Past, Present and Beyond [EFS inspired]
Posted: Sat Mar 03, 2012 4:11 pm
Hello all,Here's a short description of the game I'm working on. It's basically an EFS (Emperor of the Fading Suns) inspired game, with some things mixed in.
Quote:
PPB is a 4X strategy about civilization. It’s heavily inspired by Civilization and Emperor of the Fading suns. It has a time range from prehistoric times till the distant future. As such, players will firstly be confined to their continent. Then to the planet. Once they manage to invent space flight, the race for exploring space will begin. Players will have to establish colonies on the moons and planets of their solar system, and try to find the most prized resource in the home system: Element 150. Only a few deposits of it exist. Once found, interstellar travel will be entirely feasible, and the race for the galaxy can begin. There's a single planet in the galaxy which will keep producing Element 150, causing it to become a center of warfare.The galaxy is not the easiest place to survive though... Resources will eventually deplete, forcing you to expand or use the power of science to invent strange contraptions which can produce resources. Speaking of science, the entire mechanic of science in games like these is changed. Also, the cities concept is removed, making way for a much more elegant system. Anything can be designed, ranging from structures, to troops, to spacecraft and more!The intention of the game is to provide a rich 4X universe within a single match, where you’re forced to think about your decisions, as making a severe error could easily put you out of the game. The game will be 100% multiplayer oriented, with a singleplayer version later in mind. Graphics will be 2D. I intend to sell the game commercially for max. 3 years, and then open source it.
What do you think of this concept and idea? And if this were a commercial game, how much would you be willing to pay for it? I myself am looking to sell it around $10,-o7Robske
Quote:
PPB is a 4X strategy about civilization. It’s heavily inspired by Civilization and Emperor of the Fading suns. It has a time range from prehistoric times till the distant future. As such, players will firstly be confined to their continent. Then to the planet. Once they manage to invent space flight, the race for exploring space will begin. Players will have to establish colonies on the moons and planets of their solar system, and try to find the most prized resource in the home system: Element 150. Only a few deposits of it exist. Once found, interstellar travel will be entirely feasible, and the race for the galaxy can begin. There's a single planet in the galaxy which will keep producing Element 150, causing it to become a center of warfare.The galaxy is not the easiest place to survive though... Resources will eventually deplete, forcing you to expand or use the power of science to invent strange contraptions which can produce resources. Speaking of science, the entire mechanic of science in games like these is changed. Also, the cities concept is removed, making way for a much more elegant system. Anything can be designed, ranging from structures, to troops, to spacecraft and more!The intention of the game is to provide a rich 4X universe within a single match, where you’re forced to think about your decisions, as making a severe error could easily put you out of the game. The game will be 100% multiplayer oriented, with a singleplayer version later in mind. Graphics will be 2D. I intend to sell the game commercially for max. 3 years, and then open source it.
What do you think of this concept and idea? And if this were a commercial game, how much would you be willing to pay for it? I myself am looking to sell it around $10,-o7Robske