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RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Aug 02, 2012 4:02 am
by robn

'eran100' wrote:
oh and what is the diffrence between the normal download to the dev build?
Alpha releases are done once a month (every second Friday) and have usually had a little bit of testing. Dev builds are done every day or two (as new code appears in the repository) and are untested bleeding-edge stuff.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Aug 02, 2012 6:37 am
by Brianetta

'tycho' wrote:
I want to put my own face in the game, as the pilot of my ship. Do you ever see or get to choose your own face in the game?
There is a Character object in the game that is intended to represent the player. It has a random face and a random gender, but is named Peter Jameson. Currently, none of the scripts in the game reference the player character at all.Its job is chiefly that of holding your character's stats. It's unused at the moment.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Aug 02, 2012 6:56 am
by tycho
Cheers. Maybe in a future update, we could have a bio with photo!

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Aug 02, 2012 12:44 pm
by eran100

'robn' wrote:
Alpha releases are done once a month (every second Friday) and have usually had a little bit of testing. Dev builds are done every day or two (as new code appears in the repository) and are untested bleeding-edge stuff.



'robn' wrote:
Alpha releases are done once a month (every second Friday) and have usually had a little bit of testing. Dev builds are done every day or two (as new code appears in the repository) and are untested bleeding-edge stuff.
so dev build is buggy, but has something new? should i download the dev build? and [background=rgb(33, 47, 58)]someone can give me a list of all special controls?[/background]

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sun Aug 05, 2012 10:19 am
by Brianetta
It isn't intentionally buggy. All code is reviewed before even making it to the nightly builds.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Aug 08, 2012 6:50 am
by eran100
i will ask again <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' /> , can someone give me the special keys?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Aug 08, 2012 7:16 am
by eran100
nvm

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Aug 09, 2012 3:56 am
by eran100
is there anyway to make infinit fuel?cheat engine?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Aug 09, 2012 8:53 am
by walterar
Yes! See [url]http://spacesimcentral.com/forum/topic/1237-p66-models-one-by-one/page__st__120#entry29418[/url]

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Aug 14, 2012 11:21 am
by Biscuits
Hiya. If I learn how to use Blender can I design ships that I can use in game? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//mail1.gif[/url] class='bbc_emoticon' alt=':mail:' />Mike.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Aug 16, 2012 4:47 pm
by fluffyfreak

'mhollow2' wrote:
Hiya. If I learn how to use Blender can I design ships that I can use in game? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//mail1.gif[/url] class='bbc_emoticon' alt=':mail:' />
Yes <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> some people have recently also been using Wings3D.There are two main parts to the process.
the 3D modelling & texturing of the ship, wheels, etc
the LUA scripting which loads the models, textures into the game.
Can't advise on the modelling or texturing as I haven't done any in about 10 years <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> however, there are plenty of people who can help out on the LUA side and I'll do my best too.Andy

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Sep 01, 2012 2:39 pm
by auryx
Super dumb idiot question of the day #1: how do I use the autopilot? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />I want to hyperjump to a system, then select a port, then turn on autopilot and have it fly me there and land me. I have no idea how to do this and can't work it out. F5 just seems to switch between Manual Flight and Set Speed?Thanks in advance.Ignore me. I just worked it out, you have to use F4 to tell the autopilot to start <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':-)' />

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Sep 01, 2012 3:05 pm
by Guest

'Vuzz' wrote:
hi everybodya question about the new def of the rings of gas planets in the alpha25 : someone can explain me the differents parameters of the line ? i want to know that to adapt the P66's Ross154 system for the A25 versus .
The rings definition can be::rings(false) -- force no rings:rings(true) -- force rings on (they will be generated randomly based on the planet seed):rings(inner_radius, outer_radius, base_colour) -- force custom ringsinner_radius and outer_radius must be fixed-point values (use the f(numerator, denominator) constructor), and are specified as a fraction of the planetary radius. For example, Saturn's inner ring radius is set to f(17528,10000), which is 1.7528 times larger than Saturn's surface radius.The base colour is an array of four values: red, green, blue and alpha. This base colour goes through a noise function to produce variation over the ring.If no :rings() specifier is provided, then there is (currently) a 50% chance that rings will be generated automatically.John B

