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Which engine has the most usable space?
Posted: Sat Jan 28, 2012 11:27 pm
by Silhorn
Hello,I want to have a go at creating a 3d space simulation game but not sure which engine is the right choice.All i need to know is which decent game engine (not graphics engine) with a free version available has the biggest usable world size limit?I know that because of some floating point inaccuracy thing, once you get out of a certain distance, things begin to shake and become unstable. I haveexperienced this before myself.So yeah, which of the engines out there has the biggest world size that can be used without problems arising and do you know how big in kilometers or meters it is?
RE: Which engine has the most usable space?
Posted: Sat Jan 28, 2012 11:46 pm
by sscadmin
UDK is at the top of my list just because of all the support on Unreal's site for it and there has already been space games created with it. The Cry3Engine is also available to use as well. Those are two very good engines. I'm not sure if Freespace 2 Open Source project might be another thought as well since it is free as well and the upcoming Wing Commander Saga is using it.
RE: Which engine has the most usable space?
Posted: Tue Jan 31, 2012 1:37 am
by Silhorn
Thankyou, i will look into those.
RE: Which engine has the most usable space?
Posted: Mon Feb 27, 2012 7:35 pm
by ollobrain
other option is to join an established project like pioneer and throw youre lot in with them