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Starpoint Gemini Sequel in the works!
Posted: Tue Dec 13, 2011 3:45 pm
by getter77
http://www.starpointgemini.com/Or here, specifically:http://www.starpointgemini.com/Download/StarpointGemini2.pdfEssentially, everything is improved, 3D doings, seamless universe, tech behind the game much more robust----really it seems they've elected to go all out here following the success of the original.This is extra awesome to me, as I finally have some gaming funds to disperse and Starpoint Gemini is high on the list and will likely see a grab via GG or maybe Desura any day now. 8-)I'm so very behind on everything kicking about in these parts...been entirely too long..
RE: Starpoint Gemini Sequel in the works!
Posted: Wed Dec 14, 2011 12:02 am
by sscadmin
Beat me to the posting of this getter77 :)This is a really good sign personally, it shows that SPG made enough to have a sequel made and will be nice to see some gameplay mechanic tweaks and some mod tools. I hope we could see another patch for SPG to fix some of the minor issues from the forums. I will be reading this PDF soon to get some background story.
RE: Starpoint Gemini Sequel in the works!
Posted: Wed Dec 14, 2011 12:23 pm
by getter77
Yep yep, perhaps it'd be worthy news for a front page blurb once you've finished dissecting said .pdf to present spiffily to the world?

I only discovered it by sheer accident for browsing to their site for the first time in ages after a Gamersgate sale newsletter afterall.
RE: Starpoint Gemini Sequel in the works!
Posted: Wed Dec 14, 2011 2:53 pm
by Pinback
Excellent news

Hope there a option to turn off / torn down these skyboxes And some planet action.Will add it the game release list.
RE: Starpoint Gemini Sequel in the works!
Posted: Thu Dec 15, 2011 1:20 pm
by Dorijan
Hi guys! I've been away for quite some time. Apologies to everyone for that, but I had some personal matters to take care of before I could get back in the thick of things.And as I see, I too was beaten with the announcement. I'll have to work faster in the future

.I'll talk to the guys about that patch Darkone. I agree that an update would be helpful, but it's on management to get things rolling.
RE: Starpoint Gemini Sequel in the works!
Posted: Fri Dec 16, 2011 9:10 am
by Pinback
Come on Dorijan spill the beans.

RE: Starpoint Gemini Sequel in the works!
Posted: Sun Dec 18, 2011 5:28 am
by Dorijan
Why whatever do you mean PINBACK? Beans about what? ;)The pdf in the announcement holds some basic info about the game. What would you like to know more about?

RE: Starpoint Gemini Sequel in the works!
Posted: Sun Dec 18, 2011 8:42 am
by Pinback
Dorijan wrote:
The pdf in the announcement holds some basic info about the game. What would you like to know more about?

Just to clarify are we getting full 3d with the z axis this time or are they sticking with the plane.

Also will we see solar systems with planets, moons ect rather than the sky box ones from the last game and if there is will there be any interacting with the planets.

RE: Starpoint Gemini Sequel in the works!
Posted: Wed Dec 21, 2011 2:42 pm
by Dorijan
PINBACK wrote:
Just to clarify are we getting full 3d with the z axis this time or are they sticking with the plane.
Full 3D movement on Z-axis as well. Destruction is this time available from all directions

.
PINBACK wrote:
Also will we see solar systems with planets, moons ect rather than the sky box ones from the last game and if there is will there be any interacting with the planets.
You cannot blow up planets (that's reserved for SPG 3

) , but I hope landing on them will be satisfactory

(standard services and some additional ones available too) .
RE: Starpoint Gemini Sequel in the works!
Posted: Wed Dec 21, 2011 3:01 pm
by darksmaster923
Will you be able to see each individual turret on the ship as you unleash a hellfire of weapons fire? That would be pretty awesome.
RE: Starpoint Gemini Sequel in the works!
Posted: Thu Dec 22, 2011 2:52 am
by Pinback
Dorijan wrote:
You cannot blow up planets (that's reserved for SPG 3

)
What no thermostellar devices

Surely every game should have at lest one planet/moon blowing up mission.Wait that no moon.
Dorijan wrote:
, but I hope landing on them will be satisfactory

(standard services and some additional ones available too) .
Will the landing be like Freelancer with a cut scene.

RE: Starpoint Gemini Sequel in the works!
Posted: Tue Dec 27, 2011 5:52 pm
by Dorijan
darksmaster923 wrote:
Will you be able to see each individual turret on the ship as you unleash a hellfire of weapons fire? That would be pretty awesome.
We were rattling our brains whether to do that or not and came to the conclusion we all like seeing turrets pumping out heavy metal slugs into space with a with a big flash and loud noise. Even when there are no metal slugs, but only high energy zippying beams that cut through other ships... we still like turrets... so actually yeah, that's the plan
PINBACK wrote:
Will the landing be like Freelancer with a cut scene.
Indeed. No "entering the atmosphere and looking outside as we slowly decend through the clouds" this time. We'd like that very VERY much, but it's out of our scope for now, sad to say.

