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RE: Elite Dangerous won't have offline mode

Posted: Fri Dec 05, 2014 1:04 pm
by Pinback
It's going to have to a big seller if they are going down that road and for some reason I keep thinking of that old saying "their no such thing as a free lunch" which I think is very apt to Frontier and this game. Just been having a look at the Kickstarter comments and see some one from Frontier has been on trying to smooth the ruffled feathers.

RE: Elite Dangerous won't have offline mode

Posted: Fri Dec 05, 2014 1:25 pm
by Cody
A few things I recall from the early KS days: FD categorically ruled-out subscriptions; they mentioned cash-for-credits as something they might consider in the future; DB suggested that the game would be a 'slow burner', saleswise, with major expansions coming online one-by-one. I can't corroborate any of that - and decisions/promises made then may have been changed, as we have seen happen recently - sadly.

RE: Elite Dangerous won't have offline mode

Posted: Tue Dec 09, 2014 4:56 am
by robske
Support TeamMon 8th Dec 2014 10:55Dear kristiana,Due to the high volume of tickets we are receiving at this time, it is taking longer than usual to get back to you. Don't worry, we will get to your ticket in due course.In the meantime we ask that you bear with us while we get to your ticket. Please do not create any additional tickets for the same issue as this will increase the amount of time it will take us to get to you.Kind Regards,Support Well, more waiting i guess ;)

RE: Elite Dangerous won't have offline mode

Posted: Tue Dec 09, 2014 1:28 pm
by Pinback
They seem to be dragging this out and I see from the Kickstarter comments only 20 confirmed/partial refunds so far.

RE: Elite Dangerous won't have offline mode

Posted: Thu Dec 11, 2014 7:26 am
by robske
Support TeamThu 11th Dec 2014 11:41Dear Kristiana,After careful consideration of your request we hereby offer you £55, to refund the purchase of the game when you backed it and your upgrade to the physical disc + international delivery.Any other benefits you may have will remain intact and associated with your account in the event that you decide to purchase the game at a future date.Your acceptance of this offer will indicate that this is a full and final settlement of your refund request.We thank you for your support of Elite: Dangerous, and hope that circumstances may allow you to play the game in future. Kind Regards,Support.

RE: Elite Dangerous won't have offline mode

Posted: Thu Dec 11, 2014 1:35 pm
by Pinback
Is that a partial refund I also see from comments on the Kickstarter that they are withholding PayPal fees. Also theirs a reddit about the refunds http://www.reddit.com/r/elitedangerousrefunds/[/url]

RE: Elite Dangerous won't have offline mode

Posted: Thu Dec 11, 2014 2:11 pm
by sscadmin
Haha that is funny, I have issued refunds before for SSC and paypal paid for its own fees. So not sure what they are talking about, but they could have a different account setup than mine.

RE: Elite Dangerous won't have offline mode

Posted: Fri Dec 12, 2014 9:05 am
by robske
Is that a partial refund I also see from comments on the Kickstarter that they are withholding PayPal fees. Also theirs a reddit about the refunds http://www.reddit.com/r/elitedangerousrefunds/[/url] In total I paid 85GPB. Which was paid over paypal. I find it okay if 30 GPB is paid for beta access to the game, so I agreed with Frontier on this offer.

RE: Elite Dangerous won't have offline mode

Posted: Fri Dec 12, 2014 12:06 pm
by Pinback
I see from one of the Kickstarter comments that the community manager on the Frontier forum says they are swamped, which is strange as Braben has claimed that their were only a few refund request?.

RE: Elite Dangerous won't have offline mode

Posted: Fri Dec 12, 2014 2:55 pm
by robske
Haha that is funny, I have issued refunds before for SSC and paypal paid for its own fees. So not sure what they are talking about, but they could have a different account setup than mine. Might also have to do with taxes which have to be filed quarterly.

RE: Elite Dangerous won't have offline mode

Posted: Fri Dec 26, 2014 6:35 pm
by robske
 Bedrijfsnaam: Frontier Developments PLC (De afzender van deze betaling is Buiten de VS - Gecontroleerd).E-mail koper: sales@frontier.co.ukGeld overgemaakt aan: ******* Contactgegevens (zakelijk) URL Klantenservice:http://elite.frontier.co.uk/[/url] klantenservice: sales@frontier.co.uk Totaalbedrag: Â£55,00 GBPKostenbedrag: -£2,35 GBPNettobedrag: Â£52,65 GBP U heeft maximaal 60 dagen de tijd om het geld terug te storten. Datum: 23 dec 2014Tijdstip: 17:09:34 CETStatus: Voltooid Onderwerp: Elite RefundBetaaltype: Direct Just got my refund :) seems sorted now.

RE: Elite Dangerous won't have offline mode

Posted: Tue Dec 30, 2014 8:50 am
by XenonS
So, single player yes, but offline play: no. That's more than too bad IMO, the ED team not managing seting up a single player game mode in their huge galaxy, that's the worst case I have imagined :mad:They say they don't want to make an "empty" game experience, but there are a number of coding procedures that would prevent a space that is 'too' empty, with only little action. A simple way is to look how the author of Ad Astra has managed this: a script running for every solar system just before the player moves in: A script deciding how many friends, how many foes, merchands, miners, police etc. All working with probabilities, the more dangerous a system (and further away there are mostly anarchies), the more foes a player must affront. And only part of these foes will directly be aimed at the player.This system works very well in Ad Astra, although there are basically only limited types of missions. The galaxy is not too empty, but rather too busy and too hard to play sometimes... So, no, I can't complain about any emptyness or no-action. The same goes in some other single player oriented classic space games. No sorry, single player in offline mode IS possible. But of course: This requires some sophisticated AI behavior to be developed that most pure MMO space games don't include, (the real players making the game here, so it's not necessary).Whatever the future will bring, ED will not advance further as to a very good ONLINE game, nothing to do with Elite I or Frontier Elite II.I may understand that as a measure of copy protection, such a must-be-online is necessary just after game release, if so, that's ok, but I didn't read anything that would confirm this, so this is not the reason either. I really hope a good single player offline game mode will be implemented soonest :haha: I can't believe the majority of the fans (myself included) do agree with the current state of pure online necessity. XenonS

RE: Elite Dangerous won't have offline mode

Posted: Tue Nov 01, 2016 9:58 am
by IronHound
This thread was about the lack of online. It still applies as far as I know. Elite Dangerous might be fun multiplayer, but its singleplayer is duller than watching paint dry. The missions are unbearably generic, and the npc interaction is tedious at best. Bounty Hunting is extremely boring without others, and to make matter worse, trading is extremely time consuming without the benefit of something interesting like changing market situations without an 'event'. Its a game that is about the grind for the sake of grinding. Sadly, once you get the best ship what else is there to do? Explore? Powerplay? Crafting? I played until I was in a Vulture, and still found it tedious. Beyond the next new ship, it just isn't interesting in Singleplayer. In multiplayer I'm sure its better, but to design your entire game around player interaction I just cannot see the lasting appeal. Its also fairly expensive. The base game is 60 USD, and the expansion is another 60USD last I checked, and next years expansion is another 60 USD. Their payment model is absolutely required for such a big game, but the FUN factor of Freelancer, X, and FE2 just isn't there. Unless you REALLY like exploring or grinding out REZes. I for one couldn't be bothered after 20 or so hours.

RE: Elite Dangerous won't have offline mode

Posted: Thu Nov 03, 2016 5:36 am
by Zopzodeman
 This thread was about the lack of online. It still applies as far as I know. Elite Dangerous might be fun multiplayer, but its singleplayer is duller than watching paint dry. The missions are unbearably generic, and the npc interaction is tedious at best. Bounty Hunting is extremely boring without others, and to make matter worse, trading is extremely time consuming without the benefit of something interesting like changing market situations without an 'event'. Its a game that is about the grind for the sake of grinding. Sadly, once you get the best ship what else is there to do? Explore? Powerplay? Crafting? I played until I was in a Vulture, and still found it tedious. Beyond the next new ship, it just isn't interesting in Singleplayer. In multiplayer I'm sure its better, but to design your entire game around player interaction I just cannot see the lasting appeal. Its also fairly expensive. The base game is 60 USD, and the expansion is another 60USD last I checked, and next years expansion is another 60 USD. Their payment model is absolutely required for such a big game, but the FUN factor of Freelancer, X, and FE2 just isn't there. Unless you REALLY like exploring or grinding out REZes. I for one couldn't be bothered after 20 or so hours. Well i have invested 370 hours (bored enough to trade a-b for 150 hours to make money) in E:D ,trying basically everything possible and tried out the multiplayer part ... but it is basically doing the same boring stuff like in sp...apart from pvp (which i find problematic since engineers , too many hours grinding needed to get a decent loadaout)...The part where E.D shines is the "flying a spaceship-feeling" because of brilliant sound design and noticeable differences in behaviour, but that isnt enough for long term motivation ( either more sim-elements needed or a constant stream of new ships).graphics are nice too and the game world is almost to large.I agree there is lack of immersion and long time motivation plus to much grind involved.I think limiting the creativity of players (not much to do then shuffle around your loadout) and lack of modding for sp is seriously hampering E:D.Its fun for a while doing all the things possible , but once you see behind the scripted events everywhere the novelty and immersion fades off, leaving only grinding.For a title this expensive i can expect more then mobile-phone levels of gameplay.