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RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Jan 15, 2013 2:46 pm
by fluffyfreak
@pagrooveIt might be possible to get some of that back, but it depends on why it went away.The terrain system and individual terrains have been rewritten quite a lot since then.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Jan 15, 2013 3:39 pm
by pagroove
@pagrooveIt might be possible to get some of that back, but it depends on why it went away.The terrain system and individual terrains have been rewritten quite a lot since then. Ok I understand. I was just pointing it out that the character of the terrain changed in my observation. I lover Pioneer. It is terrific. 

RE: !! Pioneer Question Time !! - Ask them here

Posted: Tue Jan 15, 2013 7:30 pm
by Marcel
I've been upgrading the interior of my latest mod of the big_crappy_spacestation. I hope to convert it to the new modeling system. I put in 4 docking bays arranged like a Maltese Cross and modified the docking code so the ship would enter, stop, rotate to the pad position, then lower down to the pad. It worked in alpha 29, but in alpha 30 the ship turns and enters the tube backwards and ends up with its nose pointing through the floor, giving the player a rather nice view of the outside. I copied the three new lines from alpha 30 into my spacestations.lua, but I don't understand what they mean. If someone would give me a link to an explanation and/or explain it to me it would be much appreciated. Here's the docking code in case someone wants to look at it. num_docking_ports = 4, parking_distance = 5000.0, parking_gap_size = 500.0, ship_launch_stage = 3, -- for stations where each docking port shares the -- same front door, set dock_one_at_a_time_please = true, dock_one_at_a_time_please = true, dock_anim_stage_duration = { DOCKING_TIMEOUT_SECONDS, 10.0, 5.0, 5.0 }, undock_anim_stage_duration = { 5.0, 5.0, 10.0 }, ship_dock_anim = function(port, stage, t, from, ship_aabb) local baypos = { v(-220,-350,0), v(0,-350,-220), v(220,-350,0), v(0,-350,220) } local normal = { v(0,1,0), v(-1,0,0), v(0,-1,0), v(1,0,0) } if stage == 2 then return { vlerp(t, from, v(0,-350,0)), v(1,0,0), v(0,0,1) } elseif stage == 3 then return { v(0,-350,0), normal[port], v(0,0,1) } elseif stage == 4 then return { vlerp(t, v(0,-350,0), baypos[port]), normal[port], v(0,0,1) } elseif stage == -1 then return { vlerp(t, baypos[port], v(0,-350,0)), normal[port], v(0,0,1) } elseif stage == -2 then return { v(0,-350,0), v(-1,0,0), v(0,0,-1) } elseif stage == -3 then return { vlerp(t, v(0,-350,0), v(0,600,0)), v(-1,0,0), v(0,0,-1) } end end, ship_approach_waypoints = function(port, stage) if stage == 1 then return { v(0,4000,0), v(1,0,0), v(0,0,1) } elseif stage == 2 then return { v(0,600,0), v(1,0,0), v(0,0,1) } end end, },

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Jan 16, 2013 6:48 am
by fluffyfreak
I might be a bug, but I can't check it right now as I'm at work. Suspect most people are.Report it on the GitHub issues list and someone will get to it.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Jan 16, 2013 8:22 am
by Marcel
Roger that, fluffyfreak. First, I'm going to check and see if it happens on the other station(s) for me like it does for Vuzz. I'm getting ready to leave for work right now. :)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Wed Jan 16, 2013 5:22 pm
by Marcel
So that's why you've been so productive in Pioneer! I had a nice productive time during my last unemployment too. :biggrin:

