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3030 Deathwar

Posted: Wed Jul 22, 2009 1:02 am
by sscadmin
I know there is already some threads about this game. But thought I would make this one official, since I got permission too host the game files here.3030 Deathwar is a top down 2d space adventure similar to Elite/Privateer. You play John Falcon, whom gets mixed up some conspiracy. A short while ago the developer (Matt Griffiths) released 3030 Deathwar as a free game. So you will now be able to play the whole game with all features unlocked. Enjoy and please comment on the game good or bad. But since 3030 Deathwar is free that's a big plus already...Features* Top down 2D space exploration.* Walking on space stations.* Talking to station dwellers.* Pirate bounties, courier jobs, passenger jobs.* 27 different ships to purchase and fly.* Over 60 upgrades to purchase and equip to your ship.* 17 weapons, 20 data discs with background info, 46 news reports.* Megaball* 30+ Goods to trade between systems.* Derelicts to board and loot.* Asteroids to mine for goods.* Hidden wormholes to travel between great distances.* Unearth the hidden cleaner plot.* And much, much more.Download the game here: http://spacesimcentral.com/ssc/files/file/978-3030-deathwar-with-clgmod/[/url] - (latest mods added) Mod Tools: http://spacesimcentral.com/ssc/files/file/365-3030-deathwar-mod-tools-and-info/[/url] this info to unlock the full game:Name: freeCode: 229F2-FDFHF-JHH4J-H2JJURequirements1 GHz Processor512 MB RAMAt least a GeForce 2 speed graphics cardWindows XP (Tested on Vista Ultimate)Screenshots

RE: 3030 Deathwar

Posted: Wed Jul 22, 2009 6:36 pm
by LtBlack
~S~Played for an hr and found it entertaining. Would not play it often because of the flying. I suck at it hehehhe. Story line was interesting may have gotten better but never got that far to really keep my interest that would be needed.For a 2D great job on the scripes.

RE: 3030 Deathwar

Posted: Sat Jul 25, 2009 1:24 am
by sscadmin
Hey EveryoneWell I asked Matt (the developer) if there was a way to mod 3030 Deathwar and why yes there is. You cannot mod everything but you can add new people to the station, new conversations, edit ship stats and edit/add equipment. There might be more I would have to look closer.Inside the attached file is all the files and help info you will need to modify the game. So have fun with it and please do post your creations. I will probably repackage the game itself to include this file. Guess SSC got some special treatment because this is the first time these tools have been released to anyone. And are only available here :)Thanks again Matt and hopefully some people can create some nice things for 3030 DW.-D1-

RE: 3030 Deathwar

Posted: Sun Jul 26, 2009 4:52 am
by LtBlack
~S~got them will have a go lol

RE: 3030 Deathwar

Posted: Wed Dec 01, 2010 3:42 pm
by raykj07
I can't get the Compile Weapons part of the Mod to work... Any ideas?

RE: 3030 Deathwar

Posted: Wed Dec 01, 2010 3:43 pm
by raykj07
No Luck with the Compile Weapons part of the mod. Compile Data Works, tho...

RE: 3030 Deathwar

Posted: Wed Dec 01, 2010 3:57 pm
by sscadmin
I would have to play with this myself and see what is going on. But any tips or edits you think people should know about please post them and feel free to show off your mods for 3030DW

RE: 3030 Deathwar

Posted: Mon Dec 06, 2010 12:10 am
by sscadmin
Well looked into this issue this weekend and had some problems with trying to create new weapons in 3030DW. After contacting Matt (developer) he said the fmod.dll is flaky on newer operating systems and that 3030DW was never tested or developed for Windows Vista or higher since they were not out when game was being developed. So we will need to use most of the mod tools on WinXP to have them work properly.There was some good news in my communications :)Looks like Matt will start developing 3030DW again soon. So we might get an update or a new re-worked game. So we'll see what the future brings. If anyone has any knowledge not in the docs for modding 3030 please do post your examples or thoughts on it.

RE: 3030 Deathwar

Posted: Sun Jun 26, 2011 2:40 pm
by toupz
Hello i really like 3030 deathwar but i reformated my pc and have lost the files to the game, your download link doesn't work help please

RE: 3030 Deathwar

Posted: Sun Jun 26, 2011 3:24 pm
by Geraldine
That file must have been lost during the switch over to a new server, anyways here is another link ;) http://www.birdinsky.com/portfolio.html

RE: 3030 Deathwar

Posted: Sun Jun 26, 2011 3:52 pm
by toupz
Thanks for the link, sadly it's only the 1.03 version i need the one spacesimcentral has with the 1.04 patch for bugfixes please

RE: 3030 Deathwar

Posted: Sun Jun 26, 2011 5:38 pm
by Geraldine
Mmmmm that's annoying, perhaps Darkone still has it. If he has I am sure he can put it back up there and if not perhaps someone else might?

