Lone Star
Posted: Thu Dec 16, 2010 8:50 pm
Hi!I'm new here, but I wanted to show you a little project of mine.It's called "Lone Star" and the best fitting description is "2D Top Down Newtonian Space Sim / RPG... Engine".I say it's an engine because altough I have made the game thoroughly moddeable, I'm a sucky game designer
So, for now, it's more like a sandbox in distress: waiting for it's prince charming.Current features:Accurate gravity model.Somewhat accurate air resistance.A dumb but lovable AI to pilot ships (Several personalities: Pirate, Trader, etc)Procedurally generated seamless universes (Or not, it's your call)Nebulae generator.SVG or PNG gfx support.Scripteable missions (Powered by Gamemonkey!)Real asteroid mining. (As in "I'll chop them down to pieces!" mining)Scripting console ingame.LAN support (Only chat and cooperative world creation through the ingame console for the moment)Extra Vehicular Activities! (You can even grab the little asteroid pieces with your EVA suit and push them towards your ship)Space stations (Based on X series)Inventory/Trading support.3D Audio!And some more!Here's a video I made of an old version. Lots of stuff has changed, but the spirit is there :)If you want to download it (Free as in "Glad to get some feedback" =p), go here. It weights less than 2 Mb and has a ton of documentation.I decided to post this because it's my first serious game as an indie (I work profesionally in consoles), I did this in my ever shrinking free time for the past three years and I have reached a point where I can't find the spark while working with it.If you want to do something with this and it doesn't involve coding, do so freely (Altough I would love to hear from you).If you are a programmer with new ideas or you need me to code something new into it, we can talk. Try and have some fun =)