RE: Starpoint Gemini Sequel in the works!
Posted: Tue Dec 27, 2011 10:36 pm
by sscadmin
I know I would like to see a better ship capturing system and that it gives you options like keep it (add to fleet or replace current ship), salvage it (precious metals or components), sell it or booby trap it.
RE: Starpoint Gemini Sequel in the works!
Posted: Wed Dec 28, 2011 4:37 pm
by TrashMan
Great news. Loved the original, can't wait for hte sequel.Would love to work on it myself...alas, my career in Croatias gaming industry was cut short....Stupid economic crysis

So I can only offer my encouragment to the team.I could also offer some 3D models for free, but you seem to have that area cowered pretty well

RE: Starpoint Gemini Sequel in the works!
Posted: Wed Dec 28, 2011 4:40 pm
by TrashMan
Dorijan wrote:
We were rattling our brains whether to do that or not and came to the conclusion we all like seeing turrets pumping out heavy metal slugs into space with a with a big flash and loud noise. Even when there are no metal slugs, but only high energy zippying beams that cut through other ships... we still like turrets... so actually yeah, that's the plan
Hell yea. I love turrets. They add so much life to a ship and give it character
RE: Starpoint Gemini Sequel in the works!
Posted: Thu Dec 29, 2011 4:26 pm
by Dorijan
DarkOne wrote:
I know I would like to see a better ship capturing system and that it gives you options like keep it (add to fleet or replace current ship), salvage it (precious metals or components), sell it or booby trap it.
Agreed. More options are a "must-have". I'm very fond of your "salvage" idea D1. I'd like to pass it on to the team to see if we can get it into the game when we come to that part; if you don't have anything against that of course

.
TrashMan wrote:
Would love to work on it myself...alas, my career in Croatias gaming industry was cut short....Stupid economic crysis So I can only offer my encouragment to the team.
We appreciate the support Trashman

. What have you worked on, if I may know

? Feel free to send me a PM or EMail directly to dorijan@starpointgemini.com if you prefer.
RE: Starpoint Gemini Sequel in the works!
Posted: Fri Dec 30, 2011 3:55 am
by TrashMan
Dorijan wrote:
TrashMan wrote:
Would love to work on it myself...alas, my career in Croatias gaming industry was cut short....Stupid economic crysis So I can only offer my encouragment to the team.
We appreciate the support Trashman

. What have you worked on, if I may know

? Feel free to send me a PM or EMail directly to dorijan@starpointgemini.com if you prefer.
Officaily?The only games you might find my name in the credits would be Infinity: The Quest for earth and UFO:AI - but those are Indy/open projects.Provox Games director contacted me after seeing some of my work on their forums, and we were discussing my employment there. Nothing was signed yet and then the crysis hit. The company went belly-up as far as I know and I never heard from them again.I work as a junior BDA now. Not great, but the pay check is steady.

Only 8 hours at the computer at work is hurting my modding/modeling mood...and is not good for my eyes.

RE: Starpoint Gemini Sequel in the works!
Posted: Wed Jan 25, 2012 7:19 pm
by krm398
I've been having some fun with the capturing ships part, the main thing there is...you can only capture ships of equal or smaller size, it seems that how much damage you've done to bigger ships ( like a gunboat slamming a corvette until his hull is less than 50%) doesn't matter. I hit a bigger gunboat until it was ready to explode, and even then my guys got thrown off. Flying a gunboat and trying to capture your way up the ship scale is impossible in Gemini, since each size ship has more and more marines, so smaller ships cant capture them that way.I'd like to see, ships damage count, and also, the captain has the option to surrender, if it looks like they'll all die. That way it does come down to hurting them, or if you hurt them and the hull drops, to 50% or less...then their marines die too..as casualty's, making it more possible to do what I swore I was going to do with Gemini....cap every ship I use and buy none. So far I've had more than half the gunboats in game, but I'm stuck there, even some bigger gunboats have more men, and I've been thrown off them multiple times. It's a little disappointing, I like the capturing part a lot, makes you earn them that way, but if there's no way to move up the scale, then my plan is a failure.PS: in the new game please...not so many free cargoes, or have some that are empty. I have almost a million dollars in game and haven't bought anything but equipment yet. Its a little silly to have enough to buy a battleship (your ships are too cheap too, a battleship costs millions in every game I've played) at level 7..lol.
RE: Starpoint Gemini Sequel in the works!
Posted: Sun Jan 29, 2012 10:09 pm
by Dukoth
hey,I've been playing this game for the past year almost and I have to say I love it, great simple alternative to X3, and it's great that there is going to be a sequalso some questions on the sequal:1. will ship scale be better represented, in SPG it was dissapointing to see that dreds were only a little bigger than gunships, if I'm flying a dreadnought, I want to know that I'm flyin a mechanical space god, and if I'm in a gunship I want to zip around a dred like it's the tiny fish it's saposed to be2. in SPG fighters are just an ability, will that be changed in SPG 2, I would like to see some ships with hangar slots that you can place fighter squadrons in to, and for the range of fighters to range from intercepters to bombers, and for different ships to have varying numbers of hanger slots, determined by ship type and size, mabey even special hangars that can equip ai controlled gunships3. will activities like salvage and mining have a little more complexity to them?thanks, and can't wait for the sequal
RE: Starpoint Gemini Sequel in the works!
Posted: Mon Jan 30, 2012 9:16 am
by krm398
I absolutely agree with the perception problem. Battleships are very small here, in a convoy they should be 2-3x the size of a freighter and 5x the size of a gunship. I am personally against 'superships' that cant be beaten , always make sure no matter what size they are there's an enemy ship that can kill it if your not careful.
