Alpha11 FreeBSD 8.2 amd64
Posted: Sun Jun 19, 2011 11:58 am
It's pretty: I've played quite a lot of Oolite, & this is really only vaguely nothing like it. ;)I managed to build successfully using gmake, though FreeBSD doesn't have alloca.h, a simple "s/alloca.h/stdlib.h/g" suffices.It runs fairly well, albeit without shaders, if I start at the debug point; however starting on Earth or ε Eridani causes
Code:
Assertion failed: (inputs->BufferObj->Pointer), function bind_inputs, file tnl/t_draw.c, line 232.Abort (core dumped)
I'm not entirely sure (since I'm nothing but a ham-fisted luser) where to begin.Edit: So google-dot-com leads me to believe this is something in GL. (I don't want to speculate too much, but yeah, FreeBSD isn't up with the latest/greatest GL stuff: GL/GLU/GLw are at 7.6.1)
Code:
Assertion failed: (inputs->BufferObj->Pointer), function bind_inputs, file tnl/t_draw.c, line 232.Abort (core dumped)
I'm not entirely sure (since I'm nothing but a ham-fisted luser) where to begin.Edit: So google-dot-com leads me to believe this is something in GL. (I don't want to speculate too much, but yeah, FreeBSD isn't up with the latest/greatest GL stuff: GL/GLU/GLw are at 7.6.1)