Kinetic void

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
Pinback
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Kinetic void

Post by Pinback »

Don't think anyone mention this before.Not much info about it and no website, think it will probably be an indie game.like the ship modular system. 8-)Heres the blur from the YouTube vid says about the game. Very early pre-alpha gameplay.This project is being developed by myself and another, very talented programmer. The goal for the game is real time tactical battles with detailed damage model. We have many plans and ideas we would like to see included such as randomly generated areas and missions, 4x light elements, highly customizable ships, that are built using a modular system, every ship is a collection of smaller parts. Some ship types we want to include are Fighters, Frigates, Cruisers, Destroyers Carriers and Capital ships. Factions and Economy.Check the YouTube site as theirs a couple of other vids about the game.
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RE: Kinetic void

Post by ollobrain »

blockwars is another minecraft in space type idea looks ok still u would need to finish the game
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RE: Kinetic void

Post by Pinback »

Another vid Kinetic void Ah ramming speed more games should have ramming speed. :D
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RE: Kinetic void

Post by LumberingTroll »

Hey all, Sean 'LumberingTroll' here, was surprised to find an entry for KV here! (I'm new around these parts obviously)I do not have an official website for Kinetic Void yet, however I have been keeping our IndieDB entry up to date http://www.indiedb.com/games/kinetic-voidI will keep an eye on this thread/forum as well if there are any questions id be happy to answer, we are being pretty open about the development process.Oh and I've been keeping the dev blog videos updated on a weekly basis, every Friday night.
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RE: Kinetic void

Post by Pinback »

Welcome to the forum LumberingTrollInteresting idea going with the detail ship systems and damage, will the crew play a part in how well the ship systems works or repair themselves.
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RE: Kinetic void

Post by LumberingTroll »

It is planned that crew will be important, ship classification is based on total mass, with every tier, increasing the classification of your vessel. The larger the ship, the more crew and officer slots your ship will have, but that also means the upkeep of the ship goes up.
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RE: Kinetic void

Post by LumberingTroll »

Update 7.5
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sscadmin
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RE: Kinetic void

Post by sscadmin »

I really liked your update 7 video, that is some great stuff with the flight avoidance. [url][/url]
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RE: Kinetic void

Post by sscadmin »

Adding Kinetic Void to the game list.
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RE: Kinetic void

Post by LumberingTroll »

So a little bit of an announcement, in our attempts to gear up to run a Kickstarter, we will be hosting a free to access Ship Builder demo, that will allow anyone to build ships, and launch them into a test flight scene to get a basic feel for those two components of our game, we expect this to be ready in around two weeks, maybe a little longer, depending on productivity.
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RE: Kinetic void

Post by Pinback »

Excellent news about the demo Lumbering troll. 8-) Remember to give us a shout here when you get the kickstater up and running.
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RE: Kinetic void

Post by LumberingTroll »

Will do for sure! We are pushing along nicely on the ship builder demo, hope to have it out in around 8 - 9 days.
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RE: Kinetic void

Post by LumberingTroll »

Kinetic Voids website is active, though not quite finished.http://www.KineticVoid.com
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RE: Kinetic void

Post by LumberingTroll »

Update 8 is live!
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RE: Kinetic void

Post by Pinback »

Excellent vid Lumbering Troll look forward to seeing the demo 8-) Couple of question for you, as you have a colour picker will you be able to add text to the ship and custom decals/graffiti to them.You may have mention this already but can the ships modules size be changed.Oh and big will the demo be.
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RE: Kinetic void

Post by sscadmin »

Really nice ship builder LumberingTroll, will be nice to play with this in a few weeks. Do you plan on releasing small equipment, hull and weapons packages to add more ship building capabilities or will the user be able to create their own models to add to the tool?Also on the website, I know I am not an authority on website design but I thought I would point this out anyway, on the forums itself the color scheme is off that very light grey or white needs to go for the every other category. This makes it hard to read personally, you should be able to change this in the style CSS of the theme your using. But website looking good.Oh btw, updated your title to show your the dev.
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RE: Kinetic void

Post by LumberingTroll »


PINBACK wrote:
Excellent vid Lumbering Troll look forward to seeing the demo 8-) Couple of question for you, as you have a colour picker will you be able to add text to the ship and custom decals/graffiti to them.You may have mention this already but can the ships modules size be changed.Oh and big will the demo be.
The sizes to not change dynamically but there will be 5 - 7 tiers of module sizes. The demo will just be for the builder, and to test fly your ship at this point we are still pretty early into the game, only 10 weeks in development.
DarkOne wrote:
Really nice ship builder LumberingTroll, will be nice to play with this in a few weeks. Do you plan on releasing small equipment, hull and weapons packages to add more ship building capabilities or will the user be able to create their own models to add to the tool?Also on the website, I know I am not an authority on website design but I thought I would point this out anyway, on the forums itself the color scheme is off that very light grey or white needs to go for the every other category. This makes it hard to read personally, you should be able to change this in the style CSS of the theme your using. But website looking good.Oh btw, updated your title to show your the dev.
We do plan on releasing equipment and addons to the game for free post release, but we also plan to update the builder demo as we work. There will be a point that we will do expansions/DLC but it will be large content upgrades, not the typical weapon packs that are the norm recently. Yeah I noticed that on the forums just haven't had the chance to correct it yet. The site theme I made, but the forum template is a cookie cutter to get it up. and thanks for the title!
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RE: Kinetic void

Post by LumberingTroll »

Update 9 is live!
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RE: Kinetic void

Post by LumberingTroll »

The Shipyard Demo is live! http://kineticvoid.badlandstudio.com/?page_id=56
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RE: Kinetic void

Post by LumberingTroll »

The install now includes an updater, will make staying with the current build of the demo easy on everyone!
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