Hi from Mak Software Studio - creators of 'Dominion'
Posted: Sat Apr 13, 2013 3:44 pm
Hi SSC! my name's Malcolm Sparrow - owner of Mak Software Studio - a small UK indie working it's butt off on it's wannabe Spacer called 'Dominion'. I came across SSC about 6 months ago doing our first Kickstarter pitch - and simply haven't had chance to get around to doing a recon since then. But - as chance would have it - one of your members (SolCommand) led us back to SSC after I asked him to do some of his awesome ship design and modelling for us. Now I've had a chance to look around - and I'm kicking myself for not checking the site out further earlier! This place is a hotbed for enthusiasm, ideas and long-term gameplay experience
We're a three man team (myself for code, Mr. T for design/gameplay, and PixelDad for art) - and we've all been developing games for plenty of AAA studios over the past fifteen years. I'm currently contracting full-time to bring in money to pay for Dominion's development where I can (such as paying PixelDad, SolCommand and others for asset work). Mr. T's volunteering on a promise - he's that passionate about the game! We took a fair bit of feedback from the original pitch on Kickstarter, and since Christmas - we've been working hard to update it based on that feedback, and I've done a whole load of work to bring the visual bar up to scratch to (hopefully) match today's "competitive edge", but it's still a long way off where I want it to be! [sharedmedia=gallery:images:927] Dominion is intended to be an online MMO - but, we're starting off by building the foundations of a solid, rewarding, fun and challenging stand-alone single-player game - which will seamlessly lead into an online experience if you choose, or further DLC expansion packs will provide additional offline challenges. We have our own C/C++ game engine, developed over the past ten years, which runs on PC, Mac, Linux, iOS - and with a good shove, Android - these will be the platforms we'll be targetting for the initial release, all being well. We don't want 'Dominion' to be "Elite" or "Freelancer" or "Freespace" or "Star Citizen" but "better" or "different" or "remade". That would be a prepostoruous, and fruitless claim. All of those are (or will be) excellent in their own right. We want Dominion to stand on it's own two feet - and also be "excellent in it's own right". We have a strong narrative (if I say so myself!) and I've been designing the game universe, the game, the gameplay for the past 27 years. And I've listened - a lot - to others
it's not just my own self-inflated ego and opinion that's building this beast! On top of that - we want to let people mod the bejeebers out of it
From the off, we'll let people create their own ships - even upload them for peer review and be included in DLC updates. If we get our stretch goals, modding existing content and creating missions/campaigns will all be possible. The very long term goal is for a vast and diverse game universe, with bucket loads of content submitted by modders, and planets you can not only land on, but explore with levels created and submitted by modders and ourselves - as well as stations you can explore in FPS mode inside, and even your own ship. You can build your own fleets, hire pilots to trade for you, even buy and build space stations. We want to make an expanding universe which is constantly growing with new content being published (for as long as the game shall live that is!). We want the people who will (hopefully) play Dominion, to help build it, drive it, evolve it. We want to build the game, and the tools which let that happen. I know all this sounds very high and mighty, and far too good to be true! But, we have a plan. The plan is to build a foundation, and then keep building more and more into it as we go - provided each "part" proves worthy, and popular. We're not reaching for the moon on day one, but we sure are aiming for it. With all that in mind - we're after something - you know it! Our first pitch failed primarily due to lack of exposure - and that's what we're after for the repitch, the more the better. We've put our concept on Greenlight - and got a great reception with 96% voting "Yes" - 5 stars in two weeks! But it's not a one way street - we're big on 'mutual' and cross-promotion. We're looking at game crossover - bringing aspects of other Sci-Fi games in where feasible to cross-promote. And we also want your input - your thoughts on what makes Spacers 'rock'! We've got plenty of ideas ourselves (check our website for blogs). I saw in another post another comment along the lines of "Does mining suck?" What if you had to scan asteroids in a ring system to locate ores, then drop mining rigs off on them which deposit ores in containers you have to come back to collect later? What if you could hire a transporter with pilot to do this for you? What if pirates started nabbing the ore pods before you got back? That's the kind of gameplay we want to bring to the fore. Anyway - that's a lot for a first post I guess! I can go on, and on, and on... so here's some pretties to show we have something on the go. Even if our next funding round fails - I'm not quitting - it may take five years of my spare time, but Dominion is going go live
I hope you like what you see... ! Youtube Trailer : Link : [url]http://dominion.maksw.com[/url] Link : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=133758746[/url] Link : [url]http://www.indiedb.com/games/dominion[/url] [sharedmedia=gallery:images:928][sharedmedia=gallery:images:932][sharedmedia=gallery:images:930]