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About Oolite

Posted: Sat Dec 03, 2011 6:33 pm
by Cody
First things first, the blurb:Oolite is a space combat/trading game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.Originally written for Mac OS X, and under continuous development for over seven years, Oolite is available for Mac OS X (10.3.9 and higher) and PCs running Windows XP, Windows Vista, Windows 7, or Linux. It requires at least a 400 MHz processor, 256 MiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.

RE: About Oolite

Posted: Sat Dec 03, 2011 6:51 pm
by pagroove
Thank you for opening Cody! :D

RE: About Oolite

Posted: Sat Dec 03, 2011 7:05 pm
by Cody
Second, how could I resist posting an in-game pic... this is a Coriolis station modded by Griff:

RE: About Oolite

Posted: Sat Dec 03, 2011 7:18 pm
by pagroove
I'm typing an Oolite resources post as we speak. Is that all right?

RE: About Oolite

Posted: Sun Dec 04, 2011 1:04 pm
by sscadmin
There is some really good artists making models for Oolite because they look great and they stick to the origins of elite and not really changing the feel just brushing it up. And feel free to post/re-post anything you want here because this area is meant for all Oolite info so post away.

RE: About Oolite

Posted: Fri Dec 16, 2011 7:18 pm
by Cody
Oolite 1.76 was released this Friday evening (Zulu time)... this is a major milestone for the devs, and I applaud them.

RE: About Oolite

Posted: Sat Dec 17, 2011 3:40 am
by Geraldine
Hey that's great news Cody! :) Hope my saved games and favorite OXPs still work with this new release.

RE: About Oolite

Posted: Sat Dec 17, 2011 5:37 am
by Cody

Geraldine wrote:
Hope my saved games and favorite OXPs still work with this new release.
Savegames will be no problem at all. The odd OXP may have some troubles, but most will be fine.I've been running the 1.76 beta for some weeks, and I've had no problems with my 'hot set' of OXPs.

RE: About Oolite

Posted: Tue May 08, 2012 6:04 am
by Overlord
Anyone know how to put some deadzone on controller sticks? Am using a xbox 360 controller with "xbox360 wireless receiver for windows".

RE: About Oolite

Posted: Tue May 08, 2012 10:15 am
by Cody
I've posted your query on the Oolite forum, Overlord. I'll report back if there are any suggestions.

RE: About Oolite

Posted: Tue May 08, 2012 12:09 pm
by DoctorRoXo
I really want to try this game. never played elite really, i have it on dosbox but just tinkered with it for a bit. just with so many other games on my plate right now and all i don't know if i have the time. guess i could make time for it, who needs sleep, right? probably a dumb question but can i use a flightstick for this? just got one so any game that supports it has made its way up my playlist ya know.

RE: About Oolite

Posted: Tue May 08, 2012 1:05 pm
by Cody

DoctorRoXo wrote:
can i use a flightstick for this?
Yep... your new 3D Pro works a treat straight out of the box for Oolite.

RE: About Oolite

Posted: Tue May 08, 2012 1:11 pm
by DoctorRoXo
ok you talked me into it. lol actually geraldine informed me of this game and pioneer a long time ago but i wanted to wait until they were further along in production before trying them. but i'm gonna go download this one now and give 'er a go. thx for fast reply

RE: About Oolite

Posted: Tue May 08, 2012 1:48 pm
by Cody
Enjoy... but don't forget to read the 'fine' manual, otherwise known as the Oolite Reference Sheet pdf!

RE: About Oolite

Posted: Tue May 08, 2012 3:14 pm
by DoctorRoXo

Cody wrote:
Enjoy... but don't forget to read the 'fine' manual, otherwise known as the Oolite Reference Sheet pdf!
is that on the wiki? nevermind. i found it :?

RE: About Oolite

Posted: Tue May 08, 2012 5:24 pm
by Cody
Hmm... just had a very dodgy-looking new member join the Oolite forum, but I decided to approve her first post anyway. Heh!

RE: About Oolite

Posted: Tue May 08, 2012 5:45 pm
by Geraldine
Oooooh your such a scamp Cody! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />Also, check out the new tunes! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif[/url] class='bbc_emoticon' alt='8-)' />

RE: About Oolite

Posted: Tue May 08, 2012 5:54 pm
by Cody

Geraldine wrote:
Oooooh your such a scamp Cody!
Oh yes indeed... I'm bad company, ma'am!

RE: About Oolite

Posted: Tue May 08, 2012 6:26 pm
by Overlord

DoctorRoXo wrote:
I really want to try this game. never played elite really, i have it on dosbox but just tinkered with it for a bit. just with so many other games on my plate right now and all i don't know if i have the time. guess i could make time for it, who needs sleep, right? probably a dumb question but can i use a flightstick for this? just got one so any game that supports it has made its way up my playlist ya know.
Well with Pioneer and Oolite what else do you need? One hardcore space sim and one badass space game!Cody, thanks for putting my question on the Oolite forum, guess I coulda gone there myself.. :roll: Just out of interest, how did the name Oolite come about? This may be common knowledge, but I thought oolite was a type of rock. That got anything to do with it? Or is it cos its "Oo" instead of "E" ;)

RE: About Oolite

Posted: Tue May 08, 2012 6:31 pm
by Cody
An oolite (oh-oh-lite) is indeed a rock of some sort. Oolite comes from 'Object Oriented Elite' (or maybe because it's powered by Objective-C and OpenGL)!