Space Sim Ideas
Posted: Wed Mar 21, 2012 9:02 am
On the back of reading the epic thread about why space sims are unpopular, I thought I'd make a thread just for fun about some ideas I had for space sims that aren't the usual trade/explore/shoot pirates/aliens. If this is the wrong forum section, please can a mod move it. Otherwise feel free to comment or add your own ideas
Quote:
Premise:- Hidden in a nebula, a series of mysterious, long abandoned megastructures are discovered- The mega-structures act like reefs, supporting a host of exotic creatures that live on or swim around the mega-structuresFeatures- No black space! Everything is well lit with bright, vivid colours of the swirling gas clouds- No stations. Motherships and carriers are sent in as mobile bases that act as a player's mobile home as they move through the storyline. Players take small craft on missions or to explore the areas around them- Native life interacts with the player. Repeated player hostility will cause the whole ecosystem to react against you. Treat them with respect and they will leave you alone and maybe even reveal some of their secrets to you
Or for another idea:
Quote:
Premise:- Spaceship racing sim. Players have a season of races where they compete to win the overall championship (think F1 but in space)- Storyline mode where players have various adventures between racesFeatures:- Fully customisable racing ship with all the tuning and bling of a typical racing game- Fast paced, action packed excitement, weaving round asteroids, past clusters of micro-black holes or between pockets of dangerous gases- Each race / solar system has unique environmental and man-made challenges players must overcome
Quote:
Premise:- Hidden in a nebula, a series of mysterious, long abandoned megastructures are discovered- The mega-structures act like reefs, supporting a host of exotic creatures that live on or swim around the mega-structuresFeatures- No black space! Everything is well lit with bright, vivid colours of the swirling gas clouds- No stations. Motherships and carriers are sent in as mobile bases that act as a player's mobile home as they move through the storyline. Players take small craft on missions or to explore the areas around them- Native life interacts with the player. Repeated player hostility will cause the whole ecosystem to react against you. Treat them with respect and they will leave you alone and maybe even reveal some of their secrets to you
Or for another idea:
Quote:
Premise:- Spaceship racing sim. Players have a season of races where they compete to win the overall championship (think F1 but in space)- Storyline mode where players have various adventures between racesFeatures:- Fully customisable racing ship with all the tuning and bling of a typical racing game- Fast paced, action packed excitement, weaving round asteroids, past clusters of micro-black holes or between pockets of dangerous gases- Each race / solar system has unique environmental and man-made challenges players must overcome