Galaxy Heist
Galaxy Heist
Looks to be something between Plusar and Wayfarer but more of a FPS multi-player game.[url]http://spacebeardev.com/[/url] Some more info on the site as well as some pics. Key Features:Team Up with your FriendsJoin Another Players ShipAmbush Transport Ships for MoneyBoard Enemy ShipsRob PlayersCollect BountiesHire Mercenaries3 Unique Classes to PlayExplore Derelict Ships and StationsFully Operational and Massive Ship InteriorsShip and Human(FPS) CombatNever Pay to Win
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SpaceBearDev
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RE: Galaxy Heist
Was looking at our website analytics and thinking 'where did the traffic from that week come from?' and now I've found it. Thanks for the interest! Hopefully we give you guys something to talk about in the coming months. Happy to answer any questions as well.
RE: Galaxy Heist
Welcome to the forum SpaceBearDev. I had the impression from the website that the game is more aimed at FPS players rather than the adventure rpg style of game play that some of the similar game are doing or do you intend to have some in the game.
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SpaceBearDev
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RE: Galaxy Heist
Thanks! You're right, we're trying to bring in a new way that players interact in space and one of the big things we're doing is focusing on the fps interaction with friends or other live players(or alone if you prefer). So instead of competing with other games on the rpg/space flight combat, we will have things such as boarding someone elses ship where you can fight/rob them in various ways. Whether its shooting out a window behind them to watch them get pulled into space or pulling a fire extinguisher off the wall and beating them to death with it. There will be lots of fun ways to fight other player or ai if you happen to attack an ai transport ship. However there will still be a large part of the game that involves space flight and space combat since that is how you find things to do in the game and places to explore in space, but there won't be a preset campaign or story line to follow. It should be noted as well there won't be many ships that are small fighters such as the ones you'll find in games like star citizen. Pretty early on players will have access to large ships so that most of the combat will be you flying and shooting while your friends/strangers shoot from other guns on your ship, or control certain systems on your ship.
RE: Galaxy Heist
Nice video of the ship interior
Like the art work style they have used but not so sure about having stair in starship.
RE: Galaxy Heist
New WIP video from GH.
RE: Galaxy Heist
Early video of the FPS part of the game. Why can you never just shoot the windows out and blow them into space.
RE: Galaxy Heist
It's coming along, not sure if the scale of the ship in the previous video matches the inside dimensions of the interior. Seems like there is a lot of room to run around on the ship, and i thing it would be great to include some destructible areas of the ship from all that gunfire (especially if they are using ballistic ammo).
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SpaceBearDev
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RE: Galaxy Heist
Why can you never just shoot the windows out and blow them into space. That is a feature that we just got working properly last night actually and will have its own video soon. You'll need a special gun (each ship will have one of these guns located some where on the map) which fires out a large pulse that rag dolls anyone it hits. It also blows out any nearby windows, and pulls whoever was near those windows out into space. Once a window is blown out the ship quickly loses oxygen. Therefore players will need to run down to the lower level of the ship to turn on the emergency air generators. This is what we're working on finishing at the moment and I would be happy to hear your thoughts on it. It's coming along, not sure if the scale of the ship in the previous video matches the inside dimensions of the interior. Seems like there is a lot of room to run around on the ship, and i thing it would be great to include some destructible areas of the ship from all that gunfire (especially if they are using ballistic ammo). Good catch, they don't match because they're different ships. The previous video showing the turret features uses an old prototype model that won't make it to the released game. The FPS map is the interior model of a newer ship and that matches the size of the ship quite well because a lower poly model of that exterior was brought into the map and then the interior map was built inside of it. What this means is that when you're boarding the ship from the bridge or getting pulled out into space through a window, you will see the exterior of the ship. Giving the feel that you're on a real ship that has an exterior and fully working interior because , well, you are
Destructible areas will definitely be added as that's really easy to do in UE4. For example there are already gas tanks placed randomly around the map which will soon be able to explode. Thanks for the feedback guys!
