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Station Hangers and Lighting
Posted: Wed Apr 08, 2009 10:47 pm
by sscadmin
Infinity's I-Novae engine in action with rendering a aircraft hangers and showing the lighting and the effects of the engine. It looks very good and be nice to see ships docked and leaving the hanger.Here is a few images:
RE: Station Hangers and Lighting
Posted: Mon May 11, 2009 8:56 am
by Guest
Will we be able to interact with the hangers or will they be a storage area only for your ships?
RE: Station Hangers and Lighting
Posted: Thu Sep 24, 2009 7:28 am
by Crayfish
Solnicaris wrote:
Will we be able to interact with the hangers or will they be a storage area only for your ships?
Pretty much just a storage area for ships. I think Flavien is aiming to allow manual docking but we'll have to see how that works out in practice.
RE: Station Hangers and Lighting
Posted: Thu Sep 24, 2009 10:32 am
by sscadmin
Thanks for stopping in Crayfish. Been trying to stay current on Infinity, but I just have a lot of games I monitor

So please do feel free to enlighten us from time to time. Or if you have time for an interview that would be great to. Keep up that great work on Infinity!
RE: Station Hangers and Lighting
Posted: Mon Sep 28, 2009 2:41 pm
by Crayfish
Darkone wrote:
Thanks for stopping in Crayfish. Been trying to stay current on Infinity, but I just have a lot of games I monitor

So please do feel free to enlighten us from time to time. Or if you have time for an interview that would be great to.
Same here, I'll stop by from time to time but I have to monitor a lot of forums just like you have to monitor a lot of games!Happy to answer any questions, so if you want to assemble a bunch and put it in an interview format that's good. Just send the questions to support at fl-tw.com as that's the main Infinity support address.
RE: Station Hangers and Lighting
Posted: Wed Sep 30, 2009 4:46 am
by Pinback
Hi crayfishLoved the test vid of the city,has any more work being done on that?.

The pics of the citys on the site all show furturistic building is there any intention to add older architectural styles to the citys.Will we see any medieval citys made of wood?.Maybe even a few mud huts around the spaceport.do you intend to put any ground traffic ormotorways onto the planets people in the streets

RE: Station Hangers and Lighting
Posted: Wed Sep 30, 2009 8:39 am
by Crayfish
The current plan is only for the creation of futuristic cities and city traffic will all be airborne.The main reason for the futuristic styling is due to Infinity being dependent upon contributions for most of its 3D assets. It's far easier to control the art direction if we can give a limited scope on what we'd like delivered. Saying to contributors that primitive buildings are also allowed would lead to even more incongruency in our artistic direction than we already have to deal with. There are also gameplay implications of adding primitive settlements into the game, we'd have to justify them in terms of additional content and story to explain their context.Ground based city traffic is also unlikely for reasons of available resources. To make good looking ground traffic we'd need very detailed surface "road" textures and furnishings along with code to make the ground traffic behave in a manner that looks good. By starting with the assumption that power is cheap and personal flying vehicles are the normal means of transport we can use the same code for their flight pathing as we already will be using for our space craft.We now have huge amounts of buildings contributed although cities may not be quite as dense as in the video to which you are referring. There is a limit on the amount of polygons we can move around the screen in real time and we have to account for the fact that there may also be many high poly space craft in the vicinity of the city as well. Cities will be procedurally generated and all our generic buildings are modular with base middle and top sections that we can combine for greater variety and height.
RE: Station Hangers and Lighting
Posted: Thu Oct 01, 2009 4:53 am
by Pinback
Crayfish wrote:
The current plan is only for the creation of futuristic cities and city traffic will all be airborne.The main reason for the futuristic styling is due to Infinity being dependent upon contributions for most of its 3D assets. It's far easier to control the art direction if we can give a limited scope on what we'd like delivered. Saying to contributors that primitive buildings are also allowed would lead to even more incongruency in our artistic direction than we already have to deal with. There are also gameplay implications of adding primitive settlements into the game, we'd have to justify them in terms of additional content and story to explain their context.
Sound reasons for not doing itBut I think the rationale for seeing it would be simple. That the colonist would build there setterment using whatever local material was available.Even using the ship that brought them to the planet.Theres some nice pic of earth type planet on the site but are there going to be any alien worlds?.