Jul 01, 2016 1:25 pm
by Geraldine
Yea, walterar, we all know you will beat those bugs. :triniti:
RE: New game mod: Pioneer Scout +
Posted: Mon Jul 04, 2016 11:45 am
by walterar
Pioneer Scout Plus G28f is released! This new version, like the previous ones, is based on the latest version of Pioneer engine with the latest mergers considered reliable and useful for Scout+. Changes in this version: * Following the mode of continuous improvement, are many and important the internal changes to improve performance of scripts and to avoid possible errors. The player experience is a priority here. * auto-combat - Depuration of a lot of code of auto-combat, results in a better performance of the function. * missile-launch - Better behavior of missiles to the case of a target jumping into hyperspace. * hitman - The objectives of hitman missions can now escape by jumping into hyperspace, but thanks to jumping tracker you now have the possibility to pursue them across the galaxy, if necessary, to accomplish your mission successfully. * Lot of code was rewritten and improved in modules SAR and CargoRun. Many detected bugs were fixed. * Major changes in the mission generator system that improve the speed and accuracy in the calculation of the expiration date, which prevents compliance missions impossible. It also reduces the processing load, avoiding undesirable effects. * Hundreds of lines of code in internal modules were rewritten. Pioneer Scout Plus is now more faster, more reliable, and more fun. Download free from here: pioneersp-g28f-w32l32l64.7z Pioneer Scout Plus is set by default to a screen 4:3If you have a 16:9 screen, maybe I should try this mod: fonts169-PioneerScout-mod The source code is here. [url]https://github.com/walterar/pioneer-sp[/url] I hope you enjoy this version. :pioneer:This story continues ...
RE: New game mod: Pioneer Scout +
Posted: Mon Jul 04, 2016 6:04 pm
by Geraldine
Thank you walterar! :queen:
RE: New game mod: Pioneer Scout +
Posted: Tue Jul 05, 2016 4:40 am
by impaktor
Lot of code was rewritten and improved in modules SAR and CargoRun. Many detected bugs were fixed.It would be nice to see those fixes in pioneer. I might not speak Spanish, but if you need help with github / git / branches / submitting pull request, I'd be happy to help (maybe IRC or dev-forum is better suited for guidance regarding the inner workings of git). I have wondered a bit how you develop Scout+. I think the way I would do it, is to have branches with the scout+ improvements/changes and new features and then one branch being pioneer-master, then one can easily merge in the scout+ specific branches into latest pioneer master at anytime.
RE: New game mod: Pioneer Scout +
Posted: Tue Jul 05, 2016 10:47 am
by walterar
Hi @impaktor :hi: Technically, Pioneer Scout is not a branch of Pioneer vanilla. In this moment is a totally physically separate parallel project. I am a fan of free software, but, also of "free walterar". :derisive: You can migrate what you want from Pioneer Scout, to Pioneer vanilla. Count on me for everything you need. :pioneer:
RE: New game mod: Pioneer Scout +
Posted: Thu Jul 21, 2016 12:30 pm
by walterar
A nice place to visit. :gamer:
RE: New game mod: Pioneer Scout +
Posted: Thu Jul 21, 2016 1:14 pm
by Geraldine
Great picture walterar and Gernot's Constrictor looking cool as ever. He certainly made and modded some wonderful ships! :girlcrazy:
RE: New game mod: Pioneer Scout +
Posted: Thu Jul 21, 2016 8:44 pm
by Marcel
Yeah. I miss him and hope he's OK.
RE: New game mod: Pioneer Scout +
Posted: Fri Jul 29, 2016 11:19 am
by walterar
I am far from home, but plenty of fun here. Even missing 38 kills to reach Rating 5. :hunter: If I have success, I return to begin work on the G29 version. :gamer:
RE: New game mod: Pioneer Scout +
Posted: Fri Jul 29, 2016 11:56 am
by CaptainKal
Hope you are on holidays!!!!!!! :preved: :biggrin:
RE: New game mod: Pioneer Scout +
Posted: Fri Jul 29, 2016 12:11 pm
by walterar
I think it could reach the maximum rating playing with G28. Everything works as expected. :gaming: They are a good holiday.

:derisive:
RE: New game mod: Pioneer Scout +
Posted: Tue Aug 02, 2016 8:34 pm
by shamanorak
Hi there all,loving g28. but i have a question. I'm finding it difficult to keep track of the systems i have explored. I like it out there. would there be some way of marking the systems I have explored so I'm not trawling through them all looking for unexplored systems. I know it does tell you when they were explored but it could be kind of cool if they were colored in a way that makes it easier to keep track of the ones I've already been to. or a list or something like that.
RE: New game mod: Pioneer Scout +
Posted: Wed Aug 03, 2016 7:57 am
by walterar
Hi @shamanorak Welcome! I have thought to do in the near future a ship log book. :mail: :good:
RE: New game mod: Pioneer Scout +
Posted: Wed Aug 03, 2016 11:02 am
by impaktor
@shamanorak if you hold down Shift in star map and scroll +700 ly, you get to truly unexplored systems, and they'll be flagged explored once you visit them.There are some plans to remember market prices in all systems you've visited.Maybe we shoul add a filter option in star map, "visited". Shouldn't be too difficult.
RE: New game mod: Pioneer Scout +
Posted: Thu Aug 04, 2016 7:44 pm
by shamanorak
Wow, you guys are on it. been playing pioneer for about 6 years now & watched it change. Great work folks. A strange thing happened last night....I'm in (65,0,0)ish and any unexplored system I visit remains unexplored. have I missed something? Bug? Bad instalation? or is my ship missing a vital piece of equipment? I really like the responses you are giving impaktor and look forward to more news.@walterar a log would be a great way of "keeping track" of where i've have or not visited.
RE: New game mod: Pioneer Scout +
Posted: Fri Aug 05, 2016 8:14 am
by walterar
@shamanorak At the moment, this sensor is not included because it is not finished and causes problems, but it will be an important part in the future "logbook". :pioneer:
RE: New game mod: Pioneer Scout +
Posted: Mon Aug 08, 2016 4:11 pm
by Styggron
Thank you again Walterar. I just got 28f, will be playing it soon. Just amazing work. This is just the best ! :hi:
RE: New game mod: Pioneer Scout +
Posted: Fri Sep 02, 2016 2:50 pm
by walterar
It has been a long journey. After more than ten years traveling the galaxy I returned to neighborhoods of the solar system. :preved: