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About a bugfix
Posted: Fri Sep 30, 2011 6:30 am
by robn
If you've been around Pioneer for any amount of time then you've seen this:If you build from master or download tonight's dev build and try this you'll see this:Yep, we finally got it

RE: About a bugfix
Posted: Fri Sep 30, 2011 9:30 am
by Marcel
That's a dead ringer for the real thing! Way to ring in the new month! You win the brass ring! (and any other bad puns that I haven't thought of) Thanks, and congratulations!

RE: About a bugfix
Posted: Fri Sep 30, 2011 2:02 pm
by matthewfarmery
nice work as always

RE: About a bugfix
Posted: Fri Sep 30, 2011 5:14 pm
by fluffyfreak
Good work, what was the cause of it?
RE: About a bugfix
Posted: Fri Sep 30, 2011 5:22 pm
by robn
Its a long story. The short version is that basic shaders ("simple", "billboard" and "planetrings") weren't setting up the magic shader-based depth stuff properly, so they were all being drawn with essentially no depth.
RE: About a bugfix
Posted: Fri Sep 30, 2011 5:47 pm
by fluffyfreak
At this time of night when I've just wandered in after a week working in London and can only keep one eye open... the short version is good

RE: About a bugfix
Posted: Sat Oct 01, 2011 8:53 am
by s2odan
Quote:
Yep, we finally got it

Great work

RE: About a bugfix
Posted: Sat Oct 01, 2011 9:41 am
by Geraldine
Now that was a bug that was hanging around for quite a while. Well done robn

RE: About a bugfix
Posted: Sat Oct 01, 2011 6:33 pm
by SeanN
Nice work robn.
