Page 1 of 2

staring at the moon from our marble.

Posted: Mon Jan 14, 2013 2:07 pm
by shadmar
It can be done :) 1. Scale the moon to 999 in 00_sol.lua2. Set FOV to 25 in your config.ini Results : 

RE: staring at the moon from our marble.

Posted: Mon Jan 14, 2013 2:47 pm
by shadmar
Or just bring the moon to you : :semi_major_axis(f(1172,15000000)) 

RE: staring at the moon from our marble.

Posted: Mon Jan 14, 2013 4:25 pm
by Metamartian
awesome view, i think some of the planets should have moons/other planets that close.

RE: staring at the moon from our marble.

Posted: Mon Jan 14, 2013 5:09 pm
by shadmar
More moon fun : How about Saturn orbiting New Hope .. lol

RE: staring at the moon from our marble.

Posted: Mon Jan 14, 2013 5:18 pm
by shadmar
Here another one : 

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 1:57 am
by baobobafet
I can see no reason why there should not be many such moon and planet proximities in Pioneer - astonishing images Shadmar, should be very inspiring to custom system builders :mole:

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 2:19 am
by baobobafet
@Vuzz You can make a mod with closer moon or change you FOV setting in config and the moon will look bigger. Now if there could be some atmospheric lensing effect that could give the illusion of a closer moon that would be cool. :) 

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 3:35 am
by shadmar
Has you he a possibility there to modify general scale of distances between each aster/planets in system ? i mean , i check in Sol that moon look too small viewving from earth , maybe if we mod by 1/2 the general distance we can have something more nice ? This one sets the distance to it's parent :semi_major_axis(f(Y,X)) So if you look in 00_sol.lua at the moon we have :semi_major_axis(f(257,100000)) We know that1 AU = 149597870.691 km [url]http://en.wikipedia.org/wiki/Astronomical_unit[/url] Devide this by 100000, then you get ~ 1496 km 257 x 1496 = 384472 km so this statement : :semi_major_axis(f(257,100000)) is really (with some other ellptic factors not considered here): 257 x (149597870.691 / 100000) ~ 384472 km

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 3:50 am
by Brianetta
@Vuzz You can make a mod with closer moon or change you FOV setting in config and the moon will look bigger. Now if there could be some atmospheric lensing effect that could give the illusion of a closer moon that would be cool. :) Atmospheric lensing rarely, if ever, makes the moon look bigger, although it can make the moon appear to be above the horizon when it is not. The moon only looks as big as it does in real life because the human brain is so good at ignoring most of the FOV that you can see.Take a photo of the moon with your camera phone, and you'll see that Pioneer has it spot on already.

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 2:39 pm
by mikehgentry
Hi Vuzz, I only have FOVVertical=40 (note the second capital V, not sure if that matters) in my config.ini from a recent install - seems to work OK.

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 2:39 pm
by shadmar
I think only FOVVertical is in use. I only have that one.

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 3:00 pm
by robn
FOV is the old one, it was renamed a long time ago. Its no long used.The second 'V' is necessary: FOVVertical is "Field Of View Vertical". Horizontal is calculated from the vertical value.

RE: staring at the moon from our marble.

Posted: Tue Jan 15, 2013 4:48 pm
by baobobafet
One method that might be employed to give a more natural perspective of the moon would be if FOV was dynamic in some way.So that if you were on the surfaces of worlds the FOV would be less than say if you were in orbit or enroute to another planet or system.Of course the devil is always in the details - but if it could be done... Implementing that vs potentially some sort of user controlled FOV slider would be a means to achieving realistic looking scales to the viewers eyewithout the need of manually having to change FOV settings in the config file. 

RE: staring at the moon from our marble.

Posted: Wed Jan 16, 2013 4:01 am
by wafflefish
Have to say am constantly blow away with Shadmar's work.. I agree the moon should look like a moon as apposed to a non discrete dot in the sky.. Yes a picture off a moon on a ~35mm type lens will always look like a dot.... The universe should be fun , not dull , even if a degree of artistic licence needs to be taken... 

RE: staring at the moon from our marble.

Posted: Wed Jan 16, 2013 5:31 am
by Brianetta
I agree the moon should look like a moon as apposed to a non discrete dot in the sky.. Unfortunately, it's not there for decoration. It's the actual size it is, at the actual distance. You can land on a base there. If you want it to look bigger, I recommend using a narrower FOV. You'll lose a bunch of peripheral vision, but that's how it works anyway.

RE: staring at the moon from our marble.

Posted: Wed Jan 16, 2013 6:51 am
by shadmar
I wonder.. if we can mimic this view.. not all the way from mars, but the size/distance relation of earth/moon. Real pic shot from Mars. [url]http://nn.wikipedia.org/wiki/Fil:The_Earth_and_the_Moon_photographed_from_Mars_orbit.jpg[/url] 

RE: staring at the moon from our marble.

Posted: Wed Jan 16, 2013 7:11 am
by fluffyfreak
Probably, but that photo was taken with some intense magnification.

RE: staring at the moon from our marble.

Posted: Wed Jan 16, 2013 7:31 am
by shadmar
Yeah but I wanted to see the size and distance between earth and moon relation (to check distance and scaling), not if we could zoom all the way from mars.

RE: staring at the moon from our marble.

Posted: Wed Jan 16, 2013 8:28 am
by fluffyfreak
Ah I see :)

RE: staring at the moon from our marble.

Posted: Wed Jan 16, 2013 9:51 am
by shadmar
I like this explanation, it seems without true depth perception the moon wil always look small [url]http://science.nasa.gov/science-news/science-at-nasa/2005/20jun_moonillusion/[/url]