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10,000 ship battle game engine

Posted: Thu Jan 16, 2014 3:02 pm
by Pinback
Bit on RPS about this [url]http://www.rockpapershotgun.com/2014/01/16/see-a-10000-ship-battle-in-stardocks-insane-new-engine/[/url] a new game engine which will allow thousands of ship all battling each other and is already being use in three of Stardocks upcoming games including the new StarControl game.  

RE: 10,000 ship battle game engine

Posted: Sat Jan 18, 2014 4:51 pm
by sscadmin
I just saw that movie in the shoutbox and very impressed with this engine, love seeing space games come back and now people are making engines just to make these great games. Going to be great to see some of these epic battles in this engine. One thing I liked about the video is how they talked about how the engine will utilize all of your CPU cores and have those interact with the GPU. I was on the fence as to get the AMD 8core CPU and and I think I just might spend the extra bucks to get it.

RE: 10,000 ship battle game engine

Posted: Fri Jan 31, 2014 3:11 am
by Pinback
You can now download it from Steam [url]http://store.steampowered.com/app/267130/[/url] Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.The Nitrous engine is already in use for three games currently in production: an unannounced title from Oxide Games, Stardock’s Star Control reboot, and Mohawk Games’ upcoming game codenamed Mars. Nitrous is also available for licensing to interested game developers.You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.