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Evochron Legends updated to v1.108

Posted: Fri Jul 17, 2009 1:02 am
by sscadmin
Here is the latest changes for Evochron Legends. Looks like some nice additions and fixes. The Engine Exhaust and Fuel Burn Rate sounds like great
Quote:
Version 1.108 is ready for download. This update adds the following:- New warp tunnel textures for jump drives and gates.- New 3rd person view added, current target perspective.- Autopilot now automatically controls jump drive for long range/deep space travel.- Custom city object system now supports separate custom textures (rather than being linked to ships).- Stations without names will now display their ID number rather than no data when hangar fees are paid.- Higher frequency of mission participation from Alliance military spacecraft in war zones.- Separate custom cities can now also be included for each planet in the game.- Issue with an error message while changing music setting in-game fixed.- Fix for the mouse-over display showing the wrong planet economy type.- Multiple cargo object entities (container sets) per sector now supported.- HUD highlight brackets added for cargo containers not being scanned.- Version value and check routine added to universe data file system.- Engine exhaust effect updated for a more centralized appearance.- Fuel burn rate better calibrated (overall lower burn rate).- Fix for custom planet textures not loading correctly.- Planet positions in several systems updated.The new target 3rd person view offers the same camera controls as the player view mode does, including zoom in/out and panning up/down/left/right. Simply press the default V key three times to access the new view mode. You can also change targets while in this mode.To update your profile for station ID listing (if you are renting a hangar from a station without a name), simply clear the hangar, exit back to your ship, then restock it and save.