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Fairspace Update

Posted: Wed Feb 12, 2014 1:41 pm
by bobalot
Hi, Fairspace has been updated, There are allot of changes in this version but the most significant is probably the change to SDL to support controllers, I have only tested on the xbox controller but it should work for anything. Any problems in playing, Please let me know and I will get them fixed. RegardsBobalot.

RE: Fairspace Update

Posted: Wed Feb 12, 2014 7:42 pm
by ScruffyBee
Hi BobalotHow do I stop the mouse pointer from scrolling vertically.Unable to play the game because of it. Can't change settings or anything else.ScruffyBee

RE: Fairspace Update

Posted: Wed Feb 12, 2014 8:05 pm
by ScruffyBee
O.K.Fixed it. It was the throttle control on my Logitech Extreme 3DPro joystick. It needed to be centered.ScruffyBee .........

RE: Fairspace Update

Posted: Thu Feb 13, 2014 1:23 pm
by bobalot
Glad you figured it out, I wouldn't have had a clue :) Bobalot.

RE: Fairspace Update

Posted: Sat Feb 15, 2014 11:31 pm
by Semtex4ya
Looking great so far! The clouds effects in the nebula and clouds is far batter than the plain solid color background. Also the Space background when flying around is much cleaner and sharper that the last one. The planet docking looks good so far for the fighters and trade ships, space stations could be improved and I haven't tried capital ships because I don't have one. As for the controller support, I don't have a wired Xbox 360 controller so I used a Logitech F310 instead. It liked all the buttons but didn't like the Triggers or the Sticks, but that’s okay I’m going to use the mouse and keyboard anyway. Now for the warp animation, the one before it (the one that zooms out and then when you get to the other side zooms back in to your ship) in my opinion is better than the current one that fades to red and back. The red fade animation doesn’t make you “feel” like you just went light speed to the point you have chosen but you just teleported there instantly. If you warp by a planet then you can see through the red fade that the planet just, ”pop”, gone. Other than that, keep up the good work! Signed the richest guy in Fairspace

RE: Fairspace Update

Posted: Sun Feb 16, 2014 6:01 am
by bobalot
Hi Semtex, Thanks for posting, I keep changing things ( not always for the better ). I will drop the old style hyper-jump back in, Unless I can think of another cool effect. I only have the 360 controller so I will try and get my hands on a joystick and see if I can program that up. Bobalot.

RE: Fairspace Update

Posted: Tue Feb 18, 2014 12:53 am
by megalomaster
Hello, So i just installed, and I wanted to know if there was a way to see who is all online. Was looking for some people to cruise with.

RE: Fairspace Update

Posted: Tue Feb 18, 2014 1:55 pm
by bobalot
Hi Megalomaster, The multiplayer communications windows shows all players that are logged in, They are also all shown on the map screen, Available on the top icon bar. However there are not many active players at the moment. Bobalot.