thargoid, do you think the artificial lakes and even islands in the sea will stay for long (especially when not maintained staedy with large investigations thanks to petro$)i say that's "build on sand" exactly how the bible described it ;)mankind has no profit of such, it's typical eager of (far to welthy) short visioned people.if the $'s didn't flow no more (and that won't take to long) what about these projects then, washed to the sea and blown' in the wind.to take a ice cube and melt it to a lake in the desert, is as wrong as it was wrong to take water from colorado river to humify the desert, it's only a few decades ago, but the desert has taken it back and the once humified ground is now wasteland (deserts have a ecology, wastelands are waste(d)lands

we really shouldn't play god imo, it will return always like a boomerang (and cut off our heads finally).switzerland has also it's own experiences with that, a little more then 100years ago they sold nearly every tree, until the mountains start to crumble.and if i guess that $'s (which made only a few ones rich, the rest of the citizens was very poor before industrialisation, such poor that they left for a uncertain future in another continent

, where they also was repelled by the former arrived sisters and brothers, crazy no?) was the reason, it really makes me angry.we are humans and due to that we make errors, but what is really annoying me, that it seems we are not able to learn from the past.in contrary, each country/government say's "you can't compare them to us...", "that won't happen to us..."

terraforming seems to me even more impossible as interstellar spaceflight, even if there are some strong reservations i have to interstellar spaceflight.and, erm, deserts have a high albedo (means ability to reflect light/heat), if we really would make all deserts forested or green, i guess that won't be a good idea.it's really a "heavenly" task to maintain a planet like ours, we should take care of it, it easy could be that it's unique.[/hr]but that didn't means that we shouldn't have such in pioneer, it's a game, it's a sci-fi game, it won't matter much what is possible or not.to me pioneer is something like a space game under victorian conditions, conquering new terrain, settle new worlds, to find more adventures and a quick way to die.

on the link brainetta linked here it's stated that spaceflight is unlike conquering the seven seas, to me that's not quite true, of course physics are different, but to build bridges over a open and hostile space it's already almost the same.anything else he stated there is TRUE.ok, i don't see that we will make it far with ballistic rockets, i think that's a bit overaged, his rocket concepts have no maneuvering thrusters and that means it's a ballistic flight with the only difference that the curve is extended to the space between two bodies. and i really like to see how a rocket can land on it's tail without maneuvering thrusters, his (1950's) misconcept i guess.but i really start to think to build one for pioneer, just for fun, i could give it weak maneuvering thrust and i'm already curious how such is to handle in pioneer, especially if you don't start to truely calculate the flight. i guess that's very heavy anyway.to keep all in a realistic range it shouldn't have more then a max. of 10g main thrust (perhaps less), no reverse thrust, and about 0.1g side and lateral thrust. i guess i will get nowhere (or elsewhere) with that thing.