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sun Sep 02, 2012 11:33 am
by Potsmoke66
edit: will report later, it's confusing, the "lighting glitch" appears sometimes and sometimes not.it looks like the height has influence on this, this has confused me before somewhat.but simply watch, as soon as i leave the close range (no height reading) to earth the glitch appears don't take my avatar personally, it was just a funny pic i discovered today, nothing more)edit:ok, walterar told me it's already solved, so forget this or simply enjoy the clip.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Sep 15, 2012 11:57 am
by NeuralKernel
Hi there, I've been playing around with Pioneer for a couple releases and I'm extremely impressed!! I'd like to jump in and help out but I'm not sure where to start, even after reading the pages about where to start! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />I'm already reading about how to use Git, looking at some Lua tutorials, I know my way around Blender OK (I can make a decent mesh but not texture it well) and I've got notes stretching a couple years back about my own hard science fiction settings for science fiction RPGs I used to run back in the day <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />I'd like to start with making a few models, I can just send in raw blend files for someone else to include but eventually I'd like to be able to do everything myself <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />I've got some questions abnout a larger ship project, too. Basically it's a small, general purpose interplanetary "cruiser" designed along completely plausible scientific principals. I'm a hard science fiction buff and I think that the nature of "realistic" newtonian space combat would be incredibly fun!! My main questions are... can I do turrets or hack them in? Can I fly a "carrier" that launches and recovers smaller ships? Can I issue orders to the launched "drones"? If not, are these features planned in the future? If yes, how should I get started?Unfortunately whenever I've pitched the idea elsewhere everyone politely tells me it's impossible and that the only playable games involve "biplanes in space", I think you folk might be more receptive! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />Independant of my dream ship design I do have some interface ideas to make navigation and combat easier to manage manually if anyone is interested.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Sep 15, 2012 2:15 pm
by fluffyfreak
I'll start with the "features":
Turrets - not yet but I'd like them too and have been thinking about them,
Carriers - not yet, but others have discussed the idea,
Drones + orders - not yet, don't think anyone has discussed it but wait for others to chime in.
Nothing (well, ok some things are, but not many) is impossible though getting features like the above does mean doing it yourself or convincing others that the ideas are worthwhile.Also worth thinking that there might be a lot of other "low-hanging-fruit" that you could do before you need those features, and that once you've gotten all of the easier parts it might make doing those features more attractive to others <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />Obviously as a coder I am in no way advocating using these methods to manipulate coders minds <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />Getting models into the game can be as simple as modifying to boilerplate Lua code to define the ship, by "boilerplate" I mean standard/generic, it's quite easy usually just needs some fiddling around with numbers and names of ships etc until you've got it how you like it. Doing more complicated things like landing gears and spinny things is harder but that's ok. If you can save your mesh out of Blender as a lightwave object (".obj" format) then you can probably get it into the game.My advice is to start simple, model a cube, make one end pointy, save it as a ".obj" file, try getting that into the game as a ship.Others can give better advice on the modelling side <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />We welcome hearing peoples ideas on almost anything as long as your not too precious about them because this is a group of people and some will love them, others will hate them and neither point of view really affects if they'll get into the game or not.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Sep 15, 2012 2:53 pm
by NeuralKernel
Oh, I've got models ready to go if anyone wants to look through them! I can't texture yet but I've got geometry and simple animation down within the blender game engine already. I can post a few simple "newtonian" games within Blender if anybody would like to play with it, I've got a few versions I've been working on... from simple ovoids drifting across the camera to elaborate "tug ships" for a 3d game of "billiards" <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />If there's any way I can help out with getting some "subsystems" working let me know!Also, is there a simple way to add a padlock view and telescope? A simpler programmable autopilot (burn schedules for the different thrusters) and some basic "ship's log" abilities would also be very useful, just a few options available on top of the stock autopilot I think.I like to fly manually... the autopilot is nice to have but I really don't need it and with the right instruments I think I could do everything the autopilot currently does, but with a LOT less deltaV <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />I'm most interested in adapting my own homegrown setting eventually. It isn't a "naval ships in space" game, but it's mildly Steampunk in the sense that the some of the technology is quite primitive by even our standards. I've been playing stuff like orbiter and Spaceways lately and think I've got the basics of real world interplanetary navigation figured out using some pretty primitive instruments and I think Pioneer would be even cooler if you could do things "oldschool" like the Apollo boys! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Sep 15, 2012 4:35 pm
by fluffyfreak
You can post screenshots/images on here, or link to them if they're hosted elsewhere if you want to start a thread about your models, then people can give you advice directly without us polluting this sticky thread <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />

RE: !! Pioneer Question Time !! - Ask them here

Posted: Mon Sep 24, 2012 12:47 pm
by stringue
Hey, I checked out this game over a year ago and enjoyed it greatly, loved Frontier when it came out, I contributed the models Wave and Turtle back then, and some others which were not accepted (sniff). Glad to see it is still going strong, though I found Hazeron recently (laggy but good fun) it seems procedural generation of a large universe is still rare in games.I have a hankering again for trying to make a few models of ships, is Pioneer still considering submissions? Also I would like to try adding a virtual cockpit to a model if I decide to make one, are virtual cockpits the future of pioneer? I was thinking of some kind of shuttle cross between an X33 and some of the boeing blended wing concepts though I don't know really. Would a model with a virtual cockpit have 2 seperate models, one exterior, one interior, almost like 2 seperate ships or one giant amalgamated model? What are current poly limits for highest lod ships? And its been a while so how many lower lod models are required per model again and their poly limits per level, oh and is there a texture size cap?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Fri Sep 28, 2012 5:07 am
by irigi
Is it possible to go to a "free rotation mode" with the ship? So far if I switch to manual control, the ship flies with engines off, e.g. staying at the orbit around the planet. The orientation of the ship, however, stays fixed with respect to the reference frame. This is, of course, more convenient for the ship control, but is it possible also to switch to mode where ship does not maintain its rotation fixed with respect to the reference frame and really acts as object with no engine?Thanks.