X3TC 2.5 Update
Posted: Thu Sep 17, 2009 9:11 am
Hey EveryoneEgosoft is working on the next patch for X3TC and there hasn't been a release date announced but they have released what will be in the patch:
Quote:
New Features and Improvements:* Removed copy protection* New options for marine training, including multiple skills and duration* Several boarding aspects improved and corrected* Rebalanced boarding Xenon ships* Added a new menu for access to factories connected to a complex* Production can be toggled for connected factories* Show wing orders in the context menu for ships in a wing* Improved Defend Station command* Added gateless sector option to several flight commands* Added more information to the property menu including marines* Added option to change the sorting method for ships in the property menu* Improved Best Buys/Best Selling Price Locator menu* Added "Locate in Sector Map" option to context menus* Added laser bay information to ship info menu* Added new instructions to script editor and mission director* Enabled mods to add news articles to the encyclopediaFixes:* Disabled use of more than 2GB RAM again due to bugs* Renamed Mercenary stations as Rehabilitation Facilities* Fixed flak weapons becoming inactive after saving* Fixed references to destroyed homebases of wings* Fixed Jump and Fly to command for ships and wings* Fixed wing jumpdrive energy display* Fixed Attack Shields command* Fixed Universal Traders flying into hostile territory* Fixed issue when launching many marines* Fixed missile resupply settings on boarded ships* Fixed mission memory leak which led to slow savegames* Minor improvements and bugfixes
See full post and comments here: http://forum.egosoft.com/viewtopic.php?t=258911
Quote:
New Features and Improvements:* Removed copy protection* New options for marine training, including multiple skills and duration* Several boarding aspects improved and corrected* Rebalanced boarding Xenon ships* Added a new menu for access to factories connected to a complex* Production can be toggled for connected factories* Show wing orders in the context menu for ships in a wing* Improved Defend Station command* Added gateless sector option to several flight commands* Added more information to the property menu including marines* Added option to change the sorting method for ships in the property menu* Improved Best Buys/Best Selling Price Locator menu* Added "Locate in Sector Map" option to context menus* Added laser bay information to ship info menu* Added new instructions to script editor and mission director* Enabled mods to add news articles to the encyclopediaFixes:* Disabled use of more than 2GB RAM again due to bugs* Renamed Mercenary stations as Rehabilitation Facilities* Fixed flak weapons becoming inactive after saving* Fixed references to destroyed homebases of wings* Fixed Jump and Fly to command for ships and wings* Fixed wing jumpdrive energy display* Fixed Attack Shields command* Fixed Universal Traders flying into hostile territory* Fixed issue when launching many marines* Fixed missile resupply settings on boarded ships* Fixed mission memory leak which led to slow savegames* Minor improvements and bugfixes
See full post and comments here: http://forum.egosoft.com/viewtopic.php?t=258911