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Overload

Posted: Sun Oct 16, 2016 6:43 am
by natansharp
We talked a few about overload here http://spacesimcentral.com/ssc/topic/5740-interplay-ip-for-sale/#entry59848[/url] played the pre-alpha demo on steam so i'm making a very early review.It's a descent type fps, hopefully it seems this kind of space games is returning. Other similar projects are descent underground http://spacesimcentral.com/ssc/topic/4896-descent-underground/?hl=%2Bdescent+%2Bunderground[/url] ) and Geocore http://spacesimcentral.com/ssc/topic/5425-geocore-descent-style-space-fps/?hl=geocore[/url] The demo is only a pre-alpha version so it's very very poor in every appearance but it looks very promising for me.The game rum smoothly on my hd6850, graphics effects are good and the same for the sound. Level design it's poor, with deserted corridors but it's only pre-alpha so i think the final version will exibit more complex design.There isn't a cockpit, again they will do it for sure (a space game without a cockpit?).What about the game feelings?Well, after 10 seconds playing it with my joystick i found it just like descent! Very funny, good controls, in my mind i had the same feeling i had with descent when i was a boy.I'm following this project with a lot of expectations...hope it will be a great success and the begin of descent kind (6DOF) games reborn.

RE: Overload

Posted: Sat Nov 03, 2018 4:01 am
by Pinback
Out on GOG [url]https://www.gog.com/game/overload[/url] also their is a demo of the game [url]https://www.gog.com/game/overload_playable_teaser[/url]



From GOG.

Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes!

Single-player story campaign with 15+ FULL-SIZE atmospheric levels
Upgradeable player ship and 16 weapons with multiple upgrade options
20+ terrifying robot types and 3 massive bosses
12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency
Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)
Epic story by the writer of FREESPACE 2
Achievements and Leaderboards
Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms

Intense Multiplayer action with up to 8 players
Customize your ship with modifiers, loadouts, and visual enhancements
10 levels for a range of match sizes
Ranked and private matches with a variety of rules and options
LAN matches (requires one PC as a dedicated server)

Virtual Reality support for Oculus and Vive
Highly customizable and remappable controls
Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended
Five difficulty levels ranging from a casual challenge to very punishing
Speed Run mode and advanced stat-tracking
Automap and Holo-guide help you navigate the complex levels
Save anywhere!
Surround sound audio options

System requirements



Minimum system requirements:
System:
Windows 7 / 8 / 10, 64-bit

Processor:
SSE2 instruction set support

Memory:
4 GB RAM

Graphics:
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities

DirectX:
Version 9.0

Storage:
8 GB available space

Please Note: A 64-bit OS is required to play Overload.

RE: Overload

Posted: Sat Dec 29, 2018 8:57 am
by natansharp
I bought it and i'm very satisfied! The game it's a descent remake in every aspect, i like it but it can be improved a lot with more variety. It's all "already seen" since it's very similar to descent.
I hope they will do a overload 2 but taking in consideration to adding more features like open spaces (not always underground), different weapons and a better design for enemies....they are very similar to each other.