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Capitol Ships and Battle Stations in Jumpgate Evolution

Posted: Wed Jan 14, 2009 9:58 am
by sscadmin
From what I have been reading with the developer posts and feedback in the JGE forums is at release of JGE capitol ships are not going to be player or clan/corporation controllable ships. For now they are just going to be used in PvE and some PvP. Here is a section of the post locatied here.
Quote:
We have every intention that capital ships and armed bases will have both PvE and PvP implementations. Capital ships and bases are likely mission targets for PvE action, for both solo and group play. For PvP, we want squads to be able to arm and thus defend destructible (or at least damageable to the point of inoperability) base facilities in unregulated space, as well as to fight for control over AI-defended strongpoints. The more extreme possibilities that we're considering would include implementing tools that allow some pilots with extremely high ratings with nations or subfactions, or possibly even leaders of squads, to call in and deliver general orders to capital ships owned by those organizations, offering limited player control over these assets in PvP battles.
Battle Stations have been touched briefly in postings and interviews that I have read but for the most part they are your bosses and will be tough to destory. Most bases and capitol ships will have a few layers of destructable areas before you can take down the whole ship/station. It's going to be nice to see a huge scale attack on an alien or faction base in other systems. And it was mentioned that maybe a feature will be added to allow certain high level characters to be able to call in capitol ships from their factions to help with PvP battles. Wouldn't that be nice... :D