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Completed Pioneer Models

Posted: Sat May 21, 2011 10:41 pm
by Marcel
I just tested my spacestations 08.zip that I posted on page 49 with alpha 10 and it works. It's not quite as bad as my previous version, which you currently have. :)

RE: Completed Pioneer Models

Posted: Mon May 23, 2011 9:34 am
by Azimech

potsmoke66 wrote:
ok, since no one else answersit's the "Orion" from Space Patrol ;)not so serious trailer for Space Patrol responsible for the "original" model is Ralf...and no it didn't rotates, only the "scanner" on top and the lights rotate (a bit artistical freedom is allowed). and finally if you like the Model...orion_2011-04-17.zipjust for the fun of it :D
I've instantly become interested in the series. And that music is awesome! Gonna fly this crate with that tune on repeat :D

RE: Completed Pioneer Models

Posted: Mon May 23, 2011 9:56 am
by Potsmoke66
short list of old and new ads to use in spacestations and otherwise'ad_pioneer_0' animated texture, very large texture!- 'ad_acme_0' animated texture- 'ad_acme_1' simple glowing- 'ad_acme_2' no background, glowing- 'ad_cola_0' animated texture- 'ad_cola_1' simple glowing- 'coolvar_1' changing above three textures and texture animated- 'vegaline_1' composition of changing textures, progressing text- 'ad_sirius_0' animated texture- 'ad_sirius_1' simple glowing- 'ad_sirius_2' no background'inteloutside' simple glowingrelation, 2:1 for all advertschanges to previous: only one texture size to avoid bad texture appearance in large buildings.lowered zbias, to avoid extreme "distance" to wall and shine through other buildings or walls, but still useful to lay over a maximum of 4 layers (should be enough).can be found in "bob the builders" alpha10 build just because i saw your "station_splash", marcel

RE: Completed Pioneer Models

Posted: Tue May 24, 2011 11:05 pm
by Marcel
Thanks Gernot! They do look good in there, don't they! :D[attachment=715:Discovery Base entry.jpg]

RE: Completed Pioneer Models

Posted: Tue May 24, 2011 11:14 pm
by ollobrain
how about biscuits and tea and beer ( all generic advertising names of course)

RE: Completed Pioneer Models

Posted: Wed May 25, 2011 3:57 pm
by Brianetta

robn wrote:
Right now the only use we have for capital ships is to put them outside space stations. It'd be nice to have some variation; right now we have the Lynx and thats it.Down the track we're going to want some big ships for escort/convoy missions and epic space battles. I wouldn't spend too much time on it just yet though as I have absolutely no idea what that's going to look like :)
http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceIsAnOceanWe need to decide whether we're buying into this trope. Not saying it's a bad thing, just that it should be deliberate. Space doesn't work like the sea, so capital ships might never be practical. Especially given that there's nowhere to hide these juicy, expensive, vulnerable targets.

RE: Completed Pioneer Models

Posted: Thu May 26, 2011 7:03 am
by Potsmoke66

Quote:
We need to decide whether we're buying into this trope. Not saying it's a bad thing, just that it should be deliberate. Space doesn't work like the sea, so capital ships might never be practical. Especially given that there's nowhere to hide these juicy, expensive, vulnerable targets.
gut gebrüllt, löweyes, i see that in the same way, especially for pioneer. it's and should be different to BSG or whatever, it's a different task to command a huge freighter or battlestar.it would need crew and all what's part of a more strategic sim. but pioneer is to fight for your life in a hostile space, no lifeguards or only little, imho.i wouldn't say that they are not practical, but a different task.and like i said the universe of pioneer is quite unsafe, like you said large freighters are only a giant target for pirates, maybe one day we can have convoy type missions, that would be cool imo.even a battlestar armed to the teeth, will lose a battle against a horde of pirates in eagles. something i liked in "colconqII" 10 fighters beat a huge battlestar, if you think about, yes, only logical, the battlestar however armed with plasma accelerators and how many missiles ever, can't hit all of them at once, except you have again fighters aboard*. but then we are back to what we have, except that the fighters will launch from a ship instead a station, only a small difference, more a question of a personal choice in sci-fi, imo.i guess pioneer is not the game of huge spacebattles with hundreds of fighters and many battlestars, it's more like a gunfight. but we will see to what this can evolve.apart from that, who should be interested in a galaxy like pioneer's, to build such expensive ships? if you can send off some "idiot's" to do the job as freelancers. :lol:* reminds me a bit of, why heavy armed knights lost the battle(s) against the eleven.

RE: Completed Pioneer Models

Posted: Thu May 26, 2011 8:41 am
by Potsmoke66

Quote:
how about biscuits and tea and beer
has to be made... means i have to paint them first, or have at least a idea for them, the cola ads are old ones i made for SC3k of course leaned on to, not again...other ideas would be- ..... used ships and space stations sale- ..... ship wrecking, discretion assured.and of course- ..... needs you, sign up today- soylent green was yesterday, diet steakette, IT'S BAD!a lot can be done with a simple good looking font, i know not easy to find a true free one.it's i.e not to clear to me if that differs enoughfrom thiswhile the upper is rated free and the lower is a commercial fontof course in one or another kind they are always leaned on a commercial font, not much that you can invent new what hasn't been done yet.i guess that's a good place to check if one is legally free, usually if there is a copyright note it's listed also with what program the font is build.of course this won't give you a warranty, but i guess well put together.[url]http://www.whatfontis.com[/url] can use also small example pics to search for a needed font if you don't know the name.the listing of the used software and copyright in a font file won't give you any warranty, it could be a rip.but on this page you can post a pic of it and see if it's a genuine one or a rip.even this seems to be a help[url]http://www.ffonts.net[/url] list always similar fonts to a searched (that's where i found the above two pics).

RE: Completed Pioneer Models

Posted: Thu May 26, 2011 8:59 am
by robn
I'm enjoying this site for free-for-commercial-use fonts: http://www.fontsquirrel.com/

RE: Completed Pioneer Models

Posted: Thu May 26, 2011 11:04 am
by Potsmoke66
yeah, stumbled over that too (font face generator), but didn't checked the home... (idiot)o.k let's present some from which i think they are useful for ads or otherwise (a click on the pic will get you to the details page)if you blur this one i guess it will look nice when glowingthis will look cool inverted with a vertical sliding glow behind (similar to what i used on the conny)more a clear one, but i guess a good effect for a advertise one that can be use with a horizontal sliding glow to work as some kind of billboard o.k, that's enough so far i guess, there are many more useful fonts for ads, just keep in mind that they should catch the eye without being unreadable.

RE: Completed Pioneer Models

Posted: Sat May 28, 2011 11:39 pm
by Marcel
Here's my latest spacestations.lua update, posted here in case it doesn't make it into alpha 11. I'm still trying to figure out Github. It's getting late on this side of the planet, probably be able to get it in there Sunday or Monday. Textures and adverts are by potsmoke66.[attachment=745:Discovery Base entry2.jpg][attachment=746:spacestations 09.zip]edit: I'm still finding my way around GitHub, but Robn says he'll check it out and if he finds that it works ok he'll add it to alpha 11. Thanks again Robn! :D

RE: Completed Pioneer Models

Posted: Fri Jun 03, 2011 6:17 pm
by Potsmoke66
a new ship is leaving the dock...[attachment=762:2011-06-04_001216.jpg]edit: there was a mistake i made, leftside position lights was facing the wrong side, fixed it. this file is updated at 14:00 2011/06/04gunboat_1.7zthis ship turned out to be a good explorer. with a class3 hyperdrive fitted you get a great range and have left just enough space for the needed equipment and fuel.

RE: Completed Pioneer Models

Posted: Sat Jun 04, 2011 9:46 am
by Potsmoke66
i added some decals, i hope i got it now ;) [attachment=764:2011-06-04_154354.jpg]the new model is still at the same locationgunboat_1.7z

RE: Completed Pioneer Models

Posted: Sat Jun 04, 2011 2:45 pm
by VampiretteDuCosmos
please I do not understand English well, what's that new file?

RE: Completed Pioneer Models

Posted: Sat Jun 04, 2011 7:29 pm
by Marcel
Vampirette, I don't speak French, but it's avec insigne, or something like that. Thanks, potsmoke! I'll take a little trip in this. :D

RE: Completed Pioneer Models

Posted: Sun Jun 05, 2011 1:23 am
by Marcel
Potsmoke, I downloaded the gunboat. Beautiful model, it looks better in the game than in the screenshots, and the landing gear animation is perfect! One minor thing for me is that the tail decal shows through the rest of the model in the new and reconditioned ships window. It works perfectly in the outside camera view. It's probably because I can't do shaders. I flew the gunboat to Beta Hydri and found one of your Lynx Bulk Carriers at station-keeping. Once again, beautiful work. It felt like Frontier to see it there, but it could use some blinking lights on it to give the proper feel. I think it should be both a decoration and a possible ship to buy. If one happens to be at station-keeping where you are and you have lots of money, why not? You'd have to deal with many crew members and possibly hire escort services to protect your big, juicy hide from pirates, but we're working toward unlimited possibilities here. :D

RE: Completed Pioneer Models

Posted: Sun Jun 05, 2011 1:50 pm
by Potsmoke66

Quote:
please I do not understand English well, what's that new file?
un nouveau vaisseau spatial de mes anciens ;) , n'ont pas fini jamais, il a raté une belle texture, qui espérons-i fait un maintenant.---perhaps shaders, perhaps and mostly the high zbias for decals, i will lower it.but it's always a problem finding a zbias for a submodel, since you won't know how it will be used in future.i recognized i have set them once to 100, which is far to high no one will ever need 99 layers ;) (it was also that high for the adverts, which i already lowered for my build). 5 or 10 would be enough i guess, you will never use more then 3 or 4 layers at maximum.even if i used here already two, to make the stripes on the wing appearing in the "squad color", perhaps in some cases you add a further layer to such but then it's more then enough. could be you like a additional metal color on such a wing, but since it's a well divisioned part it uses already a lot of extra polys, if it would be a simple quad i wouldn't mind using many layers.thanks, yes i like the animations, fortunately i managed it here to get a good relation between rotation of the wheel part and rotation&scale of the piston.i guess if i later checked my model where that comes from, it must be because they form a isosceles triangle (same shank length) from the joint to the wheel and from the joint to the pistons base (joint).often i have a lot of problems to synchronize the movement's of them, best would be a "parented" vertex, so the piston can always follow exactly the wheels movement.if you make a function out of such a part, it should be possible to assign a special vector (vertex) and pass it as a argument to the function of the piston, it will be then only a moving vector (following exactly the position on the wheel part). this is enough to let the piston "grow" in the right manner (if z is defined as "up" in the pistons cylinder, it won't be deformed when you move the pistons end along y or x axis, it acts then exactly like rot/scale).---progress,

RE: Completed Pioneer Models

Posted: Mon Jun 06, 2011 7:11 am
by Potsmoke66
[attachment=781:2011-06-06_130704.jpg]if you ever see something like this, thrusters that cut parts of a model out, please report that to me. i can fix that, but it's hard to check the models for all possible leaks they can have.

RE: Completed Pioneer Models

Posted: Tue Jun 14, 2011 9:55 pm
by Potsmoke66
new ship, not yet finished, but ready to use[attachment=786:2011-06-15_032806.jpg][attachment=787:2011-06-15_032855.jpg]basically i was inspired by this,it's the players ship from "Galaxian"

RE: Completed Pioneer Models

Posted: Tue Jun 14, 2011 10:07 pm
by s2odan
I like it! :DIt looks great for exploration, how big is it?