Page 1 of 1

Pioneer on OUYA

Posted: Sun Dec 02, 2012 10:18 pm
by robn
You may have already heard of the <a href="OUYA. Its a game console designed to be open for development to anyone. When its ready it will start at US$99, and every system will be a dev system. They have devkits available for early adopters, and are currently doing a <a href="giveaway for projects they deem worthy. Show your support by retweeting <a href=" our contest "entry". Since the OUYA is based on Android, this would be a great opportunity to get Pioneer working nicely on mobile/tablet devices and were a port successful, we'd necessarily see improvements in stability, visuals and performance (lots of our current code assumes that its running on a proper computer). I'm curious to see if this can go anywhere :)

RE: Pioneer on OUYA

Posted: Mon Dec 03, 2012 12:16 am
by Guest
pioneer on a android mobile/tablet gets my vote (and thats a vote from a iOS/Mac guy)! :nyam:

RE: Pioneer on OUYA

Posted: Mon Dec 03, 2012 5:36 am
by fluffyfreak
Interesting, I was just looking at these two new boards last night too. Seems like a good idea to support ARM on Android/Linux at some point. Not sure about on mobile or tablet, I just can't picture how the controls would work. Ouya wouldn't have that problem of course! :) Andy

RE: Pioneer on OUYA

Posted: Mon Dec 03, 2012 5:59 am
by robn


fluffyfreak wrote:
Interesting, I was just looking at these two new boards last night too. Ooh, they're nice *bookmarks* 

Quote:
Seems like a good idea to support ARM on Android/Linux at some point. The challenge is less about ARM, and more about GLES. Though I expect we'd need to pay a lot more attention to performance bottlenecks. Either way it would be a really interesting project. 

Quote:
Not sure about on mobile or tablet, I just can't picture how the controls would work. Ouya wouldn't have that problem of course! :) Well even keyboardless Pioneer is going to be some effort right now. My someday plans now that new UI exists is to try some new HUD and control concepts, including something just for gamepads (radial menus or similar). The HUD thing I've been thinking about has a bunch of boxes for different systems, and clicking them expands them to show controls. That concept might lend itself ok to touch. Huge amounts of work, of course :)