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Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 10:25 am
by Subzeroplainzero
As you may well have noticed, Robn has very kindly released a build - [url]
[/url] Along with lots of awesome stuff, it contains the bulk of the visual work I have done for the starport faces.If anybody has any suggestions of what you would like to see added, fixed, tweeked, removed, reversed, or improved, I would love to hear them.I am also going to be testing it thoroughly and fixing the parts that don't look right. If you want to help then just post your freak screenshots here and I will endevour to fix the problems. Don't be too harsh though, some people in the galaxy sadly are just plain ugly

RE: Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 2:34 pm
by Luomu
Please get rid of the huge 80s eyeglasses. At least the flannel shirts are gone already

The clothes could actually be tinted runtime so you could add grayscale versions of every clothes image for future use.Backgrounds would be probably better if it was just some gradient or gradient-like plain image. Most of the backgrounds are too obviously real world.
RE: Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 4:35 pm
by Subzeroplainzero
There's still one flannel shirt left in there ;)I'm not sure what you mean by "gradient or gradient-like plain image" could you give an example please? I'm not too keen on the idea of having plain backgrounds, as I think that would be even less convincing than real world backgrounds. If you can find some more believeble backgrounds, I would be very happy to include them though.I take it, it's the aviators you don't like. I'll replace them with something more futuristic.
RE: Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 4:54 pm
by thefranklin
I can't even begin to suggest how awesome the 1980s were.
RE: Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 5:22 pm
by robn
I sent you a PM to this effect. I think race 1 and race 2 need work. As far as I can tell, race 1 are a straight copy of race 0, and race 2 are simply a recoloured version of race 0. It would be better if they actually had some asian, african or other features.
RE: Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 5:43 pm
by Subzeroplainzero
robn wrote:
I sent you a PM to this effect. I think race 1 and race 2 need work. As far as I can tell, race 1 are a straight copy of race 0, and race 2 are simply a recoloured version of race 0. It would be better if they actually had some asian, african or other features.
You are right regarding the mouth, nose and hair sets but the most distinguishing part: the eyes are a completely different set for each race. The race 2 eyes are made up of african american actors/singers and race 1 eyes are all asian actors. I cut corners with the rest just to reduce the amount of time needed for the task. It would take literally hundreds of hours to make every single piece unique, unfortunately. To be honest I have taken the project as far I can in that department and apart from cleaning up the parts the aren't working properly, I won't be adding much more. I love doing this but I can't justify spending the amount of time needed to create the variety that it is capable of. If anyone would like to contribute though, I would be more than happy to write up a tutorial on how to do the "face transplants" as I like to call them. It's very tricky at first but easy to get the hang of if you have photo editing experience.Please keep the suggestions coming! I am especially interested in accessory, clothing and hair ideas. I went for a rather outlandish approach for the last update. Should I keep making weird stuff or start with more generic futureistic stuff?
RE: Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 6:07 pm
by Geraldine
"Subzeroplainzero" wrote:
Should I keep making weird stuff or start with more generic futureistic stuff?
Both options have merit. If you stick doing weird stuff, it can take your inspiration and creativity in many new directions, on the other hand if you stick with generic stuff, you can perfect it and improve its overall quality. The choice is yours, but I would suggest a bit of both with a bias toward to the wonderful and weird. In any case Subzeroplainzero, I think your doing a great job so far <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />
RE: Facegen: Any suggestions?
Posted: Thu Jun 23, 2011 7:02 pm
by robn
I did think the teddy suit was perhaps pushing the "weird" side a little far, but it made me laugh so I left it in

. But yes, both sides are great - while realism and professionalism have their places, the game should also show a bit of the personalities of the people that created it. If I land somewhere and I find a person wearing something utterly ridiculous and have a bit of a chuckle, that's a good thing

RE: Facegen: Any suggestions?
Posted: Fri Jun 24, 2011 4:06 am
by fluffyfreak
robn wrote:
I did think the teddy suit was perhaps pushing the "weird" side a little far, but it made me laugh so I left it in

. But yes, both sides are great - while realism and professionalism have their places, the game should also show a bit of the personalities of the people that created it. If I land somewhere and I find a person wearing something utterly ridiculous and have a bit of a chuckle, that's a good thing

Totally agree with this, I've yet to encounter the teddy suit but I'm looking forward too it!

RE: Facegen: Any suggestions?
Posted: Fri Jun 24, 2011 10:50 am
by Subzeroplainzero
RE: Facegen: Any suggestions?
Posted: Fri Jun 24, 2011 3:41 pm
by Geraldine
Yes why not! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />
RE: Facegen: Any suggestions?
Posted: Wed Jun 29, 2011 2:00 pm
by Luomu
Subzeroplainzero wrote:
I'm not sure what you mean by "gradient or gradient-like plain image" could you give an example please? I'm not too keen on the idea of having plain backgrounds, as I think that would be even less convincing than real world backgrounds. If you can find some more believeble backgrounds, I would be very happy to include them though.
The faces appear "drawn" while the backgrounds are obviously photographs. This is incoherent and draws attention from the face to the background.If there are no other backgrounds I'd rather just have gradients (of any colour):
RE: Facegen: Any suggestions?
Posted: Wed Jun 29, 2011 2:58 pm
by s2odan
R.E. Backgrounds, I agree to some extent, but I like these backgrounds:[attachment=812:background_1.png]And all of the other factory type backgrounds as well as most of the ones Brian photographed.Its the newer ones that look out of place IMO, but thats because they are mainly office backgrounds, useful for missions but not so for spacestation interiors.
RE: Facegen: Any suggestions?
Posted: Wed Jun 29, 2011 3:47 pm
by Subzeroplainzero
The way I look at it though is that not everyone's going to be stood in a factory or warehouse when talking on their com devices. These people probably have homes to go to :PI'm sure there is some compromise we can achieve though. Perhaps I could apply some filters to the backgrounds to make them fit the style of the faces more. I'm not keen on the gradient thing as it seems a bit of a step back. We had black backgrounds before and myself and s2odan agreed that backgrounds with detail look a lot better.
RE: Facegen: Any suggestions?
Posted: Wed Jun 29, 2011 4:12 pm
by ollobrain
how about throwing in as many as we can come up with and fine tuning can take place over time as far as the backgrounds go
RE: Facegen: Any suggestions?
Posted: Wed Jun 29, 2011 4:19 pm
by s2odan
Quote:
Perhaps I could apply some filters to the backgrounds to make them fit the style of the faces more.
That would probably be quite effective. Also once we have seperate faces for the various professions, we can also seperate out the backgrounds so a factory/shipyard worker would have those backgrounds and an office worker would have the relevant ones.
Luomu wrote:
...The clothes could actually be tinted runtime so you could add grayscale versions of every clothes image for future use....
I think this could be worth trying. But not only for clothes but most if not all parts.We had a discussion about this on IRC earlier today and it could give a lot more variation to colours. Also it means we can easily add in some sci-fi blue human/aliens ;)So not only would the seed be used to select every part, but also its colouring, such as skin colour or hair/eye colour.Further down the line when we have crew and wingmen, we can use those same numbers to generate simple background descriptions for people, sort of like how the planetary descriptions are genned now.

RE: Facegen: Any suggestions?
Posted: Wed Jun 29, 2011 4:21 pm
by s2odan
ollobrain wrote:
how about throwing in as many as we can come up with and fine tuning can take place over time as far as the backgrounds go
We were kind of doing that, but I suppose now some backgrounds don't fit with others, but once we have specific backgrounds for different situations it will probably be ok.
RE: Facegen: Any suggestions?
Posted: Thu Jun 30, 2011 12:55 am
by Luomu
Subzeroplainzero wrote:
Perhaps I could apply some filters to the backgrounds to make them fit the style of the faces more.
Just blur them.
RE: Facegen: Any suggestions?
Posted: Thu Jun 30, 2011 11:05 am
by Subzeroplainzero
Luomu wrote:
Subzeroplainzero wrote:
Perhaps I could apply some filters to the backgrounds to make them fit the style of the faces more.
Just blur them.
Sounds good to me. I'll do just that then

RE: Facegen: Any suggestions?
Posted: Fri Jul 01, 2011 7:20 am
by mathee
Subzeroplainzero wrote:
Luomu wrote:
Subzeroplainzero wrote:
Perhaps I could apply some filters to the backgrounds to make them fit the style of the faces more.
Just blur them.
Sounds good to me. I'll do just that then

You should also use a flexible color filter over the whole picture in the end (after the faces have been generated). Like looking through a slightly blue (or red or green or whatever you like

) colored window. This should give the backgrounds a little more "sci-fi" atmosphere and let the faces appear in the correct light. This combined with the blurry backgrounds should really do the trick here.Otherwise, sometimes less is more: Completely black and white with noise filter over it would be great, or why not black and white with blue (a little bit like star wars holograms)?Just some thoughts
