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Reskinning the cockpit
Posted: Tue Feb 01, 2011 9:51 am
by Stardog
I want to reskin the cockpit buttons, but it's hard to find where the edges of the buttons are in-game. I'm trying to make a basic "reset" textures which are just white boxes with black outlines, to be used as a base for other reskins. Like so:[attachment=504:icons0 copy.gif]Is there any texture pack or default UVMap that just shows the max size of every button or the polygons of the panel?
RE: Reskinning the cockpit
Posted: Tue Feb 08, 2011 1:18 pm
by Potsmoke66
a rather difficult task...but maybe take coolhands cockpit as template, uv mapping on the controlpanel (not truely on the panel, original it would be a simple plane in front of the drawed panel), is given, also how the "buttons" are cutout by alpha channel to give them a perspective look.
RE: Reskinning the cockpit
Posted: Thu May 12, 2011 6:46 am
by Potsmoke66
hey stardog answer when your'e still alive...i have a idea how i can help you, i will use FFE's original textures on a plain quad, exactly like the original the resulting icons and picture you could take as template then.interested?