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 17, 2013 10:32 am
by Metamartian
How may factions are there in Pioneer as of Alpha 30?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 17, 2013 3:05 pm
by Brianetta
I'm still on a pre-30 version, but in that there are 103 factions.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 17, 2013 3:09 pm
by Metamartian
Are that many being planned to remain long term? 103 factions are a lot of relationships to keep track of? or is 103 just a result of the random generation?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Thu Jan 17, 2013 5:15 pm
by robn
Are that many being planned to remain long term? 103 factions are a lot of relationships to keep track of? or is 103 just a result of the random generation?103 is a result of random generation. There aren't a lot of plans for factions at this point. We're just experimenting and seeing where things go.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 19, 2013 8:08 am
by Metamartian
What has changed between Nightly 13th Jan and Nightly 18th Jan that would make bao's Apollo Eagle LEM be instantly out of fuel the moment I hit a thruster or take off? Even when I click refuel, it fuel indicator fills (but the cargo does not get used up) and the moment you hut a thruster the fuel gauge empties again?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 19, 2013 9:45 am
by walterar
"What has changed between Nightly 13th Jan and Nightly 18th Jan" Now the Eagle series, (for example) has 2Tn less load capacity, are slower and consume more. They returned steamships. :crazy:

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 19, 2013 11:50 am
by pagroove
Ok I understand. I was just pointing it out that the character of the terrain changed in my observation. I lover Pioneer. It is terrific. Here's an illustration of an old Alpha of Pioneer showing the sort of mountain landscape I can't seem to find in the latest builds. This was the planet in Alpha Centauri. 

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 19, 2013 3:21 pm
by robn
What has changed between Nightly 13th Jan and Nightly 18th JanHere's a tip - use Github to see the differences between two builds. Grab their commit hashes from the nightly filename or menu screen, and plug them into a url like this:[url]https://github.com/pioneerspacesim/pioneer/compare/8df2208...1cae2f4[/url] will show all the commits between those two. If you click the "Files" tab, you can see the actual file changes, including Changelog.txtthat would make bao's Apollo Eagle LEM be instantly out of fuel the moment I hit a thruster or take off?So as you can see from the above changes, fuel use has been rebalanced. An old mod will likely require similar changes.

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 19, 2013 4:35 pm
by Metamartian
thanks robn, didn't know that about github.i did notice the change from thruster-use to exhaust velocity and added it earlier today but the same thing happend. what i did not take into account is the increase in fuel tank mass. i thought it was something else that had changed....i'll carry on having a play around with it.cheers

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 19, 2013 7:02 pm
by shadmar
Is there a way to fetch long and lat at the position of the ship? (Like for placing starports?)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sat Jan 19, 2013 11:47 pm
by Omega1
I recently discovered Pioneer and I am enjoying what's included so far, the game has great potential. My question for today is will we have a view mode sitting inside the cockpit where we get to see the control panels and such any time soon?If not do you plan on adding such a feature to the game later on down the line?

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sun Jan 20, 2013 3:35 am
by Metamartian
Here's a tip - use Github to see the differences between two builds. Grab their commit hashes from the nightly filename or menu screen, and plug them into a url like this:[url]https://github.com/pioneerspacesim/pioneer/compare/8df2208...1cae2f4[/url] will show all the commits between those two. If you click the "Files" tab, you can see the actual file changes, including Changelog.txtSo as you can see from the above changes, fuel use has been rebalanced. An old mod will likely require similar changes.Thanks or the pointer Robn, after increasing the fuel tank mass, the LEM now works :) although I don't understand the mathy bits behind the calcs, I'll carry on fiddling till I have it right. PS, off topic, I am a bit jealous of the weather you are having down there (if you are in country of course!)

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sun Jan 20, 2013 3:37 am
by robn
Yeah, its pretty warm. Half the country is on fire too, but that's fairly normal for this time of year :P

RE: !! Pioneer Question Time !! - Ask them here

Posted: Sun Jan 20, 2013 6:57 am
by fluffyfreak
I recently discovered Pioneer and I am enjoying what's included so far, the game has great potential. My question for today is will we have a view mode sitting inside the cockpit where we get to see the control panels and such any time soon?If not do you plan on adding such a feature to the game later on down the line? I'd like to write this, it's on my todo list ([url]https://github.com/fluffyfreak/pioneer/issues/9[/url] but the main points against it are a lack of artists willing/able to do high-poly cockpit views. Either because they don't know how or because they don't have the time. This is the same reason I think that the Infinity-Universe guys have given because it can be a lot more work. If I did get round to implementing it, probably sometime later this year, then it would have to be optional on a per-ship basis.