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Nav computer

Posted: Thu Mar 03, 2011 7:06 am
by robn
I felt like a break from Lua work tonight so I started making something like the old nav computer. Lots to do still but I thought you might like to see the start of it:Its currently activated by the comms button, which I think I prefer to a seperate function more and more as the comms button becomes about performing actions on targets (recent builds even let you tell the autopilot to fight for you! :shock:).I'm going to try grouping the options by planet to see if it makes it less overwhelming in a heavily-populated system. I also want to add hooks so that mission modules can add stuff to the list (eg light the way to your mining machine :roll:). Something that might be cool also is a "favourites" or similar: if you always go to the same starport in a system, why not put it at the top? Thats much later though, because it means I have to manage some state which is complicated and boring.

RE: Nav computer

Posted: Thu Mar 03, 2011 12:54 pm
by Potsmoke66
the REAL new ZZ1 :lol:

RE: Nav computer

Posted: Thu Mar 03, 2011 1:28 pm
by Subzeroplainzero
I'm loving the idea of auto-combat! I'm terrible at doing it manually :oops:

RE: Nav computer

Posted: Thu Mar 03, 2011 2:10 pm
by s2odan

Quote:
I felt like a break from Lua work tonight so I started making something like the old nav computer. Lots to do still but I thought you might like to see the start of it:
That looks great Rob.
Quote:
I'm going to try grouping the options by planet to see if it makes it less overwhelming in a heavily-populated system.
Yes! Hehe, I was about to suggest that when I saw the pic, but looks like your already on it.Something like this perhaps? :Earth- Shanghai- Mexico City- Ect* Moon*- Lunar CityMars- Cydoniaect

RE: Nav computer

Posted: Thu Mar 03, 2011 3:24 pm
by robn

s2odan wrote:
Earth- Shanghai- Mexico City- Etc* Moon*- Lunar CityMars- Cydoniaetc
Exactly like that. I was also thinking it might be cute to put a little icon next to it to indicate what the thing is (orbital or surface starport, etc). I'll play some more.

RE: Nav computer

Posted: Thu Mar 03, 2011 4:27 pm
by shenle

Subzeroplainzero wrote:
I'm loving the idea of auto-combat! I'm terrible at doing it manually :oops:
Ever played IL-2? The autopilot there is pretty good at shooting down enemy planes for you. Better than I am anyway. :)

RE: Nav computer

Posted: Thu Mar 03, 2011 5:19 pm
by robn
Just to be clear, the autopilot fighting for you has nothing to do with me or this patch. Thats serious proper work being done by jaj22. I'm just adding UI clutter here ;)

RE: Nav computer

Posted: Thu Mar 03, 2011 7:02 pm
by Subzeroplainzero
Yep.. I realised that after I mentioned it. Looks like your nav computer is streamlining the whole thing nicely! Should make doing delivery missions a breeze :)

RE: Nav computer

Posted: Sun Mar 06, 2011 4:21 am
by ollobrain
as long as i dont crash into the planets on dokcing ill be happy

RE: Nav computer

Posted: Sun Mar 06, 2011 2:14 pm
by jaj22
Well, I just spent two weeks rewriting the autopilot so there should be a lot less random death now.Not that I give a damn about the player. I just did it so that AIs can navigate and dock at 10000x :D

RE: Nav computer

Posted: Sun Mar 06, 2011 5:24 pm
by robn
Here's a couple of screenshots with groupings:I can see how it could make it easier to find things under certain circumstances, but I'm still not sure I like it. I can't quite pin down what bothers me though. What do you all think?

RE: Nav computer

Posted: Mon Mar 07, 2011 2:49 am
by HawkerT
robn!I really like the grouping of the destinations as per planet/moon. IMHO makes it way easier to find your desired destination. Thank you for all your work on this. You and the other Pioneer developers are really working wonders and marvels!All the bestFrans

RE: Nav computer

Posted: Mon Mar 07, 2011 8:00 am
by KingHaggis
Yeah, this makes navigation a lot easier. Thanks for your efforts, Robn.

RE: Nav computer

Posted: Mon Mar 07, 2011 8:08 am
by Geraldine
Great work Robn! :)

RE: Nav computer

Posted: Mon Mar 07, 2011 9:19 am
by doomdark64
Great stuff, wen can we expect to see this? the next alpha or maybe a later version.?

RE: Nav computer

Posted: Mon Mar 07, 2011 4:57 pm
by ollobrain
jaj22 good work on the autopilot are there any situations where the player will still die while docking on autopilot ?

RE: Nav computer

Posted: Wed Mar 09, 2011 6:37 pm
by jaj22

ollobrain wrote:
jaj22 good work on the autopilot are there any situations where the player will still die while docking on autopilot ?
Well, at least one of the orbital station models has the wrong bounding radius so the autopilot won't dodge it properly. Other than that there are some theoretical issues involving physical limits and coincidences, for example it may struggle to fly to a station on a rapidly spinning planet at 10000x, it'll fall over if gravity is too large for the thrusters to counter, and it may struggle to dodge small fast-moving planets unrelated to its target.Anything else is a bug :D

RE: Nav computer

Posted: Wed Mar 09, 2011 8:35 pm
by ollobrain
so any way of avoiding planets with stations spinning at 10000x or wrong radius stations etc

RE: Nav computer

Posted: Wed Mar 09, 2011 11:10 pm
by Marcel

Quote:
Well, at least one of the orbital station models has the wrong bounding radius so the autopilot won't dodge it properly.
Well, that should be simple enough to fix. Care to elaborate?

RE: Nav computer

Posted: Thu Mar 10, 2011 7:59 am
by Geraldine

jaj22 wrote:
Other than that there are some theoretical issues involving physical limits and coincidences, for example it may struggle to fly to a station on a rapidly spinning planet at 10000x, it'll fall over if gravity is too large for the thrusters to counter, and it may struggle to dodge small fast-moving planets unrelated to its target.
I see this as a feature, fly smart, use your stardreamer properly and monitor your approach and flight vectors! ;)
jaj22 wrote:
Anything else is a bug :D
Hey it worked for David Braben! :lol: