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small fixes and tweaks

Posted: Fri Apr 20, 2012 8:31 am
by Potsmoke66
if you have perhaps installed "marcels" stationsyou will get (probably) as result the "sealed spaceport" appearing in L.A.[attachment=1165:Bildschirmfoto 2012-04-20 um 14.08.45.png]perhaps you feel that thing is placed wrong hereas a solution to all scripted systems (not randomly generated, i.e. like "sol"), you can enter even a seed (:seed(#)) to any city (spacestation, starport).this will influence size of the city and selection of the spaceport/spacestation.i.e. if you put :seed(2) under "Los Angeles"
Code:
local earth_starports = {CustomSBody:new('Shanghai', 'STARPORT_SURFACE'):latitude(math.deg2rad(31)):longitude(math.deg2rad(-121)),CustomSBody:new('Mexico City', 'STARPORT_SURFACE'):latitude(math.deg2rad(19)):longitude(math.deg2rad(99)),CustomSBody:new('London', 'STARPORT_SURFACE'):latitude(math.deg2rad(51)):longitude(0),CustomSBody:new('Moscow', 'STARPORT_SURFACE'):latitude(math.deg2rad(55)):longitude(math.deg2rad(-37.5)),CustomSBody:new('Brasilia', 'STARPORT_SURFACE'):latitude(math.deg2rad(-15.5)):longitude(math.deg2rad(48)),CustomSBody:new('Los Angeles', 'STARPORT_SURFACE'):seed(2):latitude(math.deg2rad(34)):longitude(math.deg2rad(118)),CustomSBody:new('Gates Spaceport', 'STARPORT_ORBITAL'):semi_major_axis(f(100,100000)):rotation_period(f(1,24*60*3)),
you get this as a result[attachment=1166:Bildschirmfoto 2012-04-20 um 14.10.00.png]looks quite more reasonable, no?like i said this can be done for ANY spaceport or spacestation which isn't rand. generated.e.g. if you like to have a different spacestation, because you feel it's to large or to small, just change resp. enter a seed.since we havn't to much to select from it's easy and you will have a fitting one in between numbers from 0-9 with a very high chance.let's fly to the moon and see what we find here...that's ok ;)[attachment=1167:Bildschirmfoto 2012-04-20 um 14.27.50.png]but anyway, if you dislike one, just follow that idea.---something different,i still miss the "city" tagging ("_starport", "_power") :cry:but i guess i know why, there is no need for such with only skyscrapers everywhere. boring imho.(instead to have a little more like "hostile", "outdoor", (as a idea), we have less :cry: :cry: ) :mrgreen:i can live with skyscrapers on a outdoor world, but on a moon or a rocky planet?if it's such hard to seperate hostile from outdoor, then why don't stand to something that looks more or less reasonable on both?screenshot from FFED3D (potsmokes mod ;) )i feel such will look also good on earth,but on a moon? certainly not! yes they look a bit overaged, but just as comparisonfortunately FFE is able to seperate between hostile and outdoor (somewhat at least)

RE: small fixes and tweaks

Posted: Fri Apr 20, 2012 9:17 am
by robn

potsmoke66 wrote:
i still miss the "city" tagging ("_starport", "_power") :cry:but i guess i know why, there is no need for such with only skyscrapers everywhere. boring imho.(instead to have a little more like "hostile", "outdoor", (as a idea), we have less :cry: :cry: ) :mrgreen:
Its on an extended vacation, but not gone forever. I have half a rewrite done to make the whole city layout system much more powerful and useful, but it ran into some problems with terrain, and then I dropped it and went to work on something else. Don't worry, its not forgotten :)

RE: small fixes and tweaks

Posted: Fri Apr 20, 2012 9:26 am
by fluffyfreak

robn wrote:
Its on an extended vacation, but not gone forever. I have half a rewrite done to make the whole city layout system much more powerful and useful, but it ran into some problems with terrain, and then I dropped it and went to work on something else. Don't worry, its not forgotten :)
Last time I looked at my repository I think I had about 8 things in that state :lol:

RE: small fixes and tweaks

Posted: Fri Apr 20, 2012 9:35 am
by Potsmoke66
oh, i didn't thought it's forgotten :D
Quote:
ran into some problems with terrain
i can imagine...personally i have no real good solution to that, except the one (who was it? i forgot) presented once on the buildings thread, to put all on large tiles.at least i liked the idea (and have something started in this direction, but the rand. scattering crosses my plans a bit)or to flatten the terrain, i can accept to, with a little tear in my eyes. i will miss cities on hillsides.but you can't have everything, or like we said "du chasch nüd's füüferli und's weggli haa" (you cant have the dime and the bread roll).

RE: small fixes and tweaks

Posted: Fri Apr 20, 2012 6:15 pm
by robn

fluffyfreak wrote:


robn wrote:
Its on an extended vacation, but not gone forever. I have half a rewrite done to make the whole city layout system much more powerful and useful, but it ran into some problems with terrain, and then I dropped it and went to work on something else. Don't worry, its not forgotten :)
Last time I looked at my repository I think I had about 8 things in that state :lol:
Try 46 :shock: