Iridian: Star Syndicate
Posted: Thu Mar 15, 2012 9:31 am
My company, Crystalline Green, is working on developing games for android. Specifically, we're developing what will hopefully evolve into a series of games set in space. The whole thing is called "Project Iridian" and the first game is Iridian: Star Syndicate.About Project Iridian:
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Prosaic Dreams Ever dream of life among the stars?We do. But between the photon lasers and intergalactic wars there is a world rarely visited and barely touched by science-fiction authors and film makersHow do all those spaceships get made? Who finances their construction? How are their constituent components bought and sold, traded and transported to the shipyards? Who makes the food for the ships’ crews’? Who designed their packaging and managed the plant where the vacuum packed silver-foil pouches were made? Who negotiated the contract with the military to supply six million units of “Marine’s Mate Breakfast Coffee�
Every other game set in space either has some violent combat element or entirely revolves around shooting, killing, and generally blowing stuff up. That's cool and actually i really enjoy those sorts of games
, but considering the space setting / environment has such massive scope, it seems like there are a lot of undernourished ideas for non-violent / non-combat games set in spaceMy hope is that Project Iridian will grow into a collection of different games that let people explore what life in space might be like beyond the battlefield, whilst still being fun, entertaining and challenging. We're often sold a cool, slick, vision of the future but it is rarely fleshed out and the dreams remain a vapid, shallow and ultimately meaningless. My other hope is that I can do my bit to change perceptions about space, from a place only dreamed about, to something possible, something achievableAbout Iridian: Star SyndicateStar Syndicate is a business sim set in space. You the player, take the role of CEO of a newly founded trade and logistics corporation. You buy spaceships and transport goods between spacestations for profit.
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Build a Business EmpireBuild a fleet of ships plying the spacelanes for vast profit and riches. Nurture business relations and fuel economic growth or mercilessly asset strip and plunder your way to glorySophisticated Economic SimulatorSupply and demand based fluctuating price system creates opportunities for savvy traders. Advanced consumer behaviour gives you the choice to surf the wave of the latest fashions or quietly grow rich on staples of galactic civilisationStunning 3D GraphicsExplore the vastness of space in incredibly rich 3D graphics
The part I'm most proud of is the 3D interface and physics engine, which is all there aside from lighting and ship-ship collision detection. The ships arriving out of hyperspace at the edge of the station docking radius fly round the station and land neatly in their allocated docking bays. Then when done, they reverse out of the bays before zipping off to their next destinationThe game is still under development, but I've been working on it since May 2011 full time (so almost a year!). Although it is mostly there as described above, I am always on the lookout for feedback, and if people are happy to help, I can post up some videos showing the UI and game mechanics
Quote:
Prosaic Dreams Ever dream of life among the stars?We do. But between the photon lasers and intergalactic wars there is a world rarely visited and barely touched by science-fiction authors and film makersHow do all those spaceships get made? Who finances their construction? How are their constituent components bought and sold, traded and transported to the shipyards? Who makes the food for the ships’ crews’? Who designed their packaging and managed the plant where the vacuum packed silver-foil pouches were made? Who negotiated the contract with the military to supply six million units of “Marine’s Mate Breakfast Coffee�
Every other game set in space either has some violent combat element or entirely revolves around shooting, killing, and generally blowing stuff up. That's cool and actually i really enjoy those sorts of games
Quote:
Build a Business EmpireBuild a fleet of ships plying the spacelanes for vast profit and riches. Nurture business relations and fuel economic growth or mercilessly asset strip and plunder your way to glorySophisticated Economic SimulatorSupply and demand based fluctuating price system creates opportunities for savvy traders. Advanced consumer behaviour gives you the choice to surf the wave of the latest fashions or quietly grow rich on staples of galactic civilisationStunning 3D GraphicsExplore the vastness of space in incredibly rich 3D graphics
The part I'm most proud of is the 3D interface and physics engine, which is all there aside from lighting and ship-ship collision detection. The ships arriving out of hyperspace at the edge of the station docking radius fly round the station and land neatly in their allocated docking bays. Then when done, they reverse out of the bays before zipping off to their next destinationThe game is still under development, but I've been working on it since May 2011 full time (so almost a year!). Although it is mostly there as described above, I am always on the lookout for feedback, and if people are happy to help, I can post up some videos showing the UI and game mechanics