RE: Galaxy Heist
No problem SpaceBear, only nit-picky comment I have for the interiors is that its too clean, your gonna have to dirty it up a bit or you have a hard ass captain that loves neat ships
And since recent Star Citizen announced certain FPS features like messing with some ship functions or controls to hamper the boarding party or internal defenses that can be activated on boarding. Plan on doing any that sort of thing? And will there be higher rewards for capturing crew alive or not destroying certain cargo, etc...?
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SpaceBearDev
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RE: Galaxy Heist
No problem SpaceBear, only nit-picky comment I have for the interiors is that its too clean, your gonna have to dirty it up a bit or you have a hard ass captain that loves neat ships
And since recent Star Citizen announced certain FPS features like messing with some ship functions or controls to hamper the boarding party or internal defenses that can be activated on boarding. Plan on doing any that sort of thing? And will there be higher rewards for capturing crew alive or not destroying certain cargo, etc...? Haha, I would like to have the ship get dirtier dynamically during game play. So at the beginning of the matchs it's nice and then by the end everything is covered in blood and ruined from explosions etc. Well I'm not sure what Star citizen is planning exactly but it won't be too technical as we just don't have the budget to make everything that complex. There will be things to mess with like oxygen levels and air pressure in regards to getting sucked out of the windows but it will still be good old fast paced fps combat where you're mostly running around killing other players. There won't be a big focus on role playing or hiding in cargo, which I know SC mentioned doing as well.
RE: Galaxy Heist
Video of a walk around the ship with a short teaser of the game play at the end, looks like they got that shoot the window and be blown into space sorted out.
RE: Galaxy Heist
WIP video of fighting drones. Two comments 1 option to turn the trails off and 2 and a much more meatier gun sound.
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SpaceBearDev
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RE: Galaxy Heist
Two comments 1 option to turn the trails off and 2 and a much more meatier gun sound. Thanks for the post as always
Some other people mentioned the trails were annoying, especially when flying through asteroids and you have to keep the camera right behind the ship(not shown in video). The problem with turning them off is it's super hard to spot ships in the distance without them. We might turn them off for the pilot but show them for other players. Or just wait until we get first person view working and then players can use that. Also they are placeholder effects, the finished versions will be much less annoying, so that should help as well. Agree about the sound. Setting up a meeting with the sound designer to improve it this week.
RE: Galaxy Heist
New trailer. Look like they are getting ready for a Kickstarter as you can sign up for an early invite using Prefundia http://prefundia.com/projects/view/galaxy-heist/782/[/url]
RE: Galaxy Heist
Nice test. :laugh:
RE: Galaxy Heist
Video of some of the Alpha gameplay. Sound effects sound more meatier :good: still some odd turning on the chase cam when following the player ship.
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SpaceBearDev
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RE: Galaxy Heist
still some odd turning on the chase cam when following the player ship. Can you point out which part in the video/game you're referring to and what you would change? Then we can work on it 
RE: Galaxy Heist
Can you point out which part in the video/game you're referring to and what you would change? Then we can work on it
It looks jerky like the chase cam is trying to catch up with the ship when it make any sharp turns at 0:59, 1:16 and 1:51 in the video although looking at it again I would guess the chase cam is an independent view around the ship. Any plans for a PayPal option at some point SpaceBearDev?.
RE: Galaxy Heist
Right should have posted it here and not in the Interstellar Rift thread. Good News Everyone! We've been given the ability to develop Galaxy Heist for Xbox One along side PC. If you were only a fan of Galaxy Heist before because you wanted to play it only on PC then this won't effect you at all but now we can reach a whole new audience, which potentially means more sales, which means that additional funding would go right back into the game bring you more features and additions so actually it could effect all of us in a very positive way!We're now about 3 weeks away from our kickstarter launch which we'll definitely need your support for in order to get the game finished on any platform. In the meantime here is a recent video that we made to show off the most up to date footage of the game.