RE: 3030 Deathwar

Posted: Mon Jun 27, 2011 2:14 pm
by Pinback
This is my favorite 2D Elite clone.

RE: 3030 Deathwar

Posted: Mon Jun 27, 2011 8:20 pm
by sscadmin
I emailed the developer because I cannot find 3030DW on my pc. If someone does have it please let me know, I will create the folder for it in the download area so someone can upload it.

RE: 3030 Deathwar

Posted: Tue Jun 28, 2011 7:13 am
by Madtoaster55
http://www.birdinsky.com/update/bulk/3030Installv1.03.exeIs this what you are looking for DarkOne?

RE: 3030 Deathwar

Posted: Tue Jun 28, 2011 8:10 am
by Geraldine
Hi MadtoasterGood link, but that is the 1.03 version, toupz is after the 1.04 version. I dont recall ever downloading it. Does anyone out there have it?

RE: 3030 Deathwar

Posted: Tue Jun 28, 2011 8:22 am
by sscadmin
I actually packaged the patch and v1.03 in the same archive. So if someone downloaded it from here then they have it. I have uploaded both v1.03 and the modtools to the DL area.

RE: 3030 Deathwar

Posted: Wed Sep 21, 2011 4:02 pm
by CrunchyLeafGame
Hi guys,Max from CrunchyLeafGames here. I think I have some pretty good news for anyone still interested in this great game.The first good news is for people waiting for mods of the game. After discovering the game here on SSC and being blown away by just how awesome it was, I immediately downloaded the modding tools and got started on a balance mini-mod.My main goals were to speed the game up a bit and make it a little more accessible. I also wanted to make the mission rewards more fair, and try to make the cooler missions, like photographing planets or finding lost persons, more attractive, while reducing the huge rewards for the simpler courier type missions.Here is the mod's change list:## clgMod v1.0## by Max Dohme / CrunchyLeafGames## 2011/09/19# Major Changes+ Complete overhaul of all ships' stats, generally upping turn and engine speed and spreading price range more evenly+ Fixed multiple mission types assigning currently docked station as drop-off+ Halved most upgrades' mass, some more, some less+ Increased rewards for both person and planet foto missions, also takes drop off system into account# Minor Changes+ Reduced modifiers and reduced time limits on timed courier and passenger missions+ Lowered amount and upped reward for junk missions, also upped time limit for timed version+ Made find person missions' reward take into account how many stations the person's system has+ Lowered rewards on passenger1 missions, added 50% for additional passenger+ Lowered rewards on courier missions, especially simplest Courier1 type+ Minor changes to police dialogue when docking for first time, added hints to jobs to earn money+ Fixed rewards for 2nd tier passenger missions with and without time restriction (by switching them)+ Fixed spelling in act3b cutscene text "the our" to "our"+ Added hint that camera is given for planet missions. Fixed some spelling in both photo missions.+ Increased pay for both cargo missions and made more similar+ Set lower time limits on local transport missions# Known Issues / Caveats- Occasionally job consoles are not refreshed from last station, resulting in infinite insta-completable missions; load game to fix- Could't find a good spot to insert hints about fuel and nebulasYou can download the modded files from the SSC download section or from the link provided below, just place them in the game folder and run the "utils/Compile Build Data.exe".The other good news is that the 1.04 patch is now available, either from the DL secton or from the link below. While working on the mod I got in touch with the game's developer, Matt, and, on top of sharing the patch with me, he has hinted at the possibility of making the source code available for modding.3030 Deathwar v1.04 Patch[url]http://www.maxdohme.de/data/deathwar/3030updatev1.04.exe[/url] v1.0[url]http://www.maxdohme.de/data/deathwar/clgMod_v1.0.zip[/url] would greatly appreciate any feedback about the mod! Let me know what you think about it, good and bad, or if anything is not working!I am hoping we can reignite some interest in this wonderful and singular game, so please tell all your top-down shooter loving friends about it!

RE: 3030 Deathwar

Posted: Wed Sep 21, 2011 4:30 pm
by Geraldine
Great! Thanks for that Max. The files will be put safely in the 3030 Deathwar archive in the download area...just to be safe :)EDIT: Ah, someone beat me to it. No worries then :D

RE: 3030 Deathwar

Posted: Wed Sep 21, 2011 5:02 pm
by sscadmin
Nice work Max. And thanks for re-uploading the patch. I will re-edit my first post to reflect that and point to the mod as well.