[Game Design] FTL Travel Costs
Posted: Thu Jun 21, 2012 7:09 am
(Sorry if this is in the wrong forum section, but I can't see where else to post)I'm designing a game where players trade goods between space stations in a solar system.I need to work out what the cost of travel should be. As far as I can tell, there are two options:1). Cost to jumpThe ship teleports instantly from point to point, but there is a cost each time you jump. The further you jump, the higher the cost2). Time is MoneyThe ship has a fixed cost per second no matter how fast it moves. The ship has a maximum speed, so the further the distance between stations, the longer it takes, and so the more the whole journey costsThe aim of the game is to make money, and there is no combat involved. Which do